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Not sure if you gonna update mod anymore, of course=)
This game doesn't have many global modes, so your work is a real treasure.
"Array < 6, 6, itemsize=41>: overflow 7 of 6"
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=428424335
I tried to continue from previous saved games but it crashes again and again at the same time. I tried to replay doing no actions just only pressin "Enter". But it crashes in the same way.
Is any chance to fix my saved games?
The city was a Planestrider if that makes a difference.
See top for details on v2.2.1 fixes!
@Davor Sounds like you found and Elementalist castle but it's trying to build a Svart castle? That's very strange. After you patch let me know if the problem persists.
Can you tell me what race the city belonged to?
Cannot find building conditions for object 'bld_d-castle'
Not sure if this is from your mod or not.
Thanks Dude! Unfortunately I can only a take guess as to what your error is without knowing exactly what it says. Do you have the Naga Expansion installed?
Not sure if this is because of the update or not. Just letting you know. Love the mod. LOVE the mod.
I got a request for "No Auto-Built Farms" to apply to the AdpetMod races. Since this is a very popular mod I desided to incorporate it into my own. That said, I appied this to all races, not just AdeptMod ones, so you will no longer need the No Auto-Build Farms mod with AdeptMod.
Thanks again everyone for your continued support, please Thumbs Up and subscribe!
Thanks lordfrem for pointing out a few mistakes. I have changed them appropriately.
The movement speed for Wind Guards and Gale Lords was reversed, and I have upped the HP of GL. Bonus resistances will remain the same. @lordgrem I know you may not agree with that but I would urge you to compare stats again and reconsider.
Elementalist's castle now has bonus mana instead of food.
I noticed that Gale lords (of elementalist) have -25 elemental resistance. Since they don't have that malus as wind gard, I think it's an error. BTW 25HP for a T3 unit that cost 525g is not enough, I think (since they already have 25HP at previous state) but that it yours.
It's a fair argument, and given the elementists current build it would make more sense. I will add it in with next patch.
It works correctly now, thank you. ;)
Thanks much! And yes that is intentional. Not all races were given access to them even in vanilla. I debated giving them an oyster bar, but that was definitly a Monster thing, with Nords a closer second. I believe only Humans, Planes, and Demons can build the pearl farm.
Btw, is it normal that Wardens don't have access to any building for oyster shelfs?
Just released v2.1.0 with the new water based buildings from the Naga Expansion. All vanilla and AdpetMod races can now use them. See top of description for more details.
Thanks again to everyone for your support to make AdpetMod great! Make sure you hit that Thumbs Up button and subscribe!
I've found similar results. I had assumed those resources where not usable without the expansion because I had not turned the mob off in so long. I'll have to look into updating it to include the new expansion stuff next patch. I forsee many capatability issues in my future... *sigh*
@Epic The Incandescent
Do you have the naga expansion? I'm contemplating why it is the vanilla races in your game have updated resources and lordgrem and I do not.
Thanks a bunch guys for your help!
I tried with the races you created and the original ones, it's the same. I don't have any extension except for the thrilling trio.
I have the same issue with Monster ressources mod.
Oh? Tell me more. I don't have the expansion and have not designed this mod with it in mind. Are you running into compatability issues?
Just released patch 2.0.6 with fixes for Druids/Archdruids. Buff sharing and targeting was still acting up but has been solved. A few other minor fixes were made as well but not much to mention.
Thanks again to everyone for their support! Please 5 star and subscribe