tModLoader

tModLoader

Remnant Of The Ancients
276 Comments
Sangar  [author] 28 Sep @ 3:19pm 
:)
Slothful 28 Sep @ 1:11pm 
aww man, and i went through HELL to kill that thing haha. All good! thanks
Sangar  [author] 28 Sep @ 1:08pm 
thorium didnt is affected by reaper, only vanilla and my bosses (and calamity but it didnt have souls yet)
Slothful 28 Sep @ 12:55pm 
Hey im playing this mod with infernum and thorium. i just beat the first thunder bird boss in reaper mode and it didnt drop anything extra. do all bosses give bonuses?
Sangar  [author] 18 Sep @ 7:39pm 
And, sorry, but idk why you shimmer chain was broken :(
Sangar  [author] 18 Sep @ 7:38pm 
Thank for your suggestion, ill work on it when i can find some free time :D
I was originally going to ask why calamity ore shimmer chains got broken (scoria and perrenial cycle between, aerialite makes aerialite, hallowed makes hallowed) and I still intend to ask that: why are ore shimmering chains broken? I traced it back to this mod.

But I also have several corrections to make.

restauration > restoration
restaurated > restored (refurbished or repaired would be better in this context)
comander > commander
capitalize for consistency: daylight and desert herald sets
Lore Desert Aniquilator > Desert Annihilator Lore
Lore Frozen > Frozen Assaulter(?) Lore
Lore Infernal Tyrant > Infernal Tyrant Lore
Melee attacks set enemies burning sand > not even going to try
Reinforcediron Bricks > Reinforced Iron Bricks

Also the standard for boss bag naming is Treasure Bag (Boss Name), not just Treasure Bag.
Target 19 Aug @ 3:44pm 
Could you tone that green circle from the daylight enchant down a bit, it looks horrible an thin outline should be enough to show the range of the turret.
Sangar  [author] 13 Aug @ 5:02pm 
Oh, thank for the report
Target 13 Aug @ 11:23am 
I think i found the incompability, after disabling Calamity: Wrath of the Gods and Calamity: Wrath of the Machines the low framerate went back to normal. Didn't try to generate a new world so far but i'am sure its fixed.
Sangar  [author] 12 Aug @ 3:32pm 
*using the hand
Sangar  [author] 12 Aug @ 3:32pm 
Hi, I'm sorry to hear you're having performance issues with the mod. Unfortunately, I can't provide much support from Steam. If you'd like, I can be more helpful on Discord. Reaper is activated using your hand as if it were a consumable item.
Target 12 Aug @ 8:56am 
I have no clue i think the fps starts dipping down below 60, when i fill up my inventory from the first chests i find.
After that the game slows down in caves below 50 fps and in towns as well.
But all in all it seems like the game gets slower and slower the further i progress.
Also it doesn't seem to be bloat, maybe its part of it but there is something else, because i installed another mod for testing purposes called Secrets Of The Shadows and generated the same map(seed) with it, looted same chests, build same npc town but fps stayed at around 60.
Also do i need to do anything to activate reaper mode or is it enough to have that hand thingy in my inventory, if so then it doesn't work or i missunderstand something. My starting HP are at 100 while the hand is in my inventory, shouldn't it be 1?
Sangar  [author] 11 Aug @ 2:22pm 
And the thing about the rods... it's a meme class, fire also destroys armored zombies in seconds, even so, I'll check out the wooden and iron rods.
Sangar  [author] 11 Aug @ 2:20pm 
Hi, it's a shame to hear you're having performance issues. Could you give me some more context about what this is happening under?
Target 11 Aug @ 9:50am 
I really like the mod but for some reason it tanks FPS quite hard.
It starts(new save) normally but after "something" it starts to drop, esp. in towns, 50 fps feels like 20 in this game. Once i removed this mod it was fine.
Maybe its bloat, because i also have calamity and some addons installed, maybe this mod was the tipping point, need to run the save longer to see how it develops.

