Stellaris

Stellaris

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Shellworlds - Habitable Barren Worlds
   
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1.276 MB
1 Apr, 2023 @ 6:58am
8 May, 2024 @ 12:03pm
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Shellworlds - Habitable Barren Worlds

Description
Compatible with 3.12

What is it?

Shellworlds are hypothetical megastructures involving the construction of a shell around lifeless planets to allow them to retain an atmosphere and support life.

What does it do?

This mod adds an ascension perk that allows the construction of shellworlds around Barren planets. The construction of shellworlds requires a Gas Giant in the same system in order to harvest oxygen to fill the shellworld's atmosphere, or, after researching the Oxygen Harvesting technology, an Oxygen Harvester starbase building in a system with a Gas Giant. Each Gas Giant can only be harvested for oxygen once.

Initially, Shellworlds have 0% habitability, and a -25% habitability modifier. However they can be upgraded to have increased habitability, unlock more planetary features, and increase the number of districts that can be built. This upgrade can be performed twice, and each upgrade requires another round of oxygen harvesting from an unharvested Gas Giant.

Notes

-Shellworlds are constructed via a decision on barren planets. NOT via megastructures or terraforming.
-The Shellworld AP requires Anti-Grav Engineering tech and atleast 2 other Ascension Perk chosen.
-Shellworlds can only be constructed on planets with the pc_barren or pc_barren_cold planet class. Toxic, molten, and frozen worlds, and other uninhabitable planet classes are not currently capable of supporting a Shellworld.
-Oxygen Harvesting works similarly to ice mining from the Aquatics DLC.
-Terraforming Candidates can not support Shellworlds.
-The AI *should* be able to build shellworlds, but this is untested.

Compatibility

-This mod is not Achievement compatible.
-This mod does not alter any base game files, and should be compatible with most other mods
Popular Discussions View All (2)
0
29 Apr, 2024 @ 8:03pm
What is the tech ID?
Lotl
0
11 Apr, 2023 @ 4:03pm
Patch Notes
Algae
34 Comments
RedRaptor011 30 Jun, 2024 @ 12:41pm 
It's looks like the planet is fading in and out of existence
RedRaptor011 30 Jun, 2024 @ 12:40pm 
I ran into a problem, whenever I look at the planet after the 1st upgrade, the screen flashes a blinding white, might be mod conflict but wanted to report it just in case its not
kinngrimm 21 Nov, 2023 @ 2:09pm 
looking forward to testing it then :)
Algae  [author] 21 Nov, 2023 @ 1:36pm 
Updated the mod version so it doesn't display an error when using in 3.10, no new content or anything.

I haven't had the chance to work on it in months, I still plan to come back to it and add the origin and other features.
Desara 24 May, 2023 @ 7:05pm 
I gotta say I love this concept! Can't wait to see it completed. Any ideas about taking the shellworld further? In a sort of weird alternative to an Ecumenopolis or something like the shield worlds from Halo to protect planets?
kinngrimm 23 May, 2023 @ 9:12am 
Would you consider an option to create limited addiotional shells to existing planets? Like 1-7 shells depending on original planetsize, each shell giving 3 to 7 districts again depending on planetsize. No need to change the look of the planet as it is basicly just an enourmous excavation and the outside would stay the same. Though optional a full transfrormation maybe could also be done, then with perhaps loosing planetary modifiers. This idear comes mostly from a wish to have more districts and build more powerful planets, that then in return should cost a pretty penny. One could argue something needs to be done with all the material though that is being taken from the inside. Maybe something like "you dug too deep" event where the planet cores is being destabalized or a slowed down effecting therefor temperature and climate changes ^^ or just earthquakes killing pops left and right hrhr, Just spitballing here, Anyways even as it is already great to have it. cheers.
kinngrimm 23 May, 2023 @ 9:12am 
loving the concept! If you would not know the Ian Banks culture cycle and the book that addresses a shellworld and a story line playing out in one i would highly recommend it (not just that one but all of his books are phantastic).

i take it the default shellworlds and their discision are endlessly repeatable, correct?
Algae  [author] 14 May, 2023 @ 5:53pm 
Updated the mod, it was just a version number update though, no changes to the mod itself, didn't find any issues from the testing I did.

@Theki, are you sure it was caused by this mod? I was able to load it up just fine.
Theki 13 May, 2023 @ 11:51am 
the mod currently causes a CTD when you try to start a new game. just a heads up.
Algae  [author] 8 May, 2023 @ 12:46pm 
Galactic Paragons releases tomorrow, so I'll let everyone know that while we don't have patch notes and can't be 100% sure, I don't *think* that the update will break this mod based on what they've shown (except maybe a weird edge case with the plantoid leader they've shown). In the event that something does break just know that I won't be updating the mod at all until atleast a few days after the expansion drops. Still, if you do find any bugs with the mod let me know so that when I start working on a patch I'll be able to fix things even faster.