Barotrauma

Barotrauma

Robo-Trauma-
36 Comments
Jariko 26 Sep @ 9:12am 
Love this mod, it's the only version I use because I hate the water damage mechanics. Wish that the robot NPCs didnt put on suits though
minota64 9 Sep @ 1:46pm 
The robotic characters in Robo‑Trauma are supposed to be immune to high pressure and do not require oxygen, which works correctly in terms of damage resistance.
However, their AI still automatically equips diving suits during low-oxygen or high-pressure situations, even though they don’t need them.

This leads to immersion-breaking behavior where robots act like humans and waste diving suits that other crew members might need.
minota64 8 Sep @ 11:12am 
"Hi! I noticed that the robots in the mod still bleed like humans. Maybe the internal blood system wasn't changed? It would make more sense if they used fuel or battery fluid instead of blood. Just a small detail I thought you might want to know. Great mod!"
Dmitri 19 Apr @ 6:37pm 
Is this mod still functional?
Jariko 12 Mar @ 10:33am 
Hey is there any chance we ca get a patch for this for Project Humanize?
LuminosityShad0w 24 Jan @ 3:05pm 
@ImJustJoshin whenever I try what you said I get a hashing error, any fixes for that?
reicou 29 May, 2024 @ 5:35am 
ImJustJoshin, thanks, I will test it
ImJustJoshin 8 Feb, 2024 @ 6:09pm 
@Wendingo There's only three things that need changing to have the current version of robotrauma without power mechanics and the like.

Inside the Robotrauma Mod Folder - 2948488019/Characters/Human/Human.xml holds the two power drain mechanics (CTRL + F and type drain) which you can comment out or delete. Water damage to robots is also labeled so search for it and comment/delete that as well.

Without those lines of text, Robots won't take damage from being in water without a suit nor will they drain power as the affliction and the line of text that was supposed to handle that at all times was never given to them. You can go through every line of text in each XML that references the power drain mechanic but no errors or complications will arise from simply not doing so.

I have a mod called Robotrauma Medical Conversion Tweaked that removes the power drain mechanic along with other beneficial tweaks to Robotrauma.
WORLD.wav 4 Feb, 2024 @ 11:53pm 
Any plans on an update to bring it up to date? mod rocks as is, just missing the drives and headlamps functionality
Foxtrot39 1 Dec, 2023 @ 9:39am 
is there an easy way to exclude or select robot for afflictions
Archangel  [author] 13 Aug, 2023 @ 7:22pm 
ye
EightHook37 11 Aug, 2023 @ 11:22pm 
does this work with the NT patch like the full Robotrauma? running a solo campaign with bots and having to worry about myself aswell as the children is a pain lol
Archangel  [author] 2 Jun, 2023 @ 8:29pm 
you must have the standard version on then because i can't give two fucks about this
Dr. Edgar 1 Jun, 2023 @ 9:01pm 
nope,i installed 32x stack as highest and then there are Robotrauma next,and i still need to recharge,but im unable to recharge with accumulators
Archangel  [author] 1 Jun, 2023 @ 6:21pm 
you do not need to recharge at all with this mod
Dr. Edgar 1 Jun, 2023 @ 8:03am 
makes 32x stack mod not work if this mod higher,if i put 32x stack mod then i cant recharge

for why the #### you did this?
Archangel  [author] 25 May, 2023 @ 7:30pm 
oh shit i have to reinstall the game now
about a day or two
Local Mothman 25 May, 2023 @ 12:44pm 
I hate to also ask, but is there any apox. time for the update in the works? It's been some time already. p.s. sorry, sorri. I love the idea of not having to slam a battery back every two minutes. :BlueHappy:
Archangel  [author] 9 May, 2023 @ 6:55pm 
uhhhh 2-4 buisness days
★ Th0rn ★ 30 Apr, 2023 @ 5:23pm 
Any ETA on update? The idea of not having to micromanage my AA batteries sounds wonderful.
oMoxxie 26 Apr, 2023 @ 2:17pm 
the mod appears to have broken, since it doesn't even show the robots
this appears to be a recent bug, e.g just now
BulBasH the Wizard 21 Apr, 2023 @ 9:35am 
gut,
Lockdown 13 Apr, 2023 @ 5:55am 
Hey, was wondering if there are any plans on updating this mod to the original one and add everything that it did with the new update? (Great mod by the way)
Merc 13 Apr, 2023 @ 2:12am 
i will now blame versus for everything that is wrong with this mod, thank you.
Archangel  [author] 12 Apr, 2023 @ 4:13pm 
blame versus for that
Merc 12 Apr, 2023 @ 8:48am 
Dementonite and Hardened screwdrivers are causing console errors due to misspelled "rinternaldamage" tag affliction (internaldamage originally)
Investor Sarif 10 Apr, 2023 @ 2:51am 
i think this is missing the white nanodye
Archangel  [author] 8 Apr, 2023 @ 10:08am 
I think so! They use the same stuff and whatnot, so there shouldn't be any problems
dusray 8 Apr, 2023 @ 8:19am 
Could this be swapped out with the regular version at a later point in the campaign>
Archangel  [author] 30 Mar, 2023 @ 6:54pm 
@MP7_ACOG Yes, I've tested it.
Khoshekh 27 Mar, 2023 @ 2:44am 
Damn, I'd love this if it still had the power mechanics. Love the idea of that just don't like the water downside
MP7_ACOG 26 Mar, 2023 @ 7:33pm 
This works with the NT patch as a standalone right?
shit-for-brains 25 Mar, 2023 @ 11:52pm 
very nice 👍👍
Versus  [author] 25 Mar, 2023 @ 11:47pm 
oh, sweet. thanks for saving me the effort.
Archangel  [author] 25 Mar, 2023 @ 8:54pm 
oh hey it's the weird bone man, otherwise known as my sleep paralysis demon
Dailyyy 25 Mar, 2023 @ 7:17pm 
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