Rain World

Rain World

Rebind Everything
132 Comments
Wipple 15 hours ago 
[WATCHER SPOILERS]

is it possible to separate watcher powers? like separating levitating from going invisible ( you would still go invisible while levitating but with different buttons actions you could move while doing the action instead of levitating) or even separating going invisible from ripplespace once you can do it? It would be a great fix
Shiny Kelp 29 Sep @ 11:39am 
There's a bug with the backspear bind. Already opened a discussion about it.
alexander.fd 23 Sep @ 3:17am 
Is it possible to add a "drop item" keybind? And is it possible to add separate keybinds for "pick up with right hand" and "pick up with left hand" (and by extension "drop item" and "throw item" for each respective hand)? I am working on a custom input controller for rain world, but It would require separate controls for each hand and it would be a life saver if those were added to this mod... I just don't have any experience with modding rain world (or games at all) and have no idea how to do this.
Runo 13 Sep @ 9:39am 
@forthfora sorry for putting it that way at the time, I was frustrated. but still, the mod shouldn't cause the special key to stop working if it intends to not change vanilla behavior unless the modded keys are bound, and the only one i had set was ejecting spearmaster's needles.
forthfora  [author] 10 Sep @ 6:56am 
@Runo well I mean, you can bind the parry and jump to the same key if you want
Runo 7 Sep @ 7:31am 
causes "Special" key to stop working for artificer's explosion, forcing you to either use grab + jump or have two separate keys for parrying and jumping as provided with the mod. had to ditch this immediately.
forthfora  [author] 25 Aug @ 11:00am 
1.3.0 is out! Adds keybinds for Grabbing Poles, Rivulet's Rarefaction Cell, and Expedition's Slow Time Perk, as well as an option to tap to back spears / slugs instead of holding
Catto 13 Jul @ 7:25am 
i seems to not be working rn?
POT BOI 64 8 Jul @ 9:53pm 
it doestn friggin work
forthfora  [author] 14 Jun @ 12:29am 
The mod shouldn't require Watcher, I'm not sure what could be up - just tested it without and it seemed alright

is the game just crashing with it enabled? the mod itself only directly requires Improved Input Config (either the old or the new fixed version)
Fierian 12 Jun @ 8:46am 
↓ This would be much appreciated. ↓
Honkiewithaboomstick 11 Jun @ 9:31pm 
Yo could you make a version that doesn't require the Watcher dlc to be installed? This mod updated and now requires the watcher and I generally do not want to be forced into buying or supporting a rushed dlc that the consensus is overall negative with. Especially since 2/3 of the workshop content is still for the older Downpour branch of the game.
wodzu_93 2 Jun @ 11:52am 
Suggestion: add abillity to unbind D-Pad from movement. You can bind actions to D-Pad, but it counts as movement regardless (example: I bound Back-Spear to D-Pad UP, and it performs that and up movement at the same time). I'm playing lots of expedition, and when you have 8 perks enabled, all the extras become really cumbersome to use (especially Back Spear + Double Spear is a nightmare to manage with just one button). Having 4 extra buttons on D-pad would be useful, but I can't really use that if they count for movement.
QUANTUM LOCKED 17 May @ 12:53pm 
**saints ability i mean
QUANTUM LOCKED 17 May @ 12:50pm 
make it so we can aim with mouse buttons again vro 💔💔
Nyxlanders 15 May @ 4:17pm 
ascension is not working
pyrethema 9 May @ 10:04pm 
sackboy166 i did yes, i contacted the mod author and theyre working on it, seems like IIC:E author also is working on fixes
Zombieseatflesh7 9 May @ 9:49pm 
I fixed that input menu crash with my mod. Sorry about that lol.
Sackboy166 9 May @ 7:07am 
pyrethema and WesternSky did you uninstall the old one?
MaxedLunacy 4 May @ 11:11pm 
I'm having an issue with grapple worms and Saint's tongue. Grapple worms don't respond at all when I press the keybind I set for it (I'm pressing S), and Saint's tongue only detaches from surfaces. I have to press the default throw keybind to get most of the functionality from the grapple mechanic. I tried to fix the issue by changing the mod load order, but it didn't work.
WesternSky 30 Apr @ 11:30am 
Any luck with this issue? I'm seeing it, too. Happening with both the main Improved Input Config mod and Zombie's fork of it.
pyrethema 29 Apr @ 10:09pm 
update to my previous comment- its definitely not ptm causing the issue, rebind everything softcrashes the input options menu regardless of if i have ptm on or not. this mod was working up until i installed the new improved input config that is now one of its dependencies, i just thought ptm was the issue because i installed the new input config mod when i installed ptm as its one of ptm's dependencies. wondering if the new improved input config is causing some issues there.
i can access input options just fine with ptm on and rebind everything off so not sure
pyrethema 28 Apr @ 3:01pm 
is this not compatible with push to meow anymore? i had no issues with rebind everything until i reinstalled push to meow & ptm meadow fork. now when i open input options to bind keys i get softlocked on a black screen with white outlined menu boxes that i cant click.
Zombieseatflesh7 27 Apr @ 4:48am 
I released an updated version of improved input config that can support mouse buttons, controller triggers and joysticks, and other fixes! Give it a try.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3458119961
Spontaneite 21 Apr @ 11:07am 
@deadest @ramona that's improved input config at work, unfortunately. iic removes game's ability to register mouse buttons in config
Deadest 13 Apr @ 1:34pm 
Does this mod making you unable to bind throw and grab to mouse1 and mouse2 respectively intended
Ramona 13 Apr @ 11:13am 
It won't let me bind things to my mouse
forthfora  [author] 10 Apr @ 6:19am 
1.2.0 should now support rebinding Watcher stuff, beware of spoilers in the input menu!

