Victoria 3

Victoria 3

Goose's Railway Fix
20 Comments
Prussian Goose  [author] 26 Sep @ 4:17pm 
Updated:
The issue with the opium war seem to be influenced by whacky trade center trigger.
El Jefe Generalisimo 26 Sep @ 3:25am 
update this mod someone
big tiddy goth gf 10 Sep @ 1:00am 
I missed your Private Offices mod so much I fixed it up for 1.9 and made a few changes. If you would like me to take it down just ask
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3565569231
Tim Apple 1 Sep @ 9:58am 
This does not work with 1.9.8. this mod removes all trade capacity provided by trade centers in the current patch. Needs update.
big tiddy goth gf 10 Aug @ 9:21pm 
What happened to your Private Office's mod? Will you reupload it?
TAS04159 5 Aug @ 12:02pm 
vanilla+ just this mod: opium wars never fires. have no idea why because when i went through mod files, all it touches is pm. would appreciate if you could look in on it
Bandaro 24 Jun @ 3:18pm 
It arguably may not even be needed, as railways should be profitable enough to keep hiring people.
Prussian Goose  [author] 20 Jun @ 9:28am 
Well i need to find some time to play the game and test it.
looks like they did not make baseline changes to company ownership code, it should work as intended.
_Sun_Man_ 20 Jun @ 12:33am 
Does this work with the new update?
Prussian Goose  [author] 13 Apr @ 5:40am 
As far as i am aware 1.8.7 only added new graphic model(s), no need for an Update other than changing the number of the version ^^
Paroxysm 10 Apr @ 2:43pm 
will this be updated to the current version? (1.8.7)
Starry Inori 23 Jan @ 5:48pm 
Thanks! I'll have to think about exactly what to do, it's unrealistic in my thinking to have no people producing infrastructure at all. I'm leaning towards base PM and classes providing the basic infrastructure, with anything more being determined by the number of people employed by all PM.
Prussian Goose  [author] 22 Jan @ 4:46am 
Sure thing, go ahead.
If u wanna use the Ai strat file: It only changes the subsidizing prio in lines 3753/3754, nothing problematic for integration.
Starry Inori 21 Jan @ 10:29pm 
Someone suggested that I integrate [Make Railways Profitable Again] with this one of yours, I saw HaitDom's comment below and thought that would be interesting. Do you agree with me integrating your mod?
Prussian Goose  [author] 15 Jan @ 7:07am 
Since 1.8 is hotfixed to 1.8.6 and AI still keeps dooming, the tweaked strat was reimplemented.
trainvoi 14 Jan @ 10:33pm 
will you update this mod and allow the AI to stop subsiding railways/power plants? I saw many AI nation fell into death spiral because they are somehow subsiziding like level 30 railways/power plants despite not being able to afford it in their budget.
Prussian Goose  [author] 21 Nov, 2024 @ 5:32am 
Updated and adjusted for 1.8, AI should now be able to manage railways better in vanilla. Due to this, the mod only changes a single PM file and should be broadly compatible.
Prussian Goose  [author] 2 Jul, 2024 @ 5:34am 
Updates for 1.7.1.
For details see above.
HaitDom 4 Dec, 2023 @ 3:50pm 
Eu gostei deste mod. Mesmo que o "transporte" esteja barato, ele ainda continuará disponibilizando Infraestrutura para os estados. Mas eu não sei se foi apenas comigo, mas a construção de trilho de trem não produz "transporte" oque deixa tudo muito caro.

Se fosse possivel mudar para as construções de trilho de trem produzirem Infraestrutura por nivel enquanto o "transporte" é produzido por quantidade de pessoas empregadas, com certeza seria um Mod indispensavel na minha playlist.
GoatMutt 7 Apr, 2023 @ 4:54pm 
I like this as a lite version of the other mod, since it doesn't edit other building's PMs.