Slay the Spire

Slay the Spire

102 ratings
Fabricate: Custom Creation and Runs
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File Size
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28.156 MB
15 Mar, 2023 @ 2:08pm
27 Jun @ 1:29pm
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Fabricate: Custom Creation and Runs

Description
Introduction

NOTE: This mod requires EUI as it relies on its UI framework to run: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2788071529.

Fabricate is a mod that allows players to create new cards, share them, and play with them in runs. It currently adds the following:
  • A new main menu option called "Customize" allows you to access an editor for creating your own cards.
  • A custom run menu overhaul that has support for cards created through the editor mentioned above (this menu can be disabled in the mod settings). This overhaul includes a card filter that lets you filter out individual cards in your custom run.
  • Additional console commands to spawn custom cards and unlock cards.

For an overview of how this editor works, check out this mod's Github wiki: https://github.com/SevenDayCandle/STS-CardEditor/wiki/Basic-Usage.


Compatibility

  • Certain custom characters may not interact properly with custom cards created for their card color.
  • Custom mechanics introduced by other mods will not be included in the editor by default. Such mechanics require explicit integrations with said mods.
  • Having other mods active that affect the cards available in the run (e.g. Card Filter) may interfere with this mod's card filtering function in custom runs.

For a more comprehensive list of incompatible mods, please see https://gtm.steamproxy.vip/workshop/filedetails/discussion/2947433143/3809534059883196692/

Discord For Feedback/Bug Reports

If you have feedback or bug reports on the mod, you can report them in the comments below or post them in the Discord for this mod : https://discord.gg/he76RmsuYZ


Credits


Translations

I'd love to have this mod be available in more languages. If you would like to contribute translations for this mod, please let me know in the comment box below or in the Discord server.


Extra Links

Popular Discussions View All (4)
62
28 Aug @ 3:39am
PINNED: Bug Reports
Pine Colaria
2
15 Jul @ 7:48pm
is it possible to create custom stances with this mod?
Outlaw
11
25 Mar, 2023 @ 7:31am
Card Advice
penguin
290 Comments
MrBalloons 2 Oct @ 2:19pm 
Also, how the heck do Branch Condition Work? In whatever way I sue them, the "Sub Effect" just disappear from the description and do Nothing at all.
MrBalloons 2 Oct @ 1:32pm 
Like, it should work as all those combo Cards Work for the Watcher (those that do something more if the last card you used was something else), but it doesn't.
I think there's something wrong with the "If the Last (X) Card Played was X" condition.
Like, it it's set to 0, thenit always works, because it checks if the last 0+ Card played was X, and of course it will alway be true in that case; but the moment I set it to 1.. and it doesn't work anymore.
I fear that it might be thinking that the Last Card played is the one I'm playing AS I am playing it, and not the one before that, but if that were the case, HOW are you supposed to make it work like the Combo Cards of the Watcher? There would be no way for it to know.
MrBalloons 2 Oct @ 1:03pm 
I don't know what I'm doing wrong, but a Power I'm trying to make work doesn't want to Work at all; tell me if there's something wrong with the premise:
A Power that makes it so, and as I'm describing it's written by the mod in the Power Description (So I though itwould have to work, but it absolutely does not), whenever you Play and Attack Card when the LAST Card that was played was a Skill, it Heals the user.
The description is exaclty what i would like it to be, but it doesn't seem to work at all.
Please Help, I have no idea what's not working D:
LLKLBT 28 Sep @ 11:15pm 
能再有生之年看到中文吗
S.H.O 16 Sep @ 8:06am 
Can someone help me make a card which adds a tag when it's upgraded? Currently I can only modify the stats when upgrading a card.
justincapable 19 Jul @ 8:21am 
Hello! I am trying to make a card that gives block every time you apply a debuff to an enemy, using the example of Sadistic Nature as a template, but the example card (and thus my attempt) does not seem to work at all...
Outlaw 15 Jul @ 1:38pm 
Great mod and very helpful for testing effects. I'm having trouble making entangled permanent. Even if i make a card effect to apply 99 entangle to self, it only lasts one turn.
psyolopher 1 Jul @ 6:30pm 
First of all, Love this mod! But I have an issue, how do I make sure the cards show up in the store / rewards? Only a couple VERY rarely show up. (I've made about 20.)
Is there a setting, or something I need to fix?
MrGergleflurgen 27 Jun @ 10:54am 
@Pine Colaria i just uninstalled the game and re-installed it and that managed to fix it
coolmaster 21 Jun @ 1:15pm 
update: I'm an idiot. Mental Fortress-type conditions are in fact doable. When none of the Stances are checked, the description reads "Enter any Stance", but leaving a stance satisfies the condition. Not sure how I missed that. (Card text should probably read "change stances" for clarity, but at least it works.)

Still no way to trigger an effect specifically when you leave a Stance that I'm aware of, though. The "Not" checkbox doesn't seem to work. Thanks.