Cities: Skylines

Cities: Skylines

Tree Control 1.0
765 Comments
aminkhanbro777 27 Dec @ 5:43am 
Good news, I can now finally place trees over networks and can also raise them! So, I, now raise trees when placing them (without Move it!). And to prevent "cannot upgrade to this type", I unchecked "disable vanilla tree tool network tree replacement" in the settings of BOB mod.
aminkhanbro777 27 Dec @ 5:34am 
but now I'm having a new problem. Without using Move it!, I can't place trees over networks, like as I mentioned I'm using retaining walls and they are networks, so now I'd need to have a mod that can allow me to place props and trees over a network for it properly function the way I want it to.
aminkhanbro777 27 Dec @ 5:29am 
@algernon, ok now I understand I was supposed to raise the trees without using move it! Because I'm able to raise them, but only when I'm placing a new tree. I can't raise an existing tree with move it! Well, it worked out somehow :)
algernon  [author] 23 Dec @ 7:05pm 
@aminkhanbro777 What happens if you try without Move It? Also share your log from the test save session afterwards (after the tree snaps back to the ground).
aminkhanbro777 23 Dec @ 8:51am 
@algernon, yes tried that as well. I turned on tree control, harmony, loading screen, move it, unlock all, and unlimited money and tested on a newly created map, but still same. Can't raise trees and can't set them to a certain object's height either..... I'm not sure if I should've kept move it, unlimited money and unlock all active or not though. Did I make a mistake by that?
algernon  [author] 22 Dec @ 8:19pm 
@aminkhanbro777 Have you tested on a new test city with only this mod, Harmony, and Loading Screen Mod Revisited active?
aminkhanbro777 22 Dec @ 4:52am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2254730225
I also tried placing trees on these retaining walls, since some of them have a grass patch, but same issue with these retaining walls as well. Since these are just network walls so they don't have terrain. When I place trees on them. They stay for a second above the grass patch (part of the retaining wall), then go back down to actual terrain height. However, using the in-game quays have a different outcome. Trees tend to stay above quays, but that's because quays raise the terrain height just like roads and paths do. But these retaining walls that I've linked don't work like those networks.
aminkhanbro777 22 Dec @ 4:45am 
@algernon I first had these 2 on and it wasn't working as I mentioned before. so, I first turned off "update tree height on terrain change" and kept "keep trees above ground" on, then tried raising trees, but it didn't work. The trees stayed in the air for a brief second then went down to terrain height again. Then I turned on "update tree height on terrain change" and turned off "keep trees above ground", but it didn't work out this way either. Finally, I turned both of these options off, and then tried, but still same issue persists. The trees are not technically floating in the air how I want them to. Props seem to work the way I want (I have prop control for that), but unfortunately trees are not working the same way..... What do I do?
algernon  [author] 21 Dec @ 5:22pm 
@aminkhanbro777 Do you have the settings "update tree height on terrain change" or "keep trees above ground" set?
Therealmapa 21 Dec @ 2:14pm 
@algernon ok, thank you for the help!
aminkhanbro777 21 Dec @ 2:00pm 
Hi, need some help. So basically I was tryna build a resort which is above the ground level. Since it's above the ground level, so obviously it does not have a proper leveled terrain. I made a leveled grass ground kinda thingy with plopable grass (there's still vacant space under the grass). So now I want to place trees, but above the plopable grass. Now the prob is, whenever I place down a tree, it first remains in the air then goes back down to terrain height (so basically underneath the plopable grass) and when I try using Move it! to bring it back up using pg up, it stays in the air for a second then goes back down again. I wanna know what exactly is meant by raising trees or lowering them...... Cuz I want them to basically float in the air (obviously in the places that I want). Some suggestions would be appreciated! Thanks.
algernon  [author] 21 Dec @ 3:06am 
@Therealmapa Ah, yes, that would do it. For the old ones, try selecting and exporting them with Move It, then deleting, then re-importing. Hopefully that will work.

For the read-only folder, you might be better off selecting all the folders within it and setting them to read-only rather than the 255710 folder itself, as that may cause issues with subscribing to new mods.
Therealmapa 20 Dec @ 10:00pm 
@algernon I realized I had "ignore tree anarchy mod data" enabled. After testing, newly placed trees aren't disappearing, but old ones remain invisible and moving them doesn't help. If there's no easy fix, I can replace them. Regarding the Steam download issue, I did a Skyve package cleanup and set the "255710" folder to read-only. Just checking if this is all i need to do to fix it for good. (The read-only box changes to a - symbol when reopened instead of a checkmark. not sure if it matters.)
algernon  [author] 20 Dec @ 8:17pm 
@Therealmapa Re: the file, that's because you're using a full Skyve log report (which is zipped), not the output log on its own (which is just a text file). No worries, it just means you can't use paste.ee (which works for output logs, but not Skyve archives).

