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I generated a test cluster with all 3 variants (starter tundra, warp tundra, regular tundra), all 3 had the tear opener.
do you have any mod that overrides the tundra moonlet or adds a modified variant of it without a tear opener?
Massive appreciation for your modding work
its actually a windows 11 settings issue that messes with the game, after that, even on massive asteroids i have absolutely no issues and it runs smooth as possible, obv goes down in the 40-50fps on very populated big worlds,. but thats expected, but at least theres no weird warping/hiccuping when moving
not worth the ui effort
Like forcing a specific gravitas building or cool steam geyser cave to spawn?
Also could size of biomes be edited?
the game is very wasteful there
the game is single threaded in a few critical locations, those other unused cores cannot there
the larger an asteroid the more pathfinding & rendering calculations the game has to do.
even strong systems will struggle at a certain size.
I once made a 960*1520 map for testing, that runs at 8fps in cycle 1 at normal speed
In non-onedrive cases its usually sufficient to skip the restart message with esc, wait in the main menu for like 30seconds and then restart manually
Not sure what was the issue, but today when I loaded the game and tried to enable this mod it works. (fixed by itself)
Remove onedrive from your documents folder and follow the klei troubleshooting guide to restore proper file writing permissions
if you want to exceed that, you can edit the worldgen files directly (not taking any responsebility for low game performance)
That issue is either caused by OneDrive blocking the game from writing mod files or ony mod managers broken update timeout leaving your mods in an empty state.
If you have that mod, consider removing it and replace it with mod updater, if you are on OneDrive, follow the klei troubleshooting guide [support.klei.com] to disable OneDrive for your documents folder and clean its broken permissions
Not a big deal, just a pain because I don't realize it happened until I get the alert after loading into a save (the mod changes alert once you load in). So I have to exit to menu, re-enable, re-start the game, re-load the save. Minor pain in the toofus.
however; inside the game folder you can find several "empty" starts (intended for dev purposes) that are usually deactivated.
you can enable them by going to the cluster files
(OxygenNotIncluded_Data\StreamingAssets\dlc\expansion1\worldgen\clusters for spaced out and
OxygenNotIncluded_Data\StreamingAssets\worldgen\clusters for base game) and delete the line "skip: EditorOnly" inside of those files.
once you have done that, they show up in the cluster selection
there is one called "TinyEmptyCluster", that should generate an empty world
Consult the klei troubleshooting guide
the default state of that will be changed next update