Arma 3
Freestyles Nuclear Bombs
152 Comments
Bacta Juice 14 Aug @ 7:37am 
Fair enough. Hopefully you get around to it because dropping nukes from helicopters would be hilarious.
Freestyle_Build  [author] 12 Aug @ 1:43am 
@Bacta Juice, that a limitation of the mod. At the moment only planes are supported. If I update the mod again, I will look into this, but I currenbtly hove no plan on doing so.
Bacta Juice 11 Aug @ 3:24pm 
The nuke only detonates when put on aircraft in the planes category. When dropped from helicopter pylons the script doesn't seem to trigger. It works with modded and vanilla jets so that doesn't seem to be the issue.
Freestyle_Build  [author] 8 Aug @ 5:29am 
@Pay_to_play:), this might depend on which f-18 you are using, from which mod is it? The mod works with the jets from Arma 3 and with modded ones that use similar pylon names, but not all jets will be compatible
Pay_to_play:) 8 Aug @ 2:21am 
i cant change ammo on f18 on b61
Big J 2 Aug @ 12:26pm 
thanks!
Freestyle_Build  [author] 2 Aug @ 2:23am 
@Big J, as mentioned below, you woudl have to modfiy the script. You can find the script here https://github.com/FreestyleBuild/freestylesNuclearBlast , and then go to the appropriate files (under blastFx/fn_mushroomCloud.sqf)
Big J 1 Aug @ 11:06pm 
how can i change the way the mushroom cloud looks
Freestyle_Build  [author] 1 Aug @ 1:51pm 
@Marki, sure thing! I would only aks to credit me, for example by linking to the scripts GitHub or Workshop page. And I am looking forward to seeing your mod!
Marki 1 Aug @ 9:31am 
Question, can I reuse your nuclear script in Stargate mod? For MALP carrying a nuke? I would be reusing the script, not the pbo
darksword 26 Jul @ 6:20pm 
Thanks dude!
Freestyle_Build  [author] 26 Jul @ 4:42am 
@darksword, you can use the script version and modify it if you want to: https://github.com/FreestyleBuild/freestylesNuclearBlast
darksword 25 Jul @ 11:52pm 
Any way of replacing the sound effects of the mod?
Alagan 24 Jun @ 9:14pm 
I want to add Luna missile (from Global Mobilization) this nuke script where should i start?
Freestyle_Build  [author] 12 Jun @ 8:45am 
The effect is scaleable and customizeable using the script functions. See https://github.com/FreestyleBuild/freestylesNuclearBlast/wiki/Installation-and-Usage for a small documentation on how to use it (when the mod is loaded you do not need to install the script).
LCDR Wolf 11 Jun @ 2:53pm 
Which also brings to mind would it be possible to make this something shoulder launched or in a 40mm Fashion?
LCDR Wolf 11 Jun @ 1:36pm 
Random question about the effect, is it scalable? I want to make something like a fat man shell for a rocket launcher, just not like, absolutely insanely huge
Subject9 29 Apr @ 1:19pm 
GPS guidance does not appear to do anything
:steamsad: Everything else works great and is fantastic!
Wolves Hero 3 Apr @ 6:01pm 
AGM-86B ALCM & B61-4 Nuclear Bomb on my MiG-29 didn't seen worked big nuke when launcher nuclear missile & drop nuclear bomb just small explosive not big nuke.
I'm on LAN host singleplayer Antistasi Ultimate maybe not worked can't big nuke from plane.
Freestyle_Build  [author] 22 Mar @ 4:18pm 
@SimmeLime, either use the moduels in the editor (simply place them, then double click for options), use the Zeus modules (with Zeus Enhanced loaded) or equip them on an airplane to use the bomb/missile. To equip them you either place them in the Editor and add them there or you use mods like Pylon Manager which lets you modify plane loadouts in-game.
SimmeLime 22 Mar @ 2:23pm 
How do i actually use the bombs? Like what planes can carry them and how do i equip them?
Freestyle_Build  [author] 11 Mar @ 6:14am 
@Zacho, thank you! Currently it is not planned to add them. But I might consider it in the future. Depending on how much time I can spare to develop the mod further!
Zacho 11 Mar @ 1:54am 
Any plans to add back the NX-01 B-83 and Diamoandback? Love the mod, ty.
knivesseveren 6 Mar @ 11:47pm 
не мог бы ты по проще зделать сами активации бомб? например добавить им таймер и просто закладывать их куда либо с таймером?
я ненавижу ковырятся в этих пилонах и возиться с самолётами. так и не разобрался как с самолётов бомбы запускать. боты их и воовсе не запускают.
зделай пожалуйста какую нибудь пусковую шахту в турелях и в редакторе в настройках взрыва добавь таймер.
knivesseveren 6 Mar @ 9:26pm 
neвероятно! автору удалось сделать мод на ядерки который даже FPS не садит.
взорвал все карты у себя в редакторе))
Freestyle_Build  [author] 25 Jan @ 1:56am 
By switching the weapon/fire mode, usually by pressing 'F'. It should be displyed in the aircraft HUD.
KrowMeritus IV 24 Jan @ 5:00pm 
How do I select the power of the missile?
Freestyle_Build  [author] 18 Jan @ 1:05pm 
@LeadOnTase, for use in scripts you can call the appropriate functions directly. See the wiki [github.com] for details (if you use the mod, you don't have to install the script, just call the functions directly).
LeadOnTaste 18 Jan @ 10:02am 
Do I need to use the ammo names to spawn projectiles via scripts? I would like to make a carbomb script in my scenario.
Reticuli 2 Jan @ 1:15pm 
Does this have flash-bang-like effects, flash whiteout and blindness if watching it?
Bizwiz 29 Dec, 2024 @ 9:54pm 
Thank you for your help.
Freestyle_Build  [author] 29 Dec, 2024 @ 1:56am 
It could be some incompatability then. Last time I tested it worked, but I was only using this mod. You could maybe check the mod settings. Maybe you disabled some of the nukes features there.
Bizwiz 28 Dec, 2024 @ 9:25pm 
Yes, a lot of them.
Freestyle_Build  [author] 28 Dec, 2024 @ 12:37pm 
@PATOSO123, do you have any other mods loaded?
PATOSO123 28 Dec, 2024 @ 8:49am 
Nuclear explosions do not appear when I fire any of the munitions from any of the compatible planes
Help!
Bizwiz 24 Nov, 2024 @ 6:42pm 
It's only destroying buildings for me. Is that intended?
Freestyle_Build  [author] 1 Nov, 2024 @ 6:48am 
@blackslastname, thank you! I am happy that you are enjoying the mod!
player.setAV Luck 10 31 Oct, 2024 @ 6:51am 
Love the mod! damage is realistic but the blast effect is kinda fake, it should form the mushroom cloud head first instead of column. Also, surface nuclear explosion do not produce radial smoke in most case.Looking forward to your next update no matter what it is.:steamhappy:
гордей утюг 21 Oct, 2024 @ 8:20am 
because steam is having a stroke and a bunch of old mods are resurfacing. and its not just this game's workshop that's affected
Rastek 21 Oct, 2024 @ 8:19am 
At first i was confused about why this is the #1 most popular mod this week