Re: the trees being hidden, does that happen when you start a new map for testing?
algernon  [author] 20 Dec @ 8:13pm 
@Therealmapa The issue is that Steam isn't going to redownload them again without prompting.

The best way to deal with the Workshop bugs is to use Skyve, which can help force downloads and/or copy files to local directories to prevent Steam deleting. You can also set your downloaded folders to read-only on your filesystem to stop them being deleted.

As for any missing assets in your city: unfortunately, if you've saved without them, then you've lost that instance.
Therealmapa 20 Dec @ 4:44pm 
and is there anything i can do to make the assets appear again when steam redownloads them? or fix that issue in general?
Therealmapa 20 Dec @ 4:42pm 
@algernon lmk if this works better, the log file was already zipped when i got them from skyve. https://ufile.io/21sk5wp0
also i meant hidden by other objects. i can see where the trees were placed with move it but no matter where i move them, they don't appear again (tree anarchy off or on)
algernon  [author] 20 Dec @ 2:12pm 
@Therealmapa The assets disappearing from the city would be because the Steam Workshop is buggy and will sometimes randomly delete items from your computer even though you're still subscribed to them.

The log you posted is invalid - did you try to zip it? If so, use something other than paste.ee (which is for raw text).

While you repost, can you also more clearly define 'disappear' - hidden by other objects, or something else?
Therealmapa 20 Dec @ 3:08am 
this mod works good, but trees placed with anarchy disappear every time i load my save. i thought turning the setting that enables anarchy on load would fix it, but it didnt work. heres the output log https://paste.ee/p/2FXHj#s=0 (this is unrelated btw but rarely, some of my assets disappear from my city if you know a fix)
Ganimedes 12 Dec @ 5:24pm 
going to the discord then :)
algernon  [author] 12 Dec @ 2:28pm 
@Ganimedes I don't know what would trigger that other than a mod conflict or patching error; I'd need to see your output log for any clues.
Ganimedes 12 Dec @ 1:31pm 
hi, i can't change the height of trees, i check with no mods activated via skyve (and no assets) in a new game and they're stuck in the ground, in the case of existing trees if i move them. they go straight to ground level, i test every option possible and nothing works, help!! :(
(mods used in the test: harmony, patchloader, move it and tree contol)
algernon  [author] 10 Dec @ 2:16pm 
@rv It already has that.
rv 10 Dec @ 9:41am 
yeah i understand and will do that in the future if you decide to update this can you please make a version where you can turn off and on LOD's for this mod?
algernon  [author] 9 Dec @ 10:21pm 
@rv If you have another mod interfering with tree LODs, then that's the problem. You'll need to unsubscribe from that one if you want to use this.
rv 9 Dec @ 3:25pm 
mod causes shimmering more for me (only trees), uninstalled and fixed it, i believe its due to the LOD feature since i already have another one, is there a way to render this mods LOD feature useless or turn it off completely?

would help me so much because this mod is so useful
darcula2000 29 Nov @ 7:36pm 
thank you for answer, i see
algernon  [author] 28 Nov @ 4:06pm 
@darcula2000 I see. That would have to be a separate mod to adjust game tool behavior, as it's not something that this mod covers. If you are having issues with mouse control, perhaps temporarily disabling anarchy might help?
darcula2000 28 Nov @ 5:08am 
I'm sorry, I don't know how to explain it, and I'm not sure if it's a problem with my computer, but with this mod, I can create 10 trees in one second, almost overlapping each other, and then an index error will appear. I just want to plant trees one by one. Each time I press the mouse button, I can place one tree, and then I have to lift the mouse and press it again to place the second tree. However, with the current tree control, I can continuously place plants while the mouse is pressed
darcula2000 28 Nov @ 5:08am 
@algernon
thank you, I gave up. i do not need tree brush.
i only want the function of [Tree Anarchy] and [Tree Snapping]
but when i use the [Tree Control 1.0]
the tree is put down so fast. and I don't want to plant trees quickly. When I accidentally hold down the mouse, there will be a continuous rapid planting of trees, which can lead to bugs.
Normally, trees should not collide with each other to be correct, but this mod allows trees to overlap with each other.
So I had to switch to the old mod below:
·Prop & Tree Anarchy
·Tree Snapping
algernon  [author] 28 Nov @ 2:53am 
@darcula2000 Try Forest Brush Revisited instead.

