RimWorld

RimWorld

[AP] Skeletons, Skeletons, Skeletons!
152 kommentarer
The Parasite. 28. sep. 2024 kl. 8:55 
Plz update. :(
Akaired 31. aug. 2024 kl. 3:15 
1.5?
MinuteFat 22. aug. 2024 kl. 20:31 
Hm...well, my medieval sanguophage run will surely be missing this in 1.5, but it was good while it lasted.
Warlordreds 18. aug. 2024 kl. 5:11 
1.5??
Uriel Septim VII 27. juni 2024 kl. 4:58 
has anyone tried it as 1.4 with 1.5?
A Random Cogboy 21. juni 2024 kl. 23:23 
Yeah, I'd definitely also appreciate an update.
jackk4096 11. juni 2024 kl. 15:55 
don't wanna play rim world without it honestly! hoping there is a chance for an update to 1.5
chasey man 27. maj 2024 kl. 21:58 
when continuation?:steambored:
SebNandexIII the Spider Enjoyer 21. maj 2024 kl. 12:54 
If you do find the time, we would greatly appreciate an update. Thank you for your work!
rdfors4 15. maj 2024 kl. 17:39 
Please update the mod already I need it
chasey man 18. apr. 2024 kl. 20:07 
when you update this mod, make it so that skeletons can go on caravans themselves
FlamerDasher25 14. apr. 2024 kl. 23:14 
You can let the mod be a "continue" mod
Alexis Popcorn  [ophavsmand] 12. apr. 2024 kl. 9:52 
This is a huge mod and I will have to consider if it's worth updating
that squirrel guy 11. apr. 2024 kl. 23:18 
1.5?
LarsSvengard 15. mar. 2024 kl. 11:37 
whem 1.5?
Ryn 21. feb. 2024 kl. 0:56 
This mod is absolutely amazing, I love it. Thank you so much for making it <3
Galaxy Gas Wizard 22. dec. 2023 kl. 19:51 
My skeletons have a random chance to be undraftable, anyway to fix this issue?
Atmey 21. dec. 2023 kl. 0:28 
Cool mod, but I got few errors/problems: on start up some error that it needs VFE Medival or something, turned a while to figure that out, another is when I get a raid from their faction, 0 skeletons and some casters. I can provide a modlist/error if you are willing to look this up.
rainbowwilliam 1. dec. 2023 kl. 16:00 
where is the skeleton usage?
A tropical beverage 29. nov. 2023 kl. 20:18 
Any way you could make this compatible with search and destroy?
Robosium 9. nov. 2023 kl. 2:09 
@ValiantEar564 it takes some time to turn a corpse into a skeleton
StonyOozaru 3. nov. 2023 kl. 1:13 
Needs Faction to go against as well
Valiant 2. nov. 2023 kl. 19:20 
I have no idea whats causing this, but whenever I put a corpse into the sarcophagus and wait, nothing happens. Would anyone happen to know what causes this? Is it a mod conflict?
(≡◉‿‿◉≡) 29. sep. 2023 kl. 3:15 
Would've been awesome if skeletons are a race of undead and have a faction on their own. This is what rimworld mods is lacking. I've seen a lot of races but not an undead race.
Noisy Koi 26. sep. 2023 kl. 20:56 
*skeleton xenotype when?*
XD
Paolini 22. sep. 2023 kl. 0:56 
@MinosAsterion we could say that they're too dumb to search by themselves and need the guidance of someone
MinosAsterion 20. sep. 2023 kl. 19:38 
Sadly incompatible with Search and Destroy. I hoped I could just give them a meele weapon and let them rip. On the other hand if you put their default stance to attack(when not drafted) and undraft them when they are fighting they'll end up attacking everyone and then going back to work.
Chiiro 24. aug. 2023 kl. 17:04 
My Skellys need to eat but cant, I keep having to cheat the need full
Alexis Popcorn  [ophavsmand] 13. aug. 2023 kl. 10:03 
oh I may have a hint, probably a mod (harmony or HAR or VEF) was updated recently and that affected the skeletons (I recently had an issue because of this), I will have a look
Luneyl 13. aug. 2023 kl. 1:46 
here
https://gist.github.com/HugsLibRecordKeeper/c43cb89242a3e9adc32c1c89c69af5a0
line 6054 waning spam starts is from skeleton spawned from sarcophagus
Alexis Popcorn  [ophavsmand] 12. aug. 2023 kl. 21:18 
It is intended that wardens should not care about skeletons, they are meant to be permanent slaves.
As for the error, I would need a hugslib log to check it in detail
suppressor666 11. aug. 2023 kl. 5:15 
@Luneyl I have the same problem
Luneyl 10. aug. 2023 kl. 7:56 
Also, is it intended that no actions from Slave menu work on skeletons? (Imprison, Emancipate, Execute) Wardens just doesn't do this to skeleton if designated, and there are no way to force them do this.
Luneyl 10. aug. 2023 kl. 7:54 
Every time game tries to spawn skeleton the console throws 300 messages of "Tried to generate 1 traits for Skeleton over 500 extra times and failed.". Skeleton spawns normally afterwards but the game freezes because of this spam for few seconds.
Zombyed 28. juli 2023 kl. 5:13 
dont work for me
Latex Santa 23. juli 2023 kl. 23:31 
Is this compatible with the mod "Wa! Skeleton!" ?
suppressor666 20. juli 2023 kl. 8:14 
if you have vanilla trait expanded it may be the cause
Crankaholic 20. juli 2023 kl. 7:44 
when a new skeleton gets made it freezes my game for about a minute then its fine and the logs say it checks for the resurrected trait 500 times twice if this isnt helpful i can try to learn huglibs reports? or potential conflicts with my mods i dont know about are causing it
Hyeenu 18. juli 2023 kl. 20:45 
Anyone know if this mod is compatible with the medieval overhaul? The thought of undead medieval skeletons lead by a necromancer is a fun concept
Average Genestealer 16. juli 2023 kl. 4:51 
Wish this had a small debuff, like needing research. Otherwise, really good!
PremierVader 4. juli 2023 kl. 12:10 
This is an absolutely amazing mod and im loving it in my Warhammer 40k playthrough where I use hundreds of skele boys armed with tribal weapons to fight orks and necrons. For the Emperor!
Prince Krieg 3. juli 2023 kl. 19:11 
mmm. necromancy time
andrius319 2. juli 2023 kl. 7:06 
can i shut down skeleton raids?, they load like 8 times longer which in my case is like 15 mins (dire raid , losing is fun, high wealth).
Buddy 30. juni 2023 kl. 4:31 
Any chance you can make the sarcophagus accept skulls so we can re-resurrect fallen soldiers?
Skully_Bojangles 29. juni 2023 kl. 21:43 
"I'm not a slaver, I'm simply recycling resources that would have otherwise gone to waste", he said, cackling madly as he gazed over his steadily growing army of bonemen.
CTH2004 29. juni 2023 kl. 15:51 
is it planned to make a biotech, genetic version?

Thanks!
Alexis Popcorn  [ophavsmand] 29. juni 2023 kl. 13:23 
I'm considering it
suppressor666 27. juni 2023 kl. 3:32 
could it be possible to add more prosthetics like a head by using a skull ?
suppressor666 22. juni 2023 kl. 8:14 
could you add a craft to make replacement parts with bones from "rim of madness:bones"