Stellaris

Stellaris

Shellworlds - Habitable Barren Worlds
34 Comments
RedRaptor011 30 Jun, 2024 @ 12:41pm 
It's looks like the planet is fading in and out of existence
RedRaptor011 30 Jun, 2024 @ 12:40pm 
I ran into a problem, whenever I look at the planet after the 1st upgrade, the screen flashes a blinding white, might be mod conflict but wanted to report it just in case its not
kinngrimm 21 Nov, 2023 @ 2:09pm 
looking forward to testing it then :)
Algae  [author] 21 Nov, 2023 @ 1:36pm 
Updated the mod version so it doesn't display an error when using in 3.10, no new content or anything.

I haven't had the chance to work on it in months, I still plan to come back to it and add the origin and other features.
Desara 24 May, 2023 @ 7:05pm 
I gotta say I love this concept! Can't wait to see it completed. Any ideas about taking the shellworld further? In a sort of weird alternative to an Ecumenopolis or something like the shield worlds from Halo to protect planets?
kinngrimm 23 May, 2023 @ 9:12am 
Would you consider an option to create limited addiotional shells to existing planets? Like 1-7 shells depending on original planetsize, each shell giving 3 to 7 districts again depending on planetsize. No need to change the look of the planet as it is basicly just an enourmous excavation and the outside would stay the same. Though optional a full transfrormation maybe could also be done, then with perhaps loosing planetary modifiers. This idear comes mostly from a wish to have more districts and build more powerful planets, that then in return should cost a pretty penny. One could argue something needs to be done with all the material though that is being taken from the inside. Maybe something like "you dug too deep" event where the planet cores is being destabalized or a slowed down effecting therefor temperature and climate changes ^^ or just earthquakes killing pops left and right hrhr, Just spitballing here, Anyways even as it is already great to have it. cheers.
kinngrimm 23 May, 2023 @ 9:12am 
loving the concept! If you would not know the Ian Banks culture cycle and the book that addresses a shellworld and a story line playing out in one i would highly recommend it (not just that one but all of his books are phantastic).

i take it the default shellworlds and their discision are endlessly repeatable, correct?
Algae  [author] 14 May, 2023 @ 5:53pm 
Updated the mod, it was just a version number update though, no changes to the mod itself, didn't find any issues from the testing I did.

@Theki, are you sure it was caused by this mod? I was able to load it up just fine.
Theki 13 May, 2023 @ 11:51am 
the mod currently causes a CTD when you try to start a new game. just a heads up.
Algae  [author] 8 May, 2023 @ 12:46pm 
Galactic Paragons releases tomorrow, so I'll let everyone know that while we don't have patch notes and can't be 100% sure, I don't *think* that the update will break this mod based on what they've shown (except maybe a weird edge case with the plantoid leader they've shown). In the event that something does break just know that I won't be updating the mod at all until atleast a few days after the expansion drops. Still, if you do find any bugs with the mod let me know so that when I start working on a patch I'll be able to fix things even faster.
Algae  [author] 13 Apr, 2023 @ 6:04pm 
Nope, you can build as many as you want at the same time so long as you have the gas giants available.
GnoSiS 13 Apr, 2023 @ 7:29am 
Really Nice! And Original!
Does the decision to build a shell world take up a megastructure build slot?
Algae  [author] 12 Apr, 2023 @ 8:23am 
@sunconure11 probably not, atleast not anytime soon
Sunconure11 12 Apr, 2023 @ 7:26am 
Can we get shellworlds for gas giants? I had suggested that but it was overlooked @Algae
Algae  [author] 11 Apr, 2023 @ 4:06pm 
Just uploaded an update that adds a few features and balance changes :)
Algae  [author] 8 Apr, 2023 @ 1:04pm 
@Spectre, I would like to, but need to find an artist first.
Liseq 7 Apr, 2023 @ 6:25am 
Any plans to add custom city image to replace the barren etc.?
Inny 7 Apr, 2023 @ 3:14am 
Hello, as a suggestion, please use a scripted trigger wherever you check for is_planet_class = pc_gas_giant so it can be easily overwritten to add support for modded ones.
Algae  [author] 5 Apr, 2023 @ 3:29pm 
@Xherdos ya I can add that option.

I did set up the ai weights so that they shouldn't spam them too much though, and they're limited by number of gas giants they have. But I'll definitely add a setting to stop them off entirely.
Xherdos 5 Apr, 2023 @ 8:13am 
"-The AI *should* be able to build shellworlds, but this is untested."

Will there be a option to disable the Ai to do that?
(Had them spamming Habitats that slowed my Games down extremely in the Late Game)
Rastro 4 Apr, 2023 @ 3:19pm 
have you considered adapting this to be a technology where a resource investments can be used to put planetary habitats on barren worlds, like sealed domes on mars or smth.
Algae  [author] 4 Apr, 2023 @ 10:13am 
@Shyguy no, it uses the vanilla gas giant class, none of the files in the base game are altered
cristea 4 Apr, 2023 @ 5:32am 
it need's some artwork
Shy Guy 3 Apr, 2023 @ 6:52pm 
Small question, does this change gas giants into a different planet type?
Algae  [author] 3 Apr, 2023 @ 5:24am 
@Spairon I am working on a planet modifier that will let you harvest multiple times, It should spawn fairly commonly, and I might make it work up to three times. Basing it on size won't be how it works, mainly because you can't actually see the planet size of uninhabitable planets in game as far as I can tell so it would be difficult to tell which ones could be used multiple times.

I also have a few ideas for unlocking new sources of oxygen in the late game, but I haven't decided on anything yet..
AlaiaVee 3 Apr, 2023 @ 1:18am 
When your civilization is so advanced that creating a shell of ozone around a world to be terraformed is far beneath you and the glory of your scientific prowess...
Nikonastra 2 Apr, 2023 @ 5:44pm 
just an idea, maybe make it so gas giants can be harvested a few times based on size? say a size 40 one can be used twice, but a size 3 is too depleted to be harvested again? or possibly they regenerate after 10 years? For the sea expansion decision for aquatic origins, it lets you use each frozen planet up to 3 times, and while thats only 1 district each, its still a significantly large amount of material being harvested. I do really quite like this idea as an alternative to the barren terraforming of gigastructures (i honestly dislike all of them except for the gas giant one, simply because those are significantly less common)
Sunconure11 2 Apr, 2023 @ 2:44pm 
Could we get suprashells for gas giants? This might fit this particular mod.
Algae  [author] 2 Apr, 2023 @ 10:18am 
Did a small update to add some tooltips I missed.
Algae  [author] 2 Apr, 2023 @ 8:22am 
@edey5000, I'll upload some screenshots later today.

@greatswizard, it acts like a regular planet with standard districts, not an ecumenopolis, though it does use the ecumenopolis 3D model currently
paulo 2 Apr, 2023 @ 8:09am 
The Gigastructural Engineering should have had this kind of megastructure by default. Thanks a lot for you for making this mod.
greatswizard 2 Apr, 2023 @ 8:02am 
so, it it like an ecumenopolis orjust a stnadart planet ?
Immio 2 Apr, 2023 @ 7:31am 
Sounds cool, I am going to try it out!
edey5000 2 Apr, 2023 @ 6:26am 
Can we have some pictures of how this mod looks and works in game?