Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
4. Thay Darkbeasts are way too strong. Maybe tone them down a bit. Like removing 3 attacks. Dark unicorns are too strong as well. Glamour is too much.
I will get back with more feedback later.
Regards
The Gods Have old age, all of them, that is a bit strange and you may want to set their old age to start at like 20000 or something more “realistic”
My friends and I are currently having a blast with your mod on Dominions 5. Personally, I find it more enjoyable than the vanilla game and the enhanced version, primarily due to the reduced number of summons and the absence of super-combat/thug potential at the start. The adventurous aspect of the mod/map is also a big plus for me.
As I mentioned, I play the game with friends; in our setup we play as a team vs all the other nations in their own team. As we have played, we have noticed several details that may warrant you addressing them.
Regards: AND MORE POSTS COMMING
Cort, Nix, Ryasin, Midgaard, Tsalarian, Lenny
PS. Wrote the same thing on Dominions mods
I got dom 5 one.
I was asking about the dom 6 one. I just like to have a non-workshop one to stop it from updating and messing up my games haha
https://discord.gg/KVtS3C6t
Active only for one week I think.
If you're looking for the Dominions 5 version, you can find the links to all the files on http://www.dominionsmods.com/
Steam doesn't fully support Dominions 5, so this file is just a placeholder. You'll want to grab the latest version of both map and mod from the links on the dominionsmods site.
will the dom 6 version only be on steam workshop?
I enjoy your mod
I will try the 1.09 becaus i encounter some problems with "Init Battle" that froze the game
The mod is very interesting to play, but it seem to be impossible to change the victory condition.
when i select victory by province this is always 65 to win and its impossible to make another victory condition
i surely miss something
But its a very good job :)
(sorry for my english )
Drop the map into your AppData/Roaming/Dominions5/maps folder
Drop the mod into your AppData/Roaming/Dominions5/mods folder
Enjoy summonable devils, an enjoyable start with Baldur's Gate, and tons of little bug fixes.
I think the "Lord of doors and beginnings... blah blah" is something the game itself creates - modders, as far as I know, don't have any control over the titles given to the gods. Its purely flavor.
Glad you're enjoying, and toying around with using it to help prep for tabletop play. Creating the mod surely gave me a far greater understanding of the setting than I ever thought I'd have, so enjoy exploring all the little details I worked in. One HUGE thing that's missing from Waterdeep is Undermountain (and Skullport by extension), which connects, eventually, to the Underdark.
That's going to be my full focus going forward with some recent offers of help to fix up some of the little bugs and scripting errors.
One other very small issue I've noticed is that the faction you choose to lead also renames your title to the patron deity of that city-state. For example, I chose Mystra, goddess of magic as my pretender, but it says she is "Lord of doors and beginnings and endings, king of men's fates, sword of balance"
I can't find a reference in the Faerunian pantheon to that particular description of a deity, but it sounds familiar (Pathfinder maybe?)
Anyway, the issue is really little more than a typo level issue. It has no impact on the game.
Beyond that, I love this map. It meshes so well with the fact that I've been working up a Waterdeep based campaign for my table top group :)
As for an Elven Faction .... I'm gonna say a big "maybe." I would really need to be convinced it would fit the lore and rough time period. I did consider a Dalelands faction at one point. They were just too crammed in there with Cormyr and fighting between them seemed to not fit the setting. I decided to beef up the indies instead in order to delay rapid expansion into the region.
New nations are not the hardest thing to mod in given the number of units already present. Just feels like, with my limited time, I need to shore up and balance what's already there. Baldur's Gate, for example, is still almost entirely untouched, and people have been pointing out some needed improvements elsewhere. So not a NO, but probably far down the priority list.
You may find the Zhentarim more enjoyable, as they get a cheap priest of Myrkul, who is a reanimator, and both Manshoon and Fzoul are very powerful liches.
I'll consider adding the Myrkulite priest to the Thayan roster in the next update, but with the already huge armies of slave soldiers they can raise, it might be overkill. Thay is already a touch OP.
Maybe try this for discord: https://discord.gg/NuarGJnQ
I haven't played Dominions for a while and may have missed death/drain/chaoss/ spreading abilities, what are they about? In i liked playing the necromancer nations, but was offput by the micro management eventuially. Still, are there depending on death scales then also regular undead spawns?
found this though then
"To install, you'll need to extract the mod and map folders into your local files manually. Most will find these under C:\Users\user\AppData\Roaming\Dominions5"
maybe add this into your discritpion where you also provide the download link.
"MA Omniscience mod" what is that mod about and could you link it here in the discription?
I activated the mod, selected Raz_Forgotten_Realms_1_07.map, and tried to start a game.
3 Times, I got a crash “FSA: Bad image file.”
At first, I was looking at the mod site for the 1.06 mod, in order to see if that would work, and to see if I’m missing some critical files.
However, I figured out what went wrong: I pulled the Waterdeep and FRlogo out of the ForgottenRealms folder, as I was worried about those folders serving as subfolders and messing stuff up.
Turns out, the mod is actively looking for that folder name to function!
Hopefully, this info helps some people who were having some trouble getting this to work.
Playing it now, it’s great! Maybe once I get a proper handle on how it plays, I’ll show it off a bit.
Thanks for all your hard work!
To install, you'll need to extract the mod and map folders into your local files manually. Most will find these under C:\Users\user\AppData\Roaming\Dominions5
There will be four folders in that location, Helper Files, maps, mods, and savedgames. Extract your zips into the proper folders - map folder in the zip goes in "maps" and the mod folder and loose ForgottenRealms.dm file go into the "mods" folder.
When you launch the game, the main menu will have a link to 'Mods' on the startup screen where you can activate the Forgotten Realms mod by clicking on it. Ignore the error messages.
When you go to Create a New Game, you should see the Faerun map, version 1.06. Launch and play away.
If any of this is missing, you've likely created too many sub-folders on accident. You can probably figure it out yourselves, but feel free swing back here and share what's wrong and I'll be happy to troubleshoot.
http://dominionsmods.com/index.php?showtopic=4240"
i love steam workshop for not having to actually put files anywhere so a mod would work. Would you please update the mod here on steam itself?
Also having read through the factions and recently watching the D&D movie which ofc totally makes me an expert ^^, wouldnt the Red Wizards have undead at their command? An undead nation maybe even, therefor taking death scales would be beneficial to them?
FYI: Playing as Mystra.
Couple of bugs I have encountered:
- Halruaan Artificer: Summon allies - summons (only) Kholstar and the next turn he always "disappears in a puff of smoke." (I think he is supposed to arrive leader instead of a unit.)
- Summoned a lantern archon. Came in fine but it seems to never gain experience, even after leading units in battles.
Thanks again for the great work!