Barotrauma

Barotrauma

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EK Mods for 1.x.x.x Rebalance
   
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1.392 MB
9 Apr, 2023 @ 2:45am
11 Aug, 2024 @ 5:48am
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EK Mods for 1.x.x.x Rebalance

In 1 collection by CirNo Mfacka baka
КурагаПодводник
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Description
Git: https://github.com/vpolakk/EK-Rebalance

Small vanilla-like rebalance for EK Mods for 1.x.x.x
Changes in military and utility harsuits to provide more vanilla-like expirience. No more using only modded hardsuits!
Actualization of guns Mechanics - slot for flashlight and battery !

Utility Mk-1 Hardsuit (and all it's color variations) stats:

Organ damage, Deep Tissue Injury 25% -> 0% (no one Divingsuit have this so why EK Suits must have it?)
Stun 50% -> 0%
Poison 75% -> 0%
Paralysis 75% -> 0%
Husk infection 70% -> 50% *and delete propability multiplier
Raditation sickness 100% -> 70%
Bleeding 60% -> 40%
Burn 85% -> 85%
Gunshot wound 25%->25%
Blunt trauma 55% -> 40%
Laceration 55% -> 40%
Bite wounds 55% -> 40%
Flow resistance 90% -> 40%
And added oxygen need inside a submarine

Military MK-1 Hardsuit

Organ damage, Deep Tissue Injury 55% -> 0% (no one Divingsuit have this so why EK Suits must have it?)
Stun 50% -> 0%
Poison 75% -> 0%
Paralysis 75% -> 0%
Husk infection 70% -> 50% *and delete propability multiplier
Raditation sickness 50% -> 30%
Bleeding 80% -> 75%
Burn 40% -> 30%
Gunshot wound 50%->50%
Blunt trauma 65% -> 50%
Laceration 65% -> 50%
Bite wounds 65% -> 50%
Flow resistance 90% -> 40%

Military MK-2 Hardsuit

Organ damage, Deep Tissue Injury 65% -> 0% (no one Divingsuit have this so why EK Suits must have it?)
Hallucinations 25% -> 0%
Stun 65% -> 0%
Poison 75% -> 0%
Paralysis 75% -> 0%
Husk infection 70% -> 50% *and delete propability multiplier
Raditation sickness 100% -> 30%
Bleeding 80% -> 75%
Burn 50% -> 30%
Gunshot wound 65%->55%
Blunt trauma 55% -> 55%
Laceration 55% -> 55%
Bite wounds 55% -> 55%
Flow resistance 90% -> 60%
And added oxygen need inside a submarine

Also fixed tags so bots don't use it's in hull until needed
Popular Discussions View All (2)
2
6 Aug, 2023 @ 12:39pm
Bugreports
CirNo Mfacka baka
0
20 Apr, 2023 @ 6:49am
Ideas
CirNo Mfacka baka
15 Comments
Zach 10 Aug, 2023 @ 8:53am 
I posted on the EK 1.x.x.x page asking if the author nerfed HEFC/etc ammo. If the author hasn't, could you possibly look into nerfing it? HEFC ammo is over the top in power even with a mod like Barotraumatic
CirNo Mfacka baka  [author] 6 Aug, 2023 @ 12:37pm 
Repair mod, maybe try to give some update with blueprints as neccessary for some craft, and maybe create a standalone version so update of master-mod will not bring some other troubles
AmbiguousMonk 26 Jun, 2023 @ 6:56pm 
I'm not an expert with this stuff, but this mod is now (after the recent patch) giving an error in the in-game mod manager. It's states "Errors found in content package 'EK Rebalance'. Hash calculation returned X, expected Y." I can send the specific hashes, if it would be helpful, but I can confirm that they're not the same.
Talfein 18 Jun, 2023 @ 10:56pm 
Yeah I want to let you know that when the main EK mod updated it reverted its file pathing back to "EK Mods for 1.x.x.x" meaning all the sprite pathing is broken in this. I found this out since I was building a rework of this mod on my own for a friendgroup and everything broke and I was mad.
Солянка 17 Jun, 2023 @ 10:33am 
Its not working:(
AmbiguousMonk 4 Jun, 2023 @ 4:58pm 
Sadly, I don't think I could be much help with producing it, but I can 100% say that I would use a mod that adds recipes and/or skill requirements to EK weapons. Those two issues and the issue solved by this mod are my three biggest complaints about the EK compliation. Thank you so much for making this!
ALE199 20 Apr, 2023 @ 6:33am 
Sure! but I'll need a full list of the guns in EK weapon and Tools since I don't remember them by memory
CirNo Mfacka baka  [author] 20 Apr, 2023 @ 3:16am 
Yes I can do it, if you want to help u can prepare me talent restricted weapons and which talent should unlock them

Otherwise I think about recipe system like COR used for it's weapons

But remaking and revisit a ek gunnery sounds like a more impactful task to do
ALE199 20 Apr, 2023 @ 2:04am 
hmmm, maybe as a seperate mod from this one? so if people are playing vanilla/without talents mods it shouldn't affect them?
CirNo Mfacka baka  [author] 19 Apr, 2023 @ 2:46pm 
Give a talent restriction can be not so easy and probably kill's compability with most talents mods