Barotrauma

Barotrauma

Enhanced Armaments + Fuel for the Fire Hazardous Reactors Patch
23 Comments
unclelilbigmac 17 May @ 11:20am 
cannot get the sprite to work it shows me this error‖[Enhanced Armaments + Fuel for the Fire Hazardous Reactors Patch]‖color:end‖ Sprite "C:/Users/User/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2962713517/Jobgear/coalexogear.png" not found!

My load order is
Hazardous Reactors
Enhanced Armaments + Fuel for the Fire Hazardous Reactors Patch
Enhanced Armaments Fuel for the Fire Expansion
Enhanced Armaments
TBHDT 29 Apr @ 11:44pm 
Thanks
[ST] SGT. Shorty  [author] 29 Apr @ 1:24pm 
The issue is that EHA overrides the Nuclear Shells to allow both Standard and Cheap shells to be used to make those, so I'll just get the override into this, and make it work.
TBHDT 29 Apr @ 12:09pm 
Hazardous reactors overrides the vanilla nuclear railgun shell making it so the nuclear MIRV, irradiator and thermonuclear shells are uncraftable with the error stating "Could not find the ingredient Barotrauma.FabricationRecipie+RequireditemByTag(nuclearshell)". This only applies when hazardous reactors is loaded above enhanced armaments though
Oh, thank you one more time, i try just coppy this ID in search, and nothing find)
[ST] SGT. Shorty  [author] 16 Jan @ 1:43pm 
Whenever something has
"Barotrauma/WorkshopMods/Installed/2962713517"

Look at that last number.
Look up at your URL bar, and notice the "id=2962713517"
Simply grab the URL before the '&' symbol, and replace the ID with what number you got in-game.

Paste that in a browser, and you get the mod page.
Thank for help!
[ST] SGT. Shorty  [author] 16 Jan @ 1:14pm 
You have the version for Fuel for the Fire Expansion , and since you do not use it, you want the Non-FFE Version.
Hi, i have a problem with this mod, hes not gonna working, send error in console
"‖[Enhanced Armaments + Fuel for the Fire Hazardous Reactors Patch]‖color:end‖ Failed to load "C:/Users/Alex/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2962713517/Jobgear/armoroverrides.xml": "Enhanced Armaments + Fuel for the Fire Hazardous Reactors Patch" depends on a package with name or ID "2976013863" that is not currently installed.
at Barotrauma.ContentPath.get_Value() in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPath.cs:line 58
at Barotrauma.ContentPath.FromRaw(ContentPackage contentPackage, String rawValue) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPath.cs:line 108
Can you, please, help me.
Zvezda Chet? 10 Jan @ 7:46am 
thx
[ST] SGT. Shorty  [author] 10 Jan @ 6:58am 
@Zvezda Chet?

Check desc
[ST] SGT. Shorty  [author] 10 Jan @ 5:56am 
I'll see what I can do.
Zvezda Chet? 10 Jan @ 12:28am 
can you make a separate mod without the FFE requirement?
[ST] SGT. Shorty  [author] 19 Aug, 2024 @ 12:38pm 
I'll get that done.
Vault 19 Aug, 2024 @ 12:07pm 
Niche ask, but new EHA values would be nice (overrides hardsuit, old hardsuit values are too strong)
ThatCat 19 Jan, 2024 @ 4:43pm 
Please update this for the new changes to EHA
[ST] SGT. Shorty  [author] 8 Jan, 2024 @ 12:34pm 
@Pet Mudstone

Before is above it on the list. Things that are above override those below.
Pet Mudstone 5 Jan, 2024 @ 12:46am 
By "before" does that mean that we should place this patch below Enhanced Armaments so that the patch loads in before it? Or that we should place the patch above Enhanced Armaments so that the patch loads after EA?
[ST] SGT. Shorty  [author] 24 May, 2023 @ 2:18pm 
@Jack Kellar
You nailed it on the second part.
Jack Kellar 24 May, 2023 @ 6:01am 
"resistance being based off of Rad. Resist. instead of applied total immunity."

Does this mean some suits are legitimately immune (like the liquidator) or "suits will protect you for a reasonable amount of time, but don't push it"?
OniTJI 18 Apr, 2023 @ 8:14pm 
Sounds dope
[ST] SGT. Shorty  [author] 18 Apr, 2023 @ 12:16pm 
It brings it to the fairness-area for EHA, due to the resistance being based off of Rad. Resist. instead of applied total immunity.
OniTJI 18 Apr, 2023 @ 11:20am 
What does this mod do vs the other EHA/HR patch by Foxtrot? Is it just some resistance instead of total immunity?