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Пропадают часть зданий, а часть остается?
Очень странное поведение.
У меня есть предположения из-за чего такое может происходить, но тогда бы пропадал весь шаблон, а не часть.
Короче, я убрал PlayerCreated для разблокировки, т.к. мне разработчики Exor написали, что теперь лучше PlayerCreated не использовать, т.к. это просто событие создания меха, и там ничего не заполнено. А оказалось, что это единственное событие, которое возникает при загрузке сохранения.
Я верну это событие и инструменты будут появляться при загрузке сохранения.
Потом начал тестировать и не увидел в сохраненной игре инструментов.
В игре 3 события, на которые добавлено разблокировка инструментов.
PlayerCreated, PlayerInitiated, PlayerControlEntityChanged.
А тестирование двух клиентов в MP кампании мой ноут не тянет.
Templates IDs that can be erased---可删除模板的ID
Are you sure you want to Clear Template?---你确定要删除这个模板吗?
Are you sure you want to Clear All Templates?---你确定要删除所有模板吗?
Current---正在使用的数据库
Select---单击使用该数据库
Templates IDs that can be exported---可上传模板的ID
Templates IDs that can be imported---可下载模板的ID
CHINESE_SP by STAR-KY-XH
Updating Chinese localization (Great thanks STAR-KY-XH).
Are you sure you want to Clear All Templates?---你确定要清除所有模板吗?
Are you sure you want to Import Template?---你确定要上传这个模板吗?
Are you sure you want to Import All Templates?---你确定要上传所有模板吗?
Equals except Building Levels---除了建筑等级外保持一致
Are you sure you want to Export Template?---你确定要下载这个模板吗?
Are you sure you want to Export All Templates?---你确定要下载所有模板吗?
CHINESE_SP by STAR-KY-XH
This tool allows you to erase Templates from Persistent Database.---这个工具允许玩家删除本地数据库内的模板.
Erase All Persistent Templates---删除本地数据库内所有模板
Erase Persistent Template 1---删除本地数据库模板-1
Templates IDs that can be erased---已删除模板的ID
Can be erased---可以被删除
Swap Templates in Persistent Database---工具-数据库模板交换
This tool allows you to swap Templates in Persistent Database.---这个工具允许玩家交换本地数据库内的模板.
Export Templates to Persistent Database---工具-数据库模板上传
This tool allows you to export Templates to Persistent Database.--这个工具允许玩家将模板上传到本地数据库.
Export All Templates---上传所有模板
Export Template 1---上传模板-1
Templates IDs that can be exported---已上传模板的ID
All Templates exported---所有模板已上传完成
Import Templates from Persistent Database---工具-数据库模板下载
This tool allows you to import Templates from Persistent Database.---这个工具允许玩家从本地数据库下载模板.
Import All Persistent Templates---下载所有模板
Import Persistent Template 1---下载模板-1
Templates IDs that can be imported---已下载模板的ID
All Templates imported---所有模板已下载完成
This tool allows you to swap Templates.---这个工具允许玩家交换已保存的模板.
Erase Templates---工具-模板删除
This tool allows you to erase Templates.---这个工具允许玩家删除已保存的模板.
Erase All Templates---删除所有已保存的模板
Erase Template 1---删除模板-1
Select Persistent Database-工具-本地数据库存储
This tool allows you to select Persistent Database.---这个工具允许玩家将模板保存到本地数据库.
Persistent Database 1---本地数据库-1
Current---现在的
Select---保存
Updating to Riftbreaker 2.0.
now just gotta wait on the 2.0 release i guess.
this mod should be in the main game!
I can't make a beta-only version of the mod.
Great Mod!
The mod does not disable achievements.
To rotate template use Mouse Wheel.
Updating images. Code optimization.
Fifth Tool - Erase Templates
The fifth tool allows the player to clear all patterns or one specific pattern.
The choice of which template to clear (or all templates) is performed by the mouse wheel.
------------------------------------------------------------------------------------------------------
Six Tool - Swap Templates
The sixth tool allows the player to select two templates and swap them.
Choosing template 1 and template 2 for swapping is done using the mouse wheel.
If the mouse cursor is above the player, the mouse wheel will change template 1.
If the mouse cursor is below the player, the mouse wheel will change template 2.
------------------------------------------------------------------------------------------------------
The mod adds 24 persistent databases for storing templates.
The default persistent database is database 1.
Using PlayerInitializedEvent and PlayerCreatedEvent events.
Using PlayerInitializedEvent event instead of PlayerCreatedEvent event.
Updating Chinese localization (Great thanks STAR-KY-XH @ discord).
The Picker Tool has a new function for clearing the template. To clear the template, the player needs to make five quick clicks on an empty point with no buildings selected. After five quick clicks, the player will be prompted to clear the template.
The Picker Tool has a new function to change first building (and center building) in the template.
To change the first building in the template, the player needs to hold down the left mouse button, reduce the area of the Picker Tool so that only one building falls into the area, and for some time point at the required building, which is already in the template.
After some time, the required building will become the first in the template and will change its highlight to blue.
Adding Chinese description from Steam comments.
Update mod to DLC3 and WE3.
Adding missing textures.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3186298709
Thank you very much!
I use the keyboard button R for your "repair all buildings on the whole map tool" mod so i never mouse-click on the actual UI icon for the repair tool.
So for me i would put the "Building Template Tools" as far left as the UI would allow, since they are the most important icons i mouse-click on in that part of the UI menu.
Thanks!
Vote my suggestion
https://riftbreaker.featureupvote.com/suggestions/362529/change-the-order-of-buildings-in-the-build-menu
Before repair tool?
Or right after Floor Eraser Tool?
Is there any chance you could make this mods UI Tool Picker & Builder icons always appear "first" (as far left as possible) in the construction UI?
I am using quite a few of your mods and they all have added so many UI icons into that the Tool Picker icon and the Tool Builder icon have been pushed to separate pages - so now i have to constantly scroll to page 1 to use Picker tool and page 2 to use Builder tool.
Thank you!