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I also tried placing trees on these retaining walls, since some of them have a grass patch, but same issue with these retaining walls as well. Since these are just network walls so they don't have terrain. When I place trees on them. They stay for a second above the grass patch (part of the retaining wall), then go back down to actual terrain height. However, using the in-game quays have a different outcome. Trees tend to stay above quays, but that's because quays raise the terrain height just like roads and paths do. But these retaining walls that I've linked don't work like those networks.
For the read-only folder, you might be better off selecting all the folders within it and setting them to read-only rather than the 255710 folder itself, as that may cause issues with subscribing to new mods.
Re: the trees being hidden, does that happen when you start a new map for testing?
The best way to deal with the Workshop bugs is to use Skyve, which can help force downloads and/or copy files to local directories to prevent Steam deleting. You can also set your downloaded folders to read-only on your filesystem to stop them being deleted.
As for any missing assets in your city: unfortunately, if you've saved without them, then you've lost that instance.
also i meant hidden by other objects. i can see where the trees were placed with move it but no matter where i move them, they don't appear again (tree anarchy off or on)
The log you posted is invalid - did you try to zip it? If so, use something other than paste.ee (which is for raw text).
While you repost, can you also more clearly define 'disappear' - hidden by other objects, or something else?
(mods used in the test: harmony, patchloader, move it and tree contol)
would help me so much because this mod is so useful
thank you, I gave up. i do not need tree brush.
i only want the function of [Tree Anarchy] and [Tree Snapping]
but when i use the [Tree Control 1.0]
the tree is put down so fast. and I don't want to plant trees quickly. When I accidentally hold down the mouse, there will be a continuous rapid planting of trees, which can lead to bugs.
Normally, trees should not collide with each other to be correct, but this mod allows trees to overlap with each other.
So I had to switch to the old mod below:
·Prop & Tree Anarchy
·Tree Snapping
This mod isn't about controlling the tree brush, and it doesn't have any functionality to do so. This is only about what trees do after you place them.
is this one?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1654658173&searchtext=tree+brushing
if i use this mod [tree control], the problem is that it is so fast to put down the tree. when mouse is not up, it will always putting down trees in the same place.
i do not want so quickly
it is so fast to put trees, Accidentally placing multiple trees in the same location consecutively
What are your loading settings (this mod) set to?
As a safety measure, before trying to convert, use Move It to export your current trees and props. If things go wrong with the conversion, you can then delete all existing trees and props and re-import the Move It export.
Use 'Remove EML' on your save to help convert your props.
And, of course, make sure you keep a backup of the pre-conversion city.
- Harmony
- Loading Screen Mod Revisited
- Prop Control
- this mod
Have you tested on a new test map with JUST this mod, Harmony, and Loading Screen Mod Revisited?