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Cus by default, you can break em, nothing should be stopping you.
Will have to check the planning table stuff.
been trying to make some laboratories ^^;;
thanks for the good work, I love using this mod for simplified building, since my building talents are lacking
About the additions the ones I created are created using "Base in a box/Modules in a box" framework mod, not this one. Plus I'm not very good at building/aesthetics and I'm quite ashamed to make them public XD
This is more in line with the costs I gave to the blueprints I created and saved with "base in a box" and I always appreciate the consistency in my game runs :)
I know it's a bit late for further edits but if possible make a clear cost difference between big and small "dungeons/rooms/prefab" or atleast between the 3 categories.
Thanks for everything
- Fixing the monster spawn issues
- A UI update, fixing some problems and adjusting the cost system
- Cost rework; will now cost a small amount (max of 50) of the main blocks in the build (not the detail blocks), along with an upgrade module and some pixels completely eliminating the old essence cost
- New rooms, prefabs and dungeons
Give me thoughts about this cost system since its more balance side and accessible throughout the entire game.
As for the monster spawns inside the prefabs, how would one prevent/combat this until a bugfix? I'm not familiar with how Starbound spawns in monsters so I'm unsure if it would be as simple as keeping rooms well lit or above a certain height, etc.
I believe its world edit for saving builds.
basically
how do you stop it?
i used cityscaper for the first time yesterday to create a moth man floaty town thingy
i placed it close to the ground
on a gas giant moon
with a midnight biome / frozen tundra
so there is loads of ghosts and other monsters
i put the prefab in an existing town that had been killed of by the wildlife
placed a load of turrets around place to combat that problem
but
there is always monsters spawned inside the structure of the moth house town thingy
have i just placed it over a spawn point or has the structure got a spawn setting that needs altering
i know the moth add-on is an addition to this mod but i wondered if you might know whats happening
another great addon
also good luck on exams neb! hope everything goes well for you