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I think there's something wrong with the "If the Last (X) Card Played was X" condition.
Like, it it's set to 0, thenit always works, because it checks if the last 0+ Card played was X, and of course it will alway be true in that case; but the moment I set it to 1.. and it doesn't work anymore.
I fear that it might be thinking that the Last Card played is the one I'm playing AS I am playing it, and not the one before that, but if that were the case, HOW are you supposed to make it work like the Combo Cards of the Watcher? There would be no way for it to know.
A Power that makes it so, and as I'm describing it's written by the mod in the Power Description (So I though itwould have to work, but it absolutely does not), whenever you Play and Attack Card when the LAST Card that was played was a Skill, it Heals the user.
The description is exaclty what i would like it to be, but it doesn't seem to work at all.
Please Help, I have no idea what's not working D:
Is there a setting, or something I need to fix?
Still no way to trigger an effect specifically when you leave a Stance that I'm aware of, though. The "Not" checkbox doesn't seem to work. Thanks.
when i checked on the github, it had information and screenshots for cards but only a placeholder for relics?
@coolmaster and @EggDogs thanks for the reports, I'll look into this.
@MrGergleflurgen I'm unable to reproduce this issue. Does this happen for every card? If so, can you post your mod list
Currently no way to trigger an effect when you Exit a Stance, just when you Enter. (Empty isn't selectable as a Stance in the "When Enter Stance" condition menu, and the Not checkbox doesn't seem to change the card's effect at all.)
Also, Mental Fortress doesn't show up in the Power list under "X distinct Power". Would like to make a card that triggers the same way Mental Fortress triggers, on any Stance change. Thanks.
MacOS Sonoma
Steam
Latest Sts
MtS 3.30.3
No other mods
I created a new card that would stay in your hand permanently and increase in block every time you use it. I use high stacks of retain and bounce to remain in your hand. Then when you use it, it increases permanent block. The problem is that I use the card and it increases the block, but the moment my turn ends, the block goes back to the original value. I move on to the next combat and it will show up with the correct amount, but whether I use the card or not it will go back to the original block.
Version Info:
-Slay the Spire (12-18-2022)
-ModTheSpire (3.30.3)
Mod list:
-basemod (5.54.1)
-AchievementEnabler (1.0.0)
-extendedui (4.5.3-hotfix03)
-stslib (2.11.0)
-pinacolada-fabricate (4.2.5-hotfix06)
-Hermit (1.54)
-hollowmod (1.8.3)
Card Info:
-Rare
-Skill
-Unique
-Soulbound
-Cost 2, -1
-Block 5, 0
-Block Effect:
-Gain 5 block target self
-Effect Permanently Give Card Block 4, 4 Pile: this card
For number 6, for example, when I give a card exhaust, the text "Exhaust." gets put on the top of a card's description automatically. I would like to disable that so the text doesn't appear, and I would manually type it in a card's description with correct spacing.
- Making a new card
- Adding an effect page
- Adding a single move node and setting it to "Draw X"
- Editing the description for this effect page and saving the result
- Saving the card
Thanks for the feedback!
Items 1-4 should be fixed with the patch I just put out.
Items 5, 7, and 8 will be addressed in a future patch.
For item 6, could you clarify what you mean by "hide keyword text"? Are you referring to having the keywords not be highlighted?
For item 9, the limits aren't actually supposed to show up for Passive nodes since they wouldn't be possible to enforce, unless you are referring to having the limit always count down after every card played
For item 10, the Change X form effect is intended to also work for powers (as well as for other types of items), but I'll need to test this out more.
1. I made a card: "Play X" -> "Exhaust X" and turned on the "Use Parent" option in the "Exhaust X" effect, but the card exhausts itself immediately without even playing itself.
2. "X Boss" and "X Elite" conditions wordings are swapped and don't work at all.
3. I set a card's trigger to "When X" and I set the number of uses the card has to 3 times per turn. But it turns out I can only use it three times per COMBAT and not per TURN, as I wanted. It was used on a skill card.
4. I made a card that has 2 effects: the first one is the "Play X" effect, and the second one has the "Skip your turn" effect, but my turn immediately gets skipped without the first "Play X" effect resolving.
6. Is it possible to add a function to hide keyword text from the card description? Because they're placed automatically, they sometimes mess up my card's description because the text sticks out of the frame.
7. When you put two "branch condition" nodes next to each other, the spacing between them gets really cluttered.
8. I played a card that gives me 10 Mantra but I didn't enter divinity right away, which I should.
9. When I try to limit the number of uses for an effect that uses the "Passive" node for example to only once a turn, it does not work.
10. Is it possible to make card forms work on powers? Like using the "Change form into X" effect for example?
Thank you!
if it isn't, try restarting the game, if I remember correctly sometimes I needed to restart in order for the game to register the new orbs I had built
somehow I missed that in the description lmao
Also, I recommend hopping onto the fabricate discord!
Maybe this has something to do with the fact that one of the two effects is creating a new custom-made card in hand?
And then my game crashed.
Sure thing, I will share a log in the bug reports thread, I will label it "Fabricate Branch Cond."
Since you mentioned that a game crash occurred, would you be able to share a log in the bug reports thread if you are able to reproduce the issue?