RimWorld
Vanilla Factions Expanded - Empire
2.188 comentarios
The Crow hace 6 horas 
Hi, it appears that all empire quests are bugged they appear as ERR: https://gist.github.com/HugsLibRecordKeeper/5f179d0c5ed8b73995535745bf8e32c0
GabeKnight hace 14 horas 
@xentionX thanks, so no way to become Emperor/Empress via the mod itself?
DocHolliday 27 AGO a las 2:27 
This is a very minor and niche complaint but I wish the "Call Imperial Regiment" permit was called "Call Imperial Platoon" or even squad, a regiment consists of THOUSANDS of soldiers lol.
kazakmikola12 26 AGO a las 6:28 
Bureaucracy...
RHeckenkamp 25 AGO a las 8:46 
Bug: My colony betrayed the empire and became part of the deserters (via the vanilla expanded mod), but colonies keep sending me their tithe.
[IL] Monipo82 24 AGO a las 9:15 
I have an interesting problem, while the mod works totally fine there's an issue with the rank display. The Great Hierarchy works as intended, however it seems like every rank which is vanila isn't replaced by the intended modded rank. For example, the displayed is Novice instead of the intended Yeoman, with the vanila rank description, ranks which are added by the mod and do not replace vanila rank are displayed as intended, so far I have been unable to determine why this minor glitch happens, I would appreciate some insight into this, thanks.
Xeraphim 21 AGO a las 10:39 
I know that it'a not a bug, but it would be greatly appreciated if the Royal Gossip could be nerfed or turned off. I won't have more than one noble because their honor increases without end. I would prefer having to get honor only from the Empire so I can control what rank they have.
xentionX 21 AGO a las 9:27 
@GabeKnight only way to "become" Emperor/Empress is to add the title yourself with Character Edit or something like that IIRC
SaintD 20 AGO a las 3:27 
Yeah, I also got utterly sick of Deserters being added to other faction raids, even when I had already completely removed the Deserter faction. It's been happening constantly, I had a raid from a pirate faction which was entirely Deserters.

I have to unsubscribe this whole thing just to really get rid of them.
Dizzy Ioeuy 20 AGO a las 1:27 
It's always a kick when the Emperor (Ogribious Genarch, frex) contacts me for something quest related.

I go to check the court listing and the *Empress* is NOT named the same! And isn't even male!
GabeKnight 17 AGO a las 18:59 
Hey!:) RP Question: can you become the actual Emperor using this mod by climbing to the top of the noble/empire hierarchy? Thanks.
Nyavertell :3 16 AGO a las 12:19 
@Bilbo Ballbag Your titled pawns enjoy the dance and your peasants play the instruments. I dunno what dictates who shows up as musicians because I got pawns that had a fraction of the skills of others in my colony.
Bilbo Ballbag 15 AGO a las 12:38 
Why can't I change which colonists take part in a grand ball? The game only lets me send my two titled pawns, an android, and a toddler.
Veteran 12 AGO a las 0:32 
Is there a way to disable deserter pawns from spawning in other factions? Even if it's a change to the .xml files? I like having the deserters, but when it's a dedicated deserter raid. Sometimes the game will throw in deserters among the tribals or pirates and it can be too much, especially early-game.
unluckyalways 11 AGO a las 18:13 
Deserter armor is op. Like, it can be obtained from injured deserters, which is not difficult, and the cataphract can most often only be crafted in a lategame. Why does it have almost equal stats as the cataphract armor, but does not reduce movement speed?
sturm-sc2 10 AGO a las 1:33 
Odyssey did add buildable shuttle, Could you please give us the option to build shuttle that looks like your armoured shuttle please ? <3 (In this mod or in another one)
Cleric_McManus 9 AGO a las 13:28 
@Axiom how many other mods are you using with this one?
Cleric_McManus 9 AGO a las 13:28 
@Firo you need to have a vacuum resistance of at least 50% to reduce the severity of vacuum exposure.
ADudeSomewhere 9 AGO a las 12:33 
So if I were to give a pawn an honor, let's just say "The Gardener" and then rank them up too high (Baron is the lowest rank that plant work is disabled, so let's just say to there), would that honor just end up entirely useless on that pawn?
Axiom 9 AGO a las 7:34 
Final quest is 100% bugged, and if anything ever happens to the shuttles, the game will crash no matter what. I like this mod a lot but those are two game breaking bugs that will end a run. Youc an get stuck with a shuttle in your map (from any number of quests) and if it's broken, game over. And you can't get rid of it.
Firo✨ 9 AGO a las 3:35 
Found a weird behavior of an piece of armor Janissary cuirass (masterwork quality): despite the fact, that the item has +30% vacuum resistance buff pawns still do get vacuum burns rapidly with vacsuit helmet being on
leo6511 7 AGO a las 6:39 
hey, i know its a very specific thing, but would it be posible if we got a variant for braziers that dont require fire? i mention it for when you are going throu this but with a sanguifage or any other colonist that is frightened of fire
duke dunac 6 AGO a las 15:42 
Does anybody know if two nobles in the same colony can share a ballroom/gallery?
Nah(?) 5 AGO a las 17:11 
For some reason, my galleries never recognize their impressiveness. It's not satisfying my Magister's needs, despite being well above the threshold. I also had problems when I got a royal gallery quest with it not being acceptable, due to not having enough impressiveness despite it being at something like 200 out of 130.
No Mic Tweetus 5 AGO a las 11:36 
Will we ever get the imperial shuttles into the vehicle pack?
Ribera 5 AGO a las 5:40 
@Wintermute, yeah quantity over quality
Wintermute 5 AGO a las 5:38 
@Ribera oh noes an all-volunteer mod team didn't bother to fix a very minor edge-case bug that doesn't cause any major harm on one of their many, many high quality mods
Ribera 2 AGO a las 0:38 
Two years ago, I reported an bug according to yours recommendations via form submitting: When a small animal gets food poisoning, it falls into a cycle of vomiting and drinking aperitifs until the last unit. The bug still exists, you are produced 1,000 mods, and no one cares about quality anymore.
fr0 31 JUL a las 19:42 
I love this mod but hate the Royal Gossip feature. Is it possible to disable that?
Piniut LEGIT 30 JUL a las 8:13 
@Hadley Eltex is from Vanilla Psycasts Expanded, not from VFE - Empire.
Tydram 29 JUL a las 9:51 
I noticed that this mod says that it includes the Royal Shuttle skin, but I never activated it and I still have that skin on my games, is it a bug or is that skin also in Textures Expanded or another VE mod?