It needs an option to remove the 86 recipes for vanilla items.
Also is the fisher class op in early game or is it just me? Woodenrod deletes armored zombies in a second while any other early game weapon takes some time.
Sangar  [author] 8 Aug @ 10:28am 
:)
Decode.exe. 8 Aug @ 10:23am 
@Sangar
No worries, Do your thing!
Sangar  [author] 8 Aug @ 10:07am 
Don't worry, I'll release a small patch with some content soon, and with that, it'll be compatible again. Unfortunately, I can only dedicate 3 hours a week to the mod, so development is taking longer than expected. Still, it'll be available again soon.
Decode.exe. 8 Aug @ 9:37am 
Ugh... "VanillaWeaponsChangesConf": false in server config causes this error... i need this option though :steamsad:
Decode.exe. 8 Aug @ 9:17am 
What the absolute fuck,

dude - i had to manually delete the stored config file to get it to work.

Crazy shit.
Decode.exe. 8 Aug @ 9:14am 
Yet enabling previews of later tmodloader versions make it work :steamfacepalm::steamfacepalm::steamfacepalm:

Why must i get fucked this way???

Do you know how i can fix this?
Decode.exe. 8 Aug @ 8:56am 
The hell just happened? All of a sudden, this mod is now incompatible with the current tmodloader version
Sangar  [author] 11 Jul @ 6:45pm 
thank :D
Seraph 11 Jul @ 4:09am 
Um idk if it is me but, the enchantment of reinforced iron is summoning every frame a ballista.
guess its a multiplayer error.
Sangar  [author] 22 Jun @ 8:07pm 
np ;) have a good day :D
Memeik 20 Jun @ 4:05pm 
ok that was it, my bad :steammocking:
Memeik 19 Jun @ 8:33pm 
I'll have to check next time i play, if it needs 2 then thats probably why
Sangar  [author] 19 Jun @ 10:45am 
strange, do you have 2 free minion slots?
Memeik 17 Jun @ 6:10am 
iron ballista staff deletes right after I summon the minion
Sangar  [author] 14 Jun @ 10:25am 
Thanks, ill test it
KeyboardKlutz 12 Jun @ 8:24pm 
Small compatibility issue with Lunar veil. In the Fabled wilds biome, the screen will randomly turn plack in places with weird color patches.
Sangar  [author] 2 Jun @ 4:33am 
Ok
Зюзя 1 Jun @ 10:44am 
Add screenshots please
Mitsuki20000 6 May @ 8:26pm 
Is nice
Sangar  [author] 6 May @ 1:11pm 
:)
Mitsuki20000 6 May @ 5:34am 
Oh.
Sangar  [author] 4 May @ 8:16pm 
The item only adds 2 abilities: an insta kill aura, and almost total immortality at the god mode level
Mitsuki20000 4 May @ 7:49pm 
I think as long as you increase the amount of HP, Defense, etc it provides, this weird downgrade issue will be fixed (unless it does something I didn't notice when testing that makes it objectively better than the Soul of Eternity)
Sangar  [author] 4 May @ 10:37am 
to Mitsuki: sorry, but idk how buff the omnipotence
Sangar  [author] 4 May @ 10:36am 
I sent you an experimental hotfix
ChucSon 4 May @ 3:40am 
i send the log in ur discord
Mitsuki20000 2 May @ 1:36pm 
The Soul of Divinity that the mod adds needs a buff. I don't know why, but for some reason it's noticeably weaker than the Soul of Eternity despite being an upgrade to it. It doesn't necessarily need new effects, but just a buff to the stats it gives would help.
Sangar  [author] 30 Apr @ 12:55pm 
Or join to discord
Sangar  [author] 30 Apr @ 11:59am 
Can you pass the mod list?
ChucSon 30 Apr @ 8:10am 
i enable mod on mod manager then got it
Sangar  [author] 30 Apr @ 7:36am 
Thanks ill check it, ¿can you give more context where appear this crash?
ChucSon 30 Apr @ 12:37am 
got this err
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at MonoMod.Cil.ILCursor.GotoNext(MoveType moveType, Func`2[] predicates) in /_/src/MonoMod.Utils/Cil/ILCursor.cs:line 308
at RemnantOfTheAncientsMod.RemnantOfTheAncientsMod.<>c.<fastPlataformOverride>b__33_0(ILContext il) in RemnantOfTheAncientsMod.cs:line 240
Sangar  [author] 26 Apr @ 11:46am 
yes
Blockless 26 Apr @ 10:29am 
is it compatible with calamity?