Oxygen Not Included

Oxygen Not Included

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Cluster Generation Manager [Vanilla/DLC]
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10.954 MB
15 Mar, 2023 @ 1:59pm
29 Aug @ 8:21am
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Cluster Generation Manager [Vanilla/DLC]

In 1 collection by Sgt_Imalas
Mods made by Sgt_Imalas
63 items
Description
Cluster Generation Manager [Vanilla/DLC]

Gain nearly full control over each tiny detail of your cluster generation - manipulate each item on the star map individually!
You can change the asteroid and poi types composition, the starmap size, individual asteroid sizes, world traits, meteors and spawn locations


Current latest Version: 5.7.0




How to start
When loading into the cluster selection, you will find a new "Gear"-Button next to the seed.
Preselect the cluster you want to have as base preset for your custom cluster, then click that button.
Now the configuration window will appear, allowing you to fully manipulate each starmap item individually.
You can Activate/Deactivate a planet by double clicking or setting the checkmark on the right panel.
Once everything is configured, hit the "Start modified Game" button to generate the cluster.
If you forgot some settings (stuff like difficulty, story traits) on the normal screen, you can safely back out from the custom cluster screen, change those settings and go back in. The customized settings only reset if you select a different cluster (since it then loads that as new preset).

Use the "Start modified Game"-button in the CGM menu to trigger custom generation, using the regular button does not apply your custom settings!

Features
  • Preset Generation from ALL clusters
  • All planets available as starter, teleporter and outer planet (exceptions, can be reenabled with "Challenge Mode" in the config: regolith and superconductive moonlet)
  • Support for all modded planets (e.g. Baator, Roller Snakes, Other Cluster,...)
  • Configurable star map radius
  • Starmap Editor
  • Randomly selected planets/pois in each category
  • Set spawning parameters for each planet and poi individually, these include:
    • should the planet/poi appear at all
    • spawn distance to star map center (min & max distance)
    • minimum distance to other planetoids
    • Asteroid Traits (support for modded traits like f.e. "Holes" from Empty Worlds, "Iron Core" from Solar System Worlds)
    • "Random Traits"-Trait
    • Asteroid Size
    • Asteroid Meteor Seasons
    • Asteroid Geysers (generics only)
    • Geyser Blacklisting
    • (only random planets & pois): Number of instances that should be spawned
  • Biome Preview for each asteroid
  • Save your favourite custom cluster to share them with friends or to replay them later


Some notes on customized Generation
Extreme configurations can let the worldgen fail more easily (e.g. selecting a large amount of asteroids, but don't adjust their position rules and/or the map size).
When a seed fails however, the config is kept, so you can retry with a different seed.
  • when using large amount of planets, don't forget to increase their allowed spawn area and the starmap size
  • when choosing to play with a small amounts of small planets, story traits have a higher chance to let the worldgen fail, consider disabling those in such cases.
  • Do not set multiple planets to (min. 0, max 0), this guarantees a failure since multiple planets cannot exist on the same tile (the center in this case).
  • when choosing to play with a single planet, deselect the teleporters in the normal cluster settings before going into the cluster configuration. (otherwise the teleporter buildings still spawn, but cannot connect, leading to a crash when you click them)
  • When custom planets are installed it can lead to there existing copies of planets if that mod implements their own variant of that planet, these can generate safely together
  • Changing selected asteroids will force to regenerate the starmap in spaced out. Only customize it once you have selected the asteroids you want or your changes will be lost


Compatible with MapsNotIncluded Seeds:[mapsnotincluded.org]
Using a MapsNotIncluded Seed as a Base will generate all planets that are normally in the cluster with the same world layouts. Planetary Traits are imported from the seed, but can be changed in the CGM menu, doing so might affect geyser types and positions (adding or removing Traits like "Magma Cannels" however WILL replace parts of the Asteroid since these traits add new sub-biomes)

Tested compatible custom planet mods:
Note that this list contains mods that I tested, by default most mods that add planets should work aswell, I just didn't test those yet.

Incompatible Mods:
  • CGSM ("Cluster Generation Settings Manager", breaks worldgen)
  • WGSM ("WGSM - World Generation Settings Manager", breaks world traits & worldgen)

Credits
Much Thanks to 3GuB for making the Random-Selection Art
Much Thanks to NOUS for providing the chinese localisation



Localisations
- English
- German
- Chinese by NOUS
- Russian by DarkEvil




Bug Reports & Local Download
You can find direct downloads for my mods here[github.com] (please notify me if I forgot to release new versions).

Please post bug reports and issues on GitHub[github.com] or on my Discord Server[discord.gg].
Always include the full player.log in a report: https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log

Make sure you do NOT have the mod "Debug Console" enabled as it breaks the game's logging and makes the log useless for fixing issues




Do you like the mods I made? If you want, you can support me on Buy me a coffe[www.buymeacoffee.com] or Kofi[ko-fi.com] :D.

Popular Discussions View All (1)
1
27 Mar, 2023 @ 10:33am
Thank you and I think latest version is broken for me :(
Hunter - Greg
667 Comments
lineman108 19 Sep @ 12:46pm 
okay so i dont know which mod caused the error, but i disabled all mods except yours and the temporal tear opener spawned correctly. thank you for letting me know it wasnt yours, this is the only mod i use that i cant live without!!
Sgt_Imalas  [author] 18 Sep @ 10:03am 
the template is marked as "guarantee" so it should always spawn.
I generated a test cluster with all 3 variants (starter tundra, warp tundra, regular tundra), all 3 had the tear opener.

do you have any mod that overrides the tundra moonlet or adds a modified variant of it without a tear opener?
Sgt_Imalas  [author] 18 Sep @ 9:40am 
The regular tundra moonlet is not modified.
lineman108 18 Sep @ 7:48am 
the temporal tear opener didnt spawn on the tundra planet. is this a known issue with the mod or did i do something wrong?
Sgt_Imalas  [author] 15 Sep @ 12:58pm 
@bluelance try force updating, 5hat was an issue in 5.6.4
星劫 15 Sep @ 11:02am 
It‘s interesting. I would like to have a try
gamermom 7 Sep @ 2:21pm 
Guess who just got 'One-Drived' - it me; the benefit of reading the comments. I was sure I'd disabled it, but then I got an endless restart cycle and checked my app list, now its gone and things work
Massive appreciation for your modding work
BlueLance 7 Sep @ 11:36am 
Not sure why, but suddenly when I want to start on a random asteroid using this mod the game crashes as soon as I select random starting asteroid. This and the prerequisite mod are the only mods I have installed
DeadSix 4 Aug @ 12:49am 
@Sgt_Imalas, I figured it out; https://forums.kleientertainment.com/klei-bug-tracker/oni/game-speed-hitchesstuttering-r43104/

its actually a windows 11 settings issue that messes with the game, after that, even on massive asteroids i have absolutely no issues and it runs smooth as possible, obv goes down in the 40-50fps on very populated big worlds,. but thats expected, but at least theres no weird warping/hiccuping when moving
Sgt_Imalas  [author] 3 Aug @ 11:33pm 
no.
not worth the ui effort