Barotrauma

Barotrauma

Robo-Trauma-
36 kommentarer
Jariko 26. sep. kl. 9:12 
Love this mod, it's the only version I use because I hate the water damage mechanics. Wish that the robot NPCs didnt put on suits though
minota64 9. sep. kl. 13:46 
The robotic characters in Robo‑Trauma are supposed to be immune to high pressure and do not require oxygen, which works correctly in terms of damage resistance.
However, their AI still automatically equips diving suits during low-oxygen or high-pressure situations, even though they don’t need them.

This leads to immersion-breaking behavior where robots act like humans and waste diving suits that other crew members might need.
minota64 8. sep. kl. 11:12 
"Hi! I noticed that the robots in the mod still bleed like humans. Maybe the internal blood system wasn't changed? It would make more sense if they used fuel or battery fluid instead of blood. Just a small detail I thought you might want to know. Great mod!"
Dmitri 19. apr. kl. 18:37 
Is this mod still functional?
Jariko 12. mar. kl. 10:33 
Hey is there any chance we ca get a patch for this for Project Humanize?
LuminosityShad0w 24. jan. kl. 15:05 
@ImJustJoshin whenever I try what you said I get a hashing error, any fixes for that?
reicou 29. maj 2024 kl. 5:35 
ImJustJoshin, thanks, I will test it
ImJustJoshin 8. feb. 2024 kl. 18:09 
@Wendingo There's only three things that need changing to have the current version of robotrauma without power mechanics and the like.

Inside the Robotrauma Mod Folder - 2948488019/Characters/Human/Human.xml holds the two power drain mechanics (CTRL + F and type drain) which you can comment out or delete. Water damage to robots is also labeled so search for it and comment/delete that as well.

Without those lines of text, Robots won't take damage from being in water without a suit nor will they drain power as the affliction and the line of text that was supposed to handle that at all times was never given to them. You can go through every line of text in each XML that references the power drain mechanic but no errors or complications will arise from simply not doing so.

I have a mod called Robotrauma Medical Conversion Tweaked that removes the power drain mechanic along with other beneficial tweaks to Robotrauma.
WORLD.wav 4. feb. 2024 kl. 23:53 
Any plans on an update to bring it up to date? mod rocks as is, just missing the drives and headlamps functionality
Foxtrot39 1. dec. 2023 kl. 9:39 
is there an easy way to exclude or select robot for afflictions
Archangel  [ophavsmand] 13. aug. 2023 kl. 19:22 
ye
EightHook37 11. aug. 2023 kl. 23:22 
does this work with the NT patch like the full Robotrauma? running a solo campaign with bots and having to worry about myself aswell as the children is a pain lol
Archangel  [ophavsmand] 2. juni 2023 kl. 20:29 
you must have the standard version on then because i can't give two fucks about this
Dr. Edgar 1. juni 2023 kl. 21:01 
nope,i installed 32x stack as highest and then there are Robotrauma next,and i still need to recharge,but im unable to recharge with accumulators
Archangel  [ophavsmand] 1. juni 2023 kl. 18:21 
you do not need to recharge at all with this mod
Dr. Edgar 1. juni 2023 kl. 8:03 
makes 32x stack mod not work if this mod higher,if i put 32x stack mod then i cant recharge

for why the #### you did this?
Archangel  [ophavsmand] 25. maj 2023 kl. 19:30 
oh shit i have to reinstall the game now
about a day or two
Local Mothman 25. maj 2023 kl. 12:44 
I hate to also ask, but is there any apox. time for the update in the works? It's been some time already. p.s. sorry, sorri. I love the idea of not having to slam a battery back every two minutes. :BlueHappy:
Archangel  [ophavsmand] 9. maj 2023 kl. 18:55 
uhhhh 2-4 buisness days
★ Th0rn ★ 30. apr. 2023 kl. 17:23 
Any ETA on update? The idea of not having to micromanage my AA batteries sounds wonderful.
oMoxxie 26. apr. 2023 kl. 14:17 
the mod appears to have broken, since it doesn't even show the robots
this appears to be a recent bug, e.g just now
BulBasH the Wizard 21. apr. 2023 kl. 9:35 
gut,
Lockdown 13. apr. 2023 kl. 5:55 
Hey, was wondering if there are any plans on updating this mod to the original one and add everything that it did with the new update? (Great mod by the way)
Merc 13. apr. 2023 kl. 2:12 
i will now blame versus for everything that is wrong with this mod, thank you.
Archangel  [ophavsmand] 12. apr. 2023 kl. 16:13 
blame versus for that
Merc 12. apr. 2023 kl. 8:48 
Dementonite and Hardened screwdrivers are causing console errors due to misspelled "rinternaldamage" tag affliction (internaldamage originally)
Investor Sarif 10. apr. 2023 kl. 2:51 
i think this is missing the white nanodye
Archangel  [ophavsmand] 8. apr. 2023 kl. 10:08 
I think so! They use the same stuff and whatnot, so there shouldn't be any problems
dusray 8. apr. 2023 kl. 8:19 
Could this be swapped out with the regular version at a later point in the campaign>
Archangel  [ophavsmand] 30. mar. 2023 kl. 18:54 
@MP7_ACOG Yes, I've tested it.
Khoshekh 27. mar. 2023 kl. 2:44 
Damn, I'd love this if it still had the power mechanics. Love the idea of that just don't like the water downside
MP7_ACOG 26. mar. 2023 kl. 19:33 
This works with the NT patch as a standalone right?
shit-for-brains 25. mar. 2023 kl. 23:52 
very nice 👍👍
Versus  [ophavsmand] 25. mar. 2023 kl. 23:47 
oh, sweet. thanks for saving me the effort.
Archangel  [ophavsmand] 25. mar. 2023 kl. 20:54 
oh hey it's the weird bone man, otherwise known as my sleep paralysis demon
Dailyyy 25. mar. 2023 kl. 19:17 
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