Rain World

Rain World

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Rebind Everything
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1.023 MB
29 Mar, 2023 @ 6:35pm
25 Aug @ 10:55am
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Rebind Everything

Description
Provides options for rebinding all Slugcat abilities, via Improved Input Config!

Instead of through the Remix config menu, configure this mod via the normal Input Settings under Options.

Provides options to rebind all of the following:
  • Back Spears
  • Back Slugs
  • Artificer's Jump
  • Artificer's Parry
  • Gourmand & Artificer's Crafting
  • Spearmaster's Spear Extraction
  • Saint's Ascension
  • Aiming Saint's Ascension
  • Grappling (Tongue & Grapple Worm)
  • Grabbing Poles
  • Rivulet's Rarefaction Cell
  • Expedition's Slow Time Perk

For any inputs left unbound, the default behavior is used

(thumbnail by Kimi)
Source: https://github.com/forthfora/rebind-everything
Popular Discussions View All (6)
1
18 Mar @ 7:15pm
Hunter lost his glue
B.L.U.S.
2
10 May, 2024 @ 5:25pm
Artificer Slugpup Trouble
AwsomePenguin
1
10 Aug, 2024 @ 10:44am
Bug Expedition Slow Down Time Cannot Be Rebound
OuroborosFinis
132 Comments
Wipple 13 hours ago 
[WATCHER SPOILERS]

is it possible to separate watcher powers? like separating levitating from going invisible ( you would still go invisible while levitating but with different buttons actions you could move while doing the action instead of levitating) or even separating going invisible from ripplespace once you can do it? It would be a great fix
Shiny Kelp 29 Sep @ 11:39am 
There's a bug with the backspear bind. Already opened a discussion about it.
alexander.fd 23 Sep @ 3:17am 
Is it possible to add a "drop item" keybind? And is it possible to add separate keybinds for "pick up with right hand" and "pick up with left hand" (and by extension "drop item" and "throw item" for each respective hand)? I am working on a custom input controller for rain world, but It would require separate controls for each hand and it would be a life saver if those were added to this mod... I just don't have any experience with modding rain world (or games at all) and have no idea how to do this.
Runo 13 Sep @ 9:39am 
@forthfora sorry for putting it that way at the time, I was frustrated. but still, the mod shouldn't cause the special key to stop working if it intends to not change vanilla behavior unless the modded keys are bound, and the only one i had set was ejecting spearmaster's needles.
forthfora  [author] 10 Sep @ 6:56am 
@Runo well I mean, you can bind the parry and jump to the same key if you want
Runo 7 Sep @ 7:31am 
causes "Special" key to stop working for artificer's explosion, forcing you to either use grab + jump or have two separate keys for parrying and jumping as provided with the mod. had to ditch this immediately.
forthfora  [author] 25 Aug @ 11:00am 
1.3.0 is out! Adds keybinds for Grabbing Poles, Rivulet's Rarefaction Cell, and Expedition's Slow Time Perk, as well as an option to tap to back spears / slugs instead of holding
Catto 13 Jul @ 7:25am 
i seems to not be working rn?
POT BOI 64 8 Jul @ 9:53pm 
it doestn friggin work
forthfora  [author] 14 Jun @ 12:29am 
The mod shouldn't require Watcher, I'm not sure what could be up - just tested it without and it seemed alright

is the game just crashing with it enabled? the mod itself only directly requires Improved Input Config (either the old or the new fixed version)