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may this be caused by confliction with
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554524726 ?
anyway
is ther any chance u can add a new wall instead modify the vanilla wall so that it wont conflict with other mods that modify walls?
i really need this bridge because slowed by liquid is unbelieveable for rift traveling mech suits
great thanks
Updating to Riftbreaker 2.0.
Using PlayerInitializedEvent and PlayerCreatedEvent events.
Using PlayerInitializedEvent event instead of PlayerCreatedEvent event.
Adding Chinese localization (Great thanks STAR-KY-XH @ discord).
Adding new "Heightened Wall Floor only on Liquid Pools Tool" to build a Heightened Wall Floor only on Liquid Pools.
Changing Heightened Wall Floor physics model.
Update mod to DLC3 and WE3.
I just rechecked everything on the new survival game.
Everything works fine, the lava does not damage the mech.
The behavior you describe is normal if you simply give the building the property of being built on lava. Lava has its own terrain type that takes priority over the normal building terrain type. Because of this, the lava continues to damage the mech if it is standing on the heightened floor.
Therefore, in my mod, a new terrain type is defined, which has a higher priority than lava terrain type.
Update mod to DLC2.
现在,加高的墙壁地板可以用来在液体上建造桥梁:岩浆、吗啡、泥浆、淤泥。
已更改的文件:
实体/建筑/国防/墙_小_楼_01.ent
实体/建筑/国防/墙壁_小型_地板_01_lvl_2.ent
实体/建筑/国防/墙壁_小型_地板_01_lvl_3.ent