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blood is way laggier than it was, you cant even spawn more than a few npcs without the blood getting so laggy that you need to restart
after npcs die they cant be brought back to life after around 30 seconds or so (and you cant view their health stats either)
npcs dont drown anymore or lose oxygen
a lot of the new npcs just fall over (not a script issue)
ive had to disable blood just to use the npcs without crashing my pc, when before it wasnt really an issue
The red blood (other than being a pile of laggy shit) also just is way too over the top in both scale (i think theres a slider for this) and too bright
In total, the ragdolls are laggier, are extremely fragile and just fall on the ground and pretend to be hurt making it very annoying to handle them, its more difficult to heal and resurrect them (sometimes you bandage them up while they're injured and they immediately die), it takes longer for them to be healed and get up if the healing does work, and they almost always die of blood loss, even if they were shot in the head.
And the red blood is way too much its too bright and makes the npcs look so weird cause they get painted fully red with small injuries
Now it just has three without
Im guessing the framework scripts were rolled back so that the blood would be red? Tbh I’d rather have grey blood and better npcs than comically bright red blood and a first gen npc system
- ps yall they used snakeywakeys gore mod it has black blood