Arma 3
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Freestyles Nuclear Bombs
   
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Data Type: Mod
Mod Type: Mechanics, Plane, Weapon
File Size
Posted
Updated
230.216 KB
14 Mar, 2023 @ 1:48pm
22 Oct, 2023 @ 12:59pm
5 Change Notes ( view )

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Freestyles Nuclear Bombs

Description
Nuclear Weapons have arrived in Arma, again...

This mods add nuclear weapons based on the rework of my Realistic Nuke script (more information below). Currently the mod adds:

  • B61-4 Nuclear Bomb: An unguided nuclear bomb, with selectable yield of 0.3 / 1.5 / 10 / 50 kT of TNT equivalent.
  • B61-4 Nuclear Bomb (30 s): Same as the B61-4 but with 30 seconds delayed-action fuze.
  • AGM-86B ALCM: Air Launched Cruise Missle with laser guidance, possible yield of 5 or 150 kT.
  • AGM-86B ALCM (GPS): Same as AGM-86B ALCM but with GPS guidance (only for Arma 3 aircraft).
  • W48 Nuclear 155mm Shell: Available for the M4 Scorcher and 2S9 Sochor, with 72 tons of TNT equivalent.
  • Eden Editor Module: A configurable editor module, found under Freestyles Nuclear Blast.
  • Zeus Enhanced Module: If Zeus Enhanced is loaded, a configurable nuclear blast module is added under Freestyles Nuclear Blast.
  • Settings: configure the effects of nuclear weapons deployed to better suit your needs.
  • Functions: all functions for the nuclear blast are available for use in your own scripts and missions. Visit the Wiki[github.com] for more informaiton.

Known Bugs
I did not have time to test the mod properly in multiplayer, if you encounter any issues feel free to comment and let me know!

This mod should not be loaded at the same time as my older mod Freestyles Nukes.

Classnames
Ammo:
  • B61-4 Nuclear Bomb: FSNB_B61_4
  • B61-4 Nuclear Bomb (30s): FSNB_B61_4_Timed
  • AGM-86B ALCM: FSNB_AGM_86B
  • AGM-86B ALCM (GPS): FSNB_AGM_86B_Cruise
  • W48 Nuclear 155mm Shell: FSNB_155mm_W48_Nuclear

Magazines:
  • B61-4 Nuclear Bomb:FSNB_B61_4_M
  • B61-4 Nuclear Bomb (30s): FSNB_B61_4_Timed_M
  • AGM-86B ALCM: FSNB_AGM_86B_M
  • AGM-86B ALCM (GPS): FSNB_AGM_86B_Cruise_M
  • W48 Nuclear 155mm Shell: FSNB_155mm_W48_Nuclear_M

Weapons:
  • B61-4 Nuclear Bomb:FSNB_B61_4_W
  • B61-4 Nuclear Bomb (30s): FSNB_B61_4_Timed_W
  • AGM-86B ALCM: FSNB_AGM_86B_W
  • AGM-86B ALCM (GPS): FSNB_AGM_86B_Cruise_W

About the script

In December 2019 I created my Realistic Nuke script. At the time it was my first real Arma scripting project. It started out as an idea months before and over the course of several more months it became my most complex project yet.
After some time, however, I lost interest in further developing the old script, mainly due to many bugs and bad coding practices inside the script.
So in order to further develop my idea I decided to rewrite the script. I reworked almost every part of the original, this time with more order and more advanced methods.
What you can see in this mission is the result of this rework. It is by far not finished yet, and even some features of the old script are still missing. But with time this version will grow too and hopefully surpass my first attempt at some point.
You can download and read more about the script on its GitHub repository[github.com], which includes a Wiki[github.com] with instructions on how to use the script as well as some FAQ.

License

This work is licensed under the Arma Public License[www.bohemia.net]
152 Comments
Bacta Juice 14 Aug @ 7:37am 
Fair enough. Hopefully you get around to it because dropping nukes from helicopters would be hilarious.
Freestyle_Build  [author] 12 Aug @ 1:43am 
@Bacta Juice, that a limitation of the mod. At the moment only planes are supported. If I update the mod again, I will look into this, but I currenbtly hove no plan on doing so.
Bacta Juice 11 Aug @ 3:24pm 
The nuke only detonates when put on aircraft in the planes category. When dropped from helicopter pylons the script doesn't seem to trigger. It works with modded and vanilla jets so that doesn't seem to be the issue.
Freestyle_Build  [author] 8 Aug @ 5:29am 
@Pay_to_play:), this might depend on which f-18 you are using, from which mod is it? The mod works with the jets from Arma 3 and with modded ones that use similar pylon names, but not all jets will be compatible
Pay_to_play:) 8 Aug @ 2:21am 
i cant change ammo on f18 on b61
Big J 2 Aug @ 12:26pm 
thanks!
Freestyle_Build  [author] 2 Aug @ 2:23am 
@Big J, as mentioned below, you woudl have to modfiy the script. You can find the script here https://github.com/FreestyleBuild/freestylesNuclearBlast , and then go to the appropriate files (under blastFx/fn_mushroomCloud.sqf)
Big J 1 Aug @ 11:06pm 
how can i change the way the mushroom cloud looks
Freestyle_Build  [author] 1 Aug @ 1:51pm 
@Marki, sure thing! I would only aks to credit me, for example by linking to the scripts GitHub or Workshop page. And I am looking forward to seeing your mod!
Marki 1 Aug @ 9:31am 
Question, can I reuse your nuclear script in Stargate mod? For MALP carrying a nuke? I would be reusing the script, not the pbo