RimWorld

RimWorld

SRTS Expanded (continued)
422 Comments
R3tr0_g5m3r 17 hours ago 
planes not dropping bombs under CE1.6
with error messge:
Failed to drop bombs: Specified cast is not valid.
StackTrace:
[Ref 7F5076DC]
at CombatExtended.CE_Utility.LaunchProjectileCE (Verse.ThingDef projectileDef, UnityEngine.Vector2 origin, Verse.LocalTargetInfo target, Verse.Thing shooter, System.Single shotAngle, System.Single shotRotation, System.Single shotHeight, System.Single shotSpeed) [0x00010] in <fb4c7875773b4d4e8d309407c7a64d23>:0
at SRTS.CEHelper.CEDropBomb (Verse.IntVec3 bombPos, Verse.Thing bomb, Verse.Thing shooter, System.Single radius) [0x00098] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.DropSingleBomb (Verse.Thing bombStack, Verse.IntVec3 bombPos) [0x0003d] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.DropBombs (Verse.IntVec3 bombCell) [0x00018] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.Tick () [0x00030] in <bc638d05116f4e18b2b269166b20bc8d>:0
8oh2dot11 3 Oct @ 5:36pm 
Would you consider adding a toggle for the fuel drain while parked? I understand the intent is to re-balance, but this mod has not been balanced for years - it would be reasonable to let people decide how unbalanced they want their single-player game to be.
子非鱼 3 Oct @ 10:31am 
Thank you very much for the update! Would it be possible to add an option to turn off the landing spot selection?
Шашлычник ;р  [author] 2 Oct @ 11:08pm 
Check allowed bombs in mod settings
[NN]Crow 2 Oct @ 10:34am 
is the bomb mechanic bug with combat extended? i i can't use it at all.
Шашлычник ;р  [author] 29 Sep @ 7:13am 
@贤良淑德列太太, it is normal - click launch button, click destination and there will be bomb run option
@LZIM I'm not sure if I got you correct. I can't reproduce your problem. This mod changes nothing about how caravans work, so I'm not sure if it's caused by this mod.
贤良淑德列太太 29 Sep @ 1:07am 
After the update, I found that the spaceship seemed to have lost the bomb button. Is this normal? Or are my mods conflicting with each other?
LZIM 28 Sep @ 10:53am 
New Question

Since my Trader Guilds from VFE Medieval 2 is still broken and to test it I use SRTS (instead of Dev mod) to fast travel to a Trader Guild, i noticed something peculiar

Added just the DLCs, hugslib, glittertech, sparkling worlds, medpod, The corporation, srts, VEF, Mediaval 2 to a scenario which provides a MK III Phoenix so the pawn can fast travel to a trader guild.

Upon reaching it to test is the trader guild is still broken the pawn cant trade because shes resting.. and continued to rest and burn off chemfuel until all of it was gone.

Re: no conscious pawn available to trade

Ive never had a pawn sleep without waking up at arrival at a settlement like this before.
Шашлычник ;р  [author] 26 Sep @ 10:44am 
@LZIM, to fit vanilla balance.
If you want you can remove cooldown via mod settings
LZIM 25 Sep @ 7:32pm 
ive been away for a month and a half due to an mlie maintained mod bug breaking my game.

Noticing from the description of this mod that SRTS is now intentionally replicating the cooldown without a mod option to disable that thing which ruined this game when odyssey dropped.

Also Spaceship class ships have a maximum range that has nothing to do with available chemfuel. which makes shopping and raiding trips take real world hours. which the description retains that concept for SRTS, that you can fly across the planet once you can unlock construction of SRTS vehicles.. but you cant anymore..

why this ?
Xemul 25 Sep @ 1:09pm 
Всем привет. есть этот мод для версии HSK 1.4?
Murder Is Pink 21 Sep @ 4:11pm 
So I got it working. I had to install - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1782210304&searchtext=camp In the past I had it installed but it was the English one, which there isn't one available. Despite being foreign I haven't noticed any language change problems. This might work for others, hard to say.
Paula_Tejano 21 Sep @ 4:09pm 
Here's The screenshots:

https://imgur.com/a/C9FWeJq
Paula_Tejano 21 Sep @ 3:50pm 
Not even the normal mortar shells are appearing. I tried to uninstall all mods, leaving only CE and srts expanded but even so the shells don't appears. The bomb list don't show the shells, it is showing things like chemfuel and prometheum. The strange thing is that even with just the two mods the problem persists.
Шашлычник ;р  [author] 21 Sep @ 12:27pm 
@Murder Is Pink, can't reproduce your problem
@Paula_Tejano check mod settings and change allowed bombs
Paula_Tejano 21 Sep @ 10:13am 
All shells are not appearing in the bomb selector. The howitzer and the normal ones, i can't select the shells that i want. Someone knows why this happen ? i'm using with CE
Murder Is Pink 20 Sep @ 11:39pm 
1.6, this is suddenly not working. When pawns do launch from a ship, they can't enter the place they got to. They also can't relaunch from that location. In addition I couldn't even load pawns until I rebooted my game after refogging the map.
Шашлычник ;р  [author] 17 Sep @ 1:52pm 
@咕咕鸡 Can't see any problem with Real Ruins. Try to re-sub SRTS, because I fixed the Real Ruins issue few updates ago. Or explain your problem.
@moonstar67ppm SRTS uses vanilla launch-logic. Can you check if drop pods are able to land there?
moonstar67ppm 17 Sep @ 1:32pm 
@咕咕鸡
Just my 5 cents, I gave up real ruins, it messed up with map generations. Generating map loads forever.
moonstar67ppm 17 Sep @ 1:30pm 
I am using this with SOS2 and Odyssey. Most of time my SRTS Pelican can not be used for trooper assault on enemy ship during ship battle, said out of distance while map clearly shows the enemy ship is withing radius border. Only SRTS able to land "anywhere" so far in my playthrough is Genesis tho.
咕咕鸡 17 Sep @ 3:22am 
conflicted with real ruins
Шашлычник ;р  [author] 16 Sep @ 3:15pm 
Any errors in log?
Necak 16 Sep @ 2:45pm 
Bombing runs are slightly glitchy and can cause your pawns and shuttle to completely disappear. Most reliable way to replicate this bug is to abort a bombing run, but I've had other options do the same.
Шашлычник ;р  [author] 16 Sep @ 2:33pm 
I'll think about to let shuttles land on trees
MT Foxtrot 16 Sep @ 2:26pm 
Found what the issue was, I was being an idiot. These things can't land on trees at all it seems, so they're pretty bad for boreal forest assaults.
MT Foxtrot 16 Sep @ 2:15pm 
I've tried by placing it straight on some ground with no trees/plants/whatever and it still failed.
Шашлычник ;р  [author] 16 Sep @ 2:06pm 
Enemies should not affect placing. How about ground or trees?
MT Foxtrot 16 Sep @ 1:54pm 
Yeah, I did. It's just making the Disallowed sound and the whole ship's red. No devmode error, no nothing. Sometimes it allows it, but I can't