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But I also have several corrections to make.
restauration > restoration
restaurated > restored (refurbished or repaired would be better in this context)
comander > commander
capitalize for consistency: daylight and desert herald sets
Lore Desert Aniquilator > Desert Annihilator Lore
Lore Frozen > Frozen Assaulter(?) Lore
Lore Infernal Tyrant > Infernal Tyrant Lore
Melee attacks set enemies burning sand > not even going to try
Reinforcediron Bricks > Reinforced Iron Bricks
Also the standard for boss bag naming is Treasure Bag (Boss Name), not just Treasure Bag.
After that the game slows down in caves below 50 fps and in towns as well.
But all in all it seems like the game gets slower and slower the further i progress.
Also it doesn't seem to be bloat, maybe its part of it but there is something else, because i installed another mod for testing purposes called Secrets Of The Shadows and generated the same map(seed) with it, looted same chests, build same npc town but fps stayed at around 60.
Also do i need to do anything to activate reaper mode or is it enough to have that hand thingy in my inventory, if so then it doesn't work or i missunderstand something. My starting HP are at 100 while the hand is in my inventory, shouldn't it be 1?
It starts(new save) normally but after "something" it starts to drop, esp. in towns, 50 fps feels like 20 in this game. Once i removed this mod it was fine.
Maybe its bloat, because i also have calamity and some addons installed, maybe this mod was the tipping point, need to run the save longer to see how it develops.
It needs an option to remove the 86 recipes for vanilla items.
Also is the fisher class op in early game or is it just me? Woodenrod deletes armored zombies in a second while any other early game weapon takes some time.
No worries, Do your thing!
dude - i had to manually delete the stored config file to get it to work.
Crazy shit.
Why must i get fucked this way???
Do you know how i can fix this?
guess its a multiplayer error.
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at MonoMod.Cil.ILCursor.GotoNext(MoveType moveType, Func`2[] predicates) in /_/src/MonoMod.Utils/Cil/ILCursor.cs:line 308
at RemnantOfTheAncientsMod.RemnantOfTheAncientsMod.<>c.<fastPlataformOverride>b__33_0(ILContext il) in RemnantOfTheAncientsMod.cs:line 240