Barotrauma

Barotrauma

Enhanced Armaments + Fuel for the Fire Hazardous Reactors Patch
23 kommentarer
unclelilbigmac 17. maj kl. 11:20 
cannot get the sprite to work it shows me this error‖[Enhanced Armaments + Fuel for the Fire Hazardous Reactors Patch]‖color:end‖ Sprite "C:/Users/User/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2962713517/Jobgear/coalexogear.png" not found!

My load order is
Hazardous Reactors
Enhanced Armaments + Fuel for the Fire Hazardous Reactors Patch
Enhanced Armaments Fuel for the Fire Expansion
Enhanced Armaments
TBHDT 29. apr. kl. 23:44 
Thanks
SGT. Shorty  [ophavsmand] 29. apr. kl. 13:24 
The issue is that EHA overrides the Nuclear Shells to allow both Standard and Cheap shells to be used to make those, so I'll just get the override into this, and make it work.
TBHDT 29. apr. kl. 12:09 
Hazardous reactors overrides the vanilla nuclear railgun shell making it so the nuclear MIRV, irradiator and thermonuclear shells are uncraftable with the error stating "Could not find the ingredient Barotrauma.FabricationRecipie+RequireditemByTag(nuclearshell)". This only applies when hazardous reactors is loaded above enhanced armaments though
Гематома Вульвы 16. jan. kl. 13:51 
Oh, thank you one more time, i try just coppy this ID in search, and nothing find)
SGT. Shorty  [ophavsmand] 16. jan. kl. 13:43 
Whenever something has
"Barotrauma/WorkshopMods/Installed/2962713517"

Look at that last number.
Look up at your URL bar, and notice the "id=2962713517"
Simply grab the URL before the '&' symbol, and replace the ID with what number you got in-game.

Paste that in a browser, and you get the mod page.
Гематома Вульвы 16. jan. kl. 13:23 
Thank for help!
SGT. Shorty  [ophavsmand] 16. jan. kl. 13:14 
You have the version for Fuel for the Fire Expansion , and since you do not use it, you want the Non-FFE Version.
Гематома Вульвы 16. jan. kl. 13:07 
Hi, i have a problem with this mod, hes not gonna working, send error in console
"‖[Enhanced Armaments + Fuel for the Fire Hazardous Reactors Patch]‖color:end‖ Failed to load "C:/Users/Alex/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2962713517/Jobgear/armoroverrides.xml": "Enhanced Armaments + Fuel for the Fire Hazardous Reactors Patch" depends on a package with name or ID "2976013863" that is not currently installed.
at Barotrauma.ContentPath.get_Value() in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPath.cs:line 58
at Barotrauma.ContentPath.FromRaw(ContentPackage contentPackage, String rawValue) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPath.cs:line 108
Can you, please, help me.
Zvezda Chet? 10. jan. kl. 7:46 
thx
SGT. Shorty  [ophavsmand] 10. jan. kl. 6:58 
@Zvezda Chet?

Check desc
SGT. Shorty  [ophavsmand] 10. jan. kl. 5:56 
I'll see what I can do.
Zvezda Chet? 10. jan. kl. 0:28 
can you make a separate mod without the FFE requirement?
SGT. Shorty  [ophavsmand] 19. aug. 2024 kl. 12:38 
I'll get that done.
Vault 19. aug. 2024 kl. 12:07 
Niche ask, but new EHA values would be nice (overrides hardsuit, old hardsuit values are too strong)
ThatCat 19. jan. 2024 kl. 16:43 
Please update this for the new changes to EHA
SGT. Shorty  [ophavsmand] 8. jan. 2024 kl. 12:34 
@Pet Mudstone

Before is above it on the list. Things that are above override those below.
Pet Mudstone 5. jan. 2024 kl. 0:46 
By "before" does that mean that we should place this patch below Enhanced Armaments so that the patch loads in before it? Or that we should place the patch above Enhanced Armaments so that the patch loads after EA?
SGT. Shorty  [ophavsmand] 24. maj 2023 kl. 14:18 
@Jack Kellar
You nailed it on the second part.
Jack Kellar 24. maj 2023 kl. 6:01 
"resistance being based off of Rad. Resist. instead of applied total immunity."

Does this mean some suits are legitimately immune (like the liquidator) or "suits will protect you for a reasonable amount of time, but don't push it"?
OniTJI 18. apr. 2023 kl. 20:14 
Sounds dope
SGT. Shorty  [ophavsmand] 18. apr. 2023 kl. 12:16 
It brings it to the fairness-area for EHA, due to the resistance being based off of Rad. Resist. instead of applied total immunity.
OniTJI 18. apr. 2023 kl. 11:20 
What does this mod do vs the other EHA/HR patch by Foxtrot? Is it just some resistance instead of total immunity?