Not that I mind, I'm just curious.
Nekomancer H 29 JUL a las 2:02 
Is it normal that the Royal Ascent quest is triggered at Archon title? wasn't it supposed to need stellarch title?
ComboFodder 28 JUL a las 20:33 
Is the Janissary Cuirass really intended to offer 30% vacuum resistance, given that it doesn't actually cover the whole body?
Hadley 28 JUL a las 12:18 
Did Eltex get removed or am I blind?
TheGoodyShop 28 JUL a las 8:35 
So i'm getting a weird bug. Everytime my gravship lands at a new locations the ammo from the turrets added by this mod disappears from both the turret and the attached ammo box. I am playing with Combat Extended as well.
Stokes52 27 JUL a las 12:01 
Holy shit, I fixed it by putting a party spot in the throne room. Apparently having a party spot elsewhere caused the bestower to try the ceremony in the party room instead of the throne room. Hope this helps anyone else who has this issue.
Stokes52 27 JUL a las 11:54 
Does anyone else have issues where you can't get a higher title because your throne room "doesn't meet the requirements?"

I have a Baron with a perfect throne room. I have an acoylte who is trying to be promoted and even though the throne room meets the requirements (and is even higher!) the option is still greyed out with a warning that the throne room does not meet requirements!

Worse, it doesn't tell me WHY it doesn't meet the requirement. I even tried building a new throne room in dev mode and it still didn't work.

The same throne room worked to promote another pawn all the way up to Baron. Why is it suddenly not working for this knight?
sewnutty 26 JUL a las 21:10 
Query: Would a sterilizing stomach be immune to these poisons?
::Maethendias:: 26 JUL a las 11:40 
the "royal visit" quests dont propperly count pawns during royal visits, they always send one more than the quests states, specifically extra nobles
마시무시 26 JUL a las 5:54 
It would be great if the Royal Gossip feature could be toggled on or off in the options menu, or if its cooldown could be adjusted.
Currently, if you have two nobles in the same colony, you can endlessly farm honor and climb ranks.
For example, if you make two pawns the lowest-ranking nobles and they are married, it's almost guaranteed that they'll reach the rank of Count in time.
Muad'dib 25 JUL a las 14:34 
@Noldor Ranger. you're upset the assassins do what they are supposed and that the turrets do what they are supposed to but it's all because of where the caravan is? Get a mod thet tells carvans to stand in a different spot.
Wolfette 25 JUL a las 14:18 
@诺多游侠 Noldor Ranger Turret have dumb AI brains. Auto Mortars have dumb AI brains hardwired to a long range high explosive bomb dispenser. This is very much a 'your poor choices' problem not the mod's own.
Hadley 23 JUL a las 4:56 
My Terrorists turn Aggressive when their Caravan leaves, so its really easy to spot Bombs/Assassination attempts. Is that a bug? It wasn't like that in earlier versions.
redwolf5502 22 JUL a las 20:10 
Would it be possible for items like the absolver/deserter helmets into apparel/Armour/headgear instead of apparel/headgear? I always have to manually pick them out when remove Armour from an outfit/storage selection
诺多游侠 Noldor Ranger 21 JUL a las 19:22 
This mod will insert assassins into the caravan. When the caravan is present, they are no different from ordinary people. As soon as the caravan leaves, they suddenly become hostile, launching surprise attacks on people with noble titles without any alarm. That's okay, but if the caravan is in your automatic artillery position and the assassin suddenly becomes hostile, the turret's bullets will hit other people, and the allied factions will become hostile directly,This aspect is not good
Theuberwar 20 JUL a las 19:04 
Ok the remove all honors button in the empire tab did what i wanted, i just had to have the honor on the active tab in order to remove it.
KittenBear 20 JUL a las 9:46 
Deserter helmet in description has its faceplate removed and it has 67% vacuum resistance. Only 1% less than cataphract helmet.
For a helmet with a face fully exposed, it should have way less vacuum resistance.
Fhyume 19 JUL a las 20:12 
An option on the XML menu to remove the honors from the pawn name please! D:
Love the mod♥
Hexacon 18 JUL a las 15:54 
Hey, did anyone test to see how this mod interacts with Gravships ? Like can I have a flying castle ? Or does it just not work ?
Theuberwar 17 JUL a las 8:16 
Is there a way to remove an earned honor? I got "wielder of weapon" but I'd like to swap to a different weapon and still be able to get that title again with the new weapon