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All the other issues you're describing are reinforcing that your save is corrupt, unfortunately. I don't think there can be anything done about it at this point.
How can I recover? toggling Ignore checkbox doesn't help.
With this mod: 1. load safe game 2. either I can't resave or after resaving and reloading the new savedata is unloadable.
Que lagrima( I liked this mod((
It sounds as though you have a systematic issue with that series of saves that can at least be partially recovered by this mod's automatic recovery functionality. Did you ever use the Tree Anarchy mod on that city?
System.Exception: Too long array!
at ColossalFramework.IO.DataSerializer.WriteByteArray (System.Byte[] value) [0x00000] in <filename unknown>:0
at SimulationManager+Data.Serialize (ColossalFramework.IO.DataSerializer s) [0x00000] in <filename unknown>:0
at ColossalFramework.IO.DataSerializer.Serialize (System.IO.Stream stream, Mode mode, UInt32 version, IDataContainer data) [0x00000] in <filename unknown>:0
at LoadingManager+<SaveSimulationData>c__IteratorC.MoveNext () [0x00000] in <filename unknown>:0
I got a lot of saves which is corrupted and if they load - they can't be saved. If I unsub from this mod these files become unloadable. If subscribe - I do can load but when saving it shows this error - Too long array.
Can you load an earlier backup without issue?
Can't load my save. What could I do to fix it?
You should NOT be using the same mods in the editor that you use for playing the game.
ACME
Advanced vehicle options
Big city (25 tile)
BOB
Custom effect loader
Find it!
Harmony 2.2.2-0
Hide it!
LSM
Lumina
ModTools
Move it!
Patch loader mod v2.2.0
PLay it!
Realtime
Render it!
RICO revisited 2.5.6
Skip intro
Skyve
Surface painter
visibility control
Prop control 1.0.1
unlimited money (vanilla)
unlock all (vanilla)
and Tree control
98,547ms | Tree Control: expanded data CustomDeserialize.
98,547ms | Tree Control: found expanded tree data.
98,549ms | Tree Control: found extended data version 0.
98,549ms | Tree Control: reading expanded tree data length 1310720.
99,153ms | Starter.Awake() called.
99,406ms | Tree Control: creating tree scaling data array of size 2097152.
99,409ms | Tree Control: creating new anarchy flag data array of size 32768.
99,410ms | Tree Control: found anarchy flags.
99,410ms | Tree Control: deserializing tree anarchy data.
99,411ms | Tree Control: found scaling data.
99,412ms | Tree Control: deserializing tree scaling data.
99,461ms | Tree Control: found snapping data.
99,462ms | Tree Control: deserializing tree snapping data.
99,491ms | Simulation error: Array index is out of range.
The rest are same the output I posted previously
log files
https://we.tl/t-o68tMiVkZ0
save files:
https://we.tl/t-MHHUMOXfpI
Note: DakotaFalls_7 is the only save file that is loading
DataFalls_ImmediateResave file is saved immediately after loading DakotaFalls_7
The other two files are the save after I removed all the trees
Only DakotaFalls_7 loads successfully, all 3 other saves are corrupted, I only added a few buildings and roads between the saves, I did not plant any more trees
I identified the cause of issues and it's directly related to this mod
This is the log message new save which I can't load:
Simulation error: Array index is out of range.
at (wrapper dynamic-method) TreeManager/Data.TreeManager+Data.Deserialize_Patch0 (TreeManager/Data,ColossalFramework.IO.DataSerializer) <0x005d4>
at ColossalFramework.IO.DataSerializer.Deserialize<SimulationManager/Data> (System.IO.Stream,ColossalFramework.IO.DataSerializer/Mode,ColossalFramework.IO.DataSerializer/LegacyResolverHandler) <0x00134>
at ColossalFramework.IO.DataSerializer.Deserialize<SimulationManager/Data> (System.IO.Stream,ColossalFramework.IO.DataSerializer/Mode) <0x0004b>
at LoadingManager/<LoadSimulationData>c__IteratorB.MoveNext () <0x007cc>
at AsyncTask.Execute () <0x000a8>
[Core]
Please help me identify the cause of the errors
BTW, it's best to delete trees under networks instead of just hiding them. Hidden trees still take up network and graphics processing time.
Here's an output log that has the setting on hide
https://ufile.io/9elqa473
My workshop collection was a bit outdated as I had not played CSL in a long time, and Skyve was a pretty new thing to me that I only just discovered recently, when I already was in the middle of a new save, thus I followed it's compatibility reports and replaced depracated mods mentioned above with both Prop Control and Tree Control. I have now reverted them back to the old mods.
Heres my log file before I reverted them back:
https://ufile.io/qlya9sow
The mods that I replaced before were the following:
- Prop and Tree Anarchy
- Tree Snapping
- Unlimited Trees
- Random Tree Rotation
Could it perhaps be mentioned in the mod text above that it needs a restart of the game to take effect