This mod isn't about controlling the tree brush, and it doesn't have any functionality to do so. This is only about what trees do after you place them.
darcula2000 28 Nov @ 12:02am 
@algernon

is this one?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1654658173&searchtext=tree+brushing

if i use this mod [tree control], the problem is that it is so fast to put down the tree. when mouse is not up, it will always putting down trees in the same place.
i do not want so quickly
algernon  [author] 26 Nov @ 2:56pm 
@darcula2000 Have you tried a tree brushing mod?
darcula2000 26 Nov @ 7:14am 
can you add an option for control the speed of build trees?
it is so fast to put trees, Accidentally placing multiple trees in the same location consecutively
CW_1250 24 Nov @ 10:39pm 
@algernon Thanks! Problem solved
algernon  [author] 19 Nov @ 4:12am 
@CW_1250 Perhaps you might have activated the option in the 'BOB' mod to deactivate the vanilla tree replacement tool?
CW_1250 18 Nov @ 9:24pm 
Hi,I've noticed recently that I can't use the original tool to upgrade the trees on the road anymore. Is this because of a mod conflict or because the function was cancelled after the last game update? Although I don't think it's a bug caused by Tree Control,I still want to ask if you know how to solve it.
algernon  [author] 12 Nov @ 3:17am 
@aminkhanbro777 This mod is not deprecated; note also that this mod only works with trees, and doesn't have anything to do with props - so that makes me suspect that you've got a different mod somewhere that's interfering with things.

What are your loading settings (this mod) set to?
aminkhanbro777 11 Nov @ 11:14am 
Hi, I'm having some issues since the game has updated. So what happens is thatm whenever I place down trees or props over buildings that don't allow anything to be placd over them without the anarchy on, are letting me to place trees and props after turning on the anarchy, but when I reload the game, the props and trees are not there. For some reason they are not being saved in their place. Why is this happening? Is the mod deprecated?
moussa3207 4 Nov @ 6:20pm 
@algernon it was the loading actions :) I had changed them to delete and that caused the game to go crazy. set them back to leave unchanged, and it works! now I gotta figure out how to delete Skyve because I installed that hoping it'd help but I think it came w its own problems lol anyways, hope the insight helps anyone else experiencing issues!!!!!
moussa3207 4 Nov @ 6:14pm 
@algernon so I ran prop control without tree control, and the game works... so it's really just an issue with tree control. the only thing I've changed was increase my tree limit and that seemed to cause a breakdown in the game. any insight?
algernon  [author] 27 Oct @ 3:56pm 
@felix.corroyer There are risks involved, as Prop Anarchy and Tree Anarchy are unstable and can cause data corruption.

As a safety measure, before trying to convert, use Move It to export your current trees and props. If things go wrong with the conversion, you can then delete all existing trees and props and re-import the Move It export.

Use 'Remove EML' on your save to help convert your props.

And, of course, make sure you keep a backup of the pre-conversion city.
felix.corroyer 27 Oct @ 11:04am 
@algernon Can I move from my current save prop anarchy and tree anarchy to their two successors (prop control and tree control)? And all this without taking risks like making the trees I had raised in height disappear? Thanks
algernon  [author] 25 Oct @ 3:51pm 
@moussa3207 The main thing with your log is that there's a lot of mentions of shader errors using dx11. Neither this nor prop control really does anything with shaders, so it seems as though its something more fundamental than just mods.
moussa3207 25 Oct @ 8:32am 
@algernon nope! I'll try that today, ty! did the output log say what the issue could be? I tested my mods, and it really only happens when I have this and prop control on :(
algernon  [author] 24 Oct @ 3:46pm 
@moussa3207 Have you tried using the -force-d3d9 launch option?
moussa3207 24 Oct @ 2:40pm 
hey @algernon! my laptop screen needed repair, but I'm back! here's the https://ufile.io/0ve5t8b2 with only the mods below. I tried the game with and without unlimited money (vanilla) on so I can try to lay roads, but regardless, the game didn't work. letting you know just in case it shows up on the player log! thanks :)
- Harmony
- Loading Screen Mod Revisited
- Prop Control
- this mod
algernon  [author] 23 Oct @ 3:17pm 
@jah You may not have made any changes to your mods, but the Steam Workshop has a bug where it will make changes for you (which won't be reflected in your subscriptions, so you can't rely on seeing what you're subscribed to).

Have you tested on a new test map with JUST this mod, Harmony, and Loading Screen Mod Revisited?
jah 23 Oct @ 9:29am 
i have that mod too and it still places above roads with it both enabled and disabled. it also appears through buildings too. i haven't made any changes to the mods i have enabled i just loaded up that day and the trees were messed up
algernon  [author] 21 Oct @ 5:27pm 
@jah What about network anarchy?