Barotrauma

Barotrauma

EK Mods for 1.x.x.x Rebalance
15 Comments
Zach 10 Aug, 2023 @ 8:53am 
I posted on the EK 1.x.x.x page asking if the author nerfed HEFC/etc ammo. If the author hasn't, could you possibly look into nerfing it? HEFC ammo is over the top in power even with a mod like Barotraumatic
CirNo Mfacka baka  [author] 6 Aug, 2023 @ 12:37pm 
Repair mod, maybe try to give some update with blueprints as neccessary for some craft, and maybe create a standalone version so update of master-mod will not bring some other troubles
AmbiguousMonk 26 Jun, 2023 @ 6:56pm 
I'm not an expert with this stuff, but this mod is now (after the recent patch) giving an error in the in-game mod manager. It's states "Errors found in content package 'EK Rebalance'. Hash calculation returned X, expected Y." I can send the specific hashes, if it would be helpful, but I can confirm that they're not the same.
Talfein 18 Jun, 2023 @ 10:56pm 
Yeah I want to let you know that when the main EK mod updated it reverted its file pathing back to "EK Mods for 1.x.x.x" meaning all the sprite pathing is broken in this. I found this out since I was building a rework of this mod on my own for a friendgroup and everything broke and I was mad.
Солянка 17 Jun, 2023 @ 10:33am 
Its not working:(
AmbiguousMonk 4 Jun, 2023 @ 4:58pm 
Sadly, I don't think I could be much help with producing it, but I can 100% say that I would use a mod that adds recipes and/or skill requirements to EK weapons. Those two issues and the issue solved by this mod are my three biggest complaints about the EK compliation. Thank you so much for making this!
ALE199 20 Apr, 2023 @ 6:33am 
Sure! but I'll need a full list of the guns in EK weapon and Tools since I don't remember them by memory
CirNo Mfacka baka  [author] 20 Apr, 2023 @ 3:16am 
Yes I can do it, if you want to help u can prepare me talent restricted weapons and which talent should unlock them

Otherwise I think about recipe system like COR used for it's weapons

But remaking and revisit a ek gunnery sounds like a more impactful task to do
ALE199 20 Apr, 2023 @ 2:04am 
hmmm, maybe as a seperate mod from this one? so if people are playing vanilla/without talents mods it shouldn't affect them?
CirNo Mfacka baka  [author] 19 Apr, 2023 @ 2:46pm 
Give a talent restriction can be not so easy and probably kill's compability with most talents mods
ALE199 19 Apr, 2023 @ 2:09am 
You are doing an amazing work! would you consider adding Talent requirements for most weapons? like crafting the .357 revovler requires the gunsmith talent and stuff (and maybe remove the need of a weapons crafting kit/loading kit to balance it out)
☠Millennium☠ 18 Apr, 2023 @ 8:07am 
:bodybag:
CirNo Mfacka baka  [author] 15 Apr, 2023 @ 8:31am 
Fixed tags so ai don't use it in hull
404_coffee.exe 15 Apr, 2023 @ 5:55am 
Good stuff man keep up the good work
Brightpaw 🦊 14 Apr, 2023 @ 4:34pm 
I really like this balancing mod- though. Something to check. With the suits requiring oxygen in certain circumstances. The Ai don't seem to know how to put o2 in