Arma 3
Hcoll AI Pods and spawning
9 kommentarer
[THC] Cunamo  [ophavsmand] 17. dec. 2024 kl. 14:44 
@Plandough, yeah, a repeatable trigger should work
@Predator14 & Dead_Head_Larry if by custom you mean modded units then yes, it scans the class names and spawns those units. If you mean custom, as in custom load-out then no... but that is on my wishlist for the mod
Predator14 30. nov. 2024 kl. 20:24 
Ok, thanks you
Dead_Head_Larry 28. nov. 2024 kl. 14:14 
@Predator14 you sync whatever units you want to use to the spawn module for them to be spawned via trigger, so yes you can spawn custom units.
Predator14 16. nov. 2024 kl. 12:01 
Can we use custom units?
Plandough 13. nov. 2024 kl. 0:28 
Can this be repeatable as in create waves of units or have the units spawn again?
[THC] Cunamo  [ophavsmand] 4. maj 2023 kl. 15:57 
Sorry for the late answer, apparently steam doesn't notify me of comments.

Could you type out the error you get? i suspect the error is preventing the module for doing anything.
Empy 22. apr. 2023 kl. 11:46 
I tried giving the AIPod a shot, unfortunately I seem to get an error. Set up is:

Group synced to AiPod module - Area activated by player Trigger synced to AiPod module. The group is still active. Option start disabled is ticked.

Not had any problems with the spawning though :)
[THC] Cunamo  [ophavsmand] 22. apr. 2023 kl. 2:24 
Glad to hear it, let me know if you run into any issues.
Empy 21. apr. 2023 kl. 10:23 
I recently got rid of my dedicated server, so I've hosting for friends locally. This has really help with saving with performance! So many thanks!