Also, at the moment Improved Input Config breaks Watchers default keybinds, you can either rebind them to the default with this mod, or use this fork instead of the original mod for now:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3458119961
Bodmin 5 Apr @ 1:15am 
I can't use any of the Watcher's abilities while this mod is enabled.
马嘉祺 1 Apr @ 10:31pm 
the menu does not respond when i press the trigger key in my xbox controller,i want to know if it is my controller s problem
xxGreenRoblox 30 Mar @ 6:15am 
Hey so while your presumably remaking all your code from the watcher's release I'd like to tell you that typically bullet time doesn't need you to mess around with an input for any amount of time. What's the point of using bullet time if the king vulture already managed to shoot their harpoons at you by the time you activate it.
VOMVALYST 29 Mar @ 2:46pm 
does this work post watcher? I don't want to softlock my game
Sinicero 16 Mar @ 10:59pm 
Idk why but seem like my R2 is permanent recognize as SHARE button.

Is this a bug? I can't bind anything as R2 now because of that
Peacherweasel | Skyjackal 4 Mar @ 5:52pm 
ok everything seems to be working now
Peacherweasel | Skyjackal 4 Mar @ 4:12pm 
No problem, I will do a test later with the mod in my game to see if crafting ability is back
forthfora  [author] 4 Mar @ 2:05pm 
@Peacherweasel | Skyjackal thanks for the report! Should be fixed in 1.1.1
Peacherweasel | Skyjackal 3 Mar @ 4:23pm 
I'm having an issue with the latest update. With this mod enabled, I've only rebinded Spearmaster's spear creation (everything else is on default) but since the latest update came around; when playing as Artificer; I'm unable to create explosive spears unless I'm holding an item in my other hand. (If I hold a spear just by itself & I have enough food it doesn't work, but if I have enough food, hold a spear & another object it creates an explosive spear.)
forthfora  [author] 28 Feb @ 11:17pm 
1.1.0 adds support for mouse button rebinds, check the Remix config of this mod for it!
(Improved Input Config doesn't support it so had to implement it myself)

Also fixes some issues with grapple worm / saint's tongue, if you encounter issues let me know
Spirit1011 19 Feb @ 11:29am 
why can't I bind to mouse, I can't beat sliver and need this mod for saint controls but it'd be more effort to learn a new layout then just not using this mod :( plz can you add mouse controls I need this mod
PinkScavenger 13 Feb @ 5:03pm 
Its great, but why cant i use left/right click on them? my main setup is wasd and leftclick for throw and right for grab, but i cant use them with this mod on. i dont want to have to learn another setup again.
krazner 5 Feb @ 10:58pm 
Let us bind mouse buttons please! :er_sad:
wicketkv 30 Jan @ 2:47pm 
does back-slug work with slugpups to? (i like using the vinki but grinding rails gets annoying with a scup)
How Hungry? 4 Jan @ 2:02pm 
Please add the option to rebind things to mouse side buttons
VerdeBlue 17 Dec, 2024 @ 12:57am 
Would ya mind letting us rebind use of the rarefaction cell? It often turns on when I try to drop it.
Noodz 16 Nov, 2024 @ 5:11am 
Why can't I bind stuff to my mouse buttons?
Sneed 6 Oct, 2024 @ 11:22am 
doesn't work for controller. might be Improved Input Config though. Sad because Arti's base keybinds suck
PrismTheRainWing 3 Oct, 2024 @ 4:51pm 
I genuinely need this cus I somehow broke saints tongue (For some reason it's binding is different without this mod?) :|
Samoth_Five 23 Aug, 2024 @ 6:27pm 
Hey so using the piggyback keybind doesnt get rid of the original keybind (Holding e) if you could fix that it'll be awesome.
CKBeach 11 Aug, 2024 @ 1:16pm 
i swtg this made parrying as art so much easier thank you
QuietFries 4 Aug, 2024 @ 6:15pm 
Hey so I have a problem. It won't let me bind my left mouse button and right mouse button is there a way to fix this because i use both for picking up and throwing stuff respectfully.