Now after going through the page i'm even more confused as to why
eniotas72 20 Oct, 2024 @ 6:50am 
super mod
Freestyle_Build  [author] 13 Sep, 2024 @ 12:47am 
@Pomwonderful, likely it would have to be added to mnost modded planes by hand. This is due to how I implemented the system, it is quite barebones.
Pomwonderful 11 Sep, 2024 @ 9:19pm 
Love the mod! How does the GPS targeting work for non-vanilla planes? I noticed it worked on some modded aircraft, like the JAS39 in the Swedish Forces Pack. Is that something that has to be added per aircraft?
Ozark Crusader 25 Aug, 2024 @ 11:55pm 
Can you use this with Ultimate Antistasi?
Sajuuk 18 Aug, 2024 @ 9:36am 
Problem with the GPS targeting system. ( GPS Guidance for the AGM-86B )

I select the AGM-86B (GPS)
Press the (Select GPS Target) Red Text
Press a grid thats far infront of me, and launch the weapon.

The weapon tells me the grid is locked, but the missile will pass the targeted grid and keep going forward, to where i was actually pointing my crosshair.

Plane i used was the Vanilla Wipeout64 (ARMA3) aircraft

**Noted that i can select the AGM-86B GPS twice** Just like you can with the other missile to change yeld.
JCataclisma 14 Aug, 2024 @ 1:36pm 
Saucyyyyy!!! :steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
Reticuli 2 Aug, 2024 @ 1:47pm 
I'm fine with your muted visuals compared to the other nuke mods, and I suspect the muted effects on infantry and aircraft could be improved just with some ACE settings, but you need a detonation flash washing out the screen momentarily. All nukes do that.
Freestyle_Build  [author] 24 Jun, 2024 @ 5:59am 
Try using the nuke module in the editor or use the script commands inside the trigger, see steam://openurl_external/https://gtm.steamproxy.vip/linkfilter/?u=https%3A%2F%2Fgithub.com%2FFreestyleBuild%2FfreestylesNuclearBlast%2Fwiki
combat1017 5 Jun, 2024 @ 1:27am 
How can I get the nuke to detonate on a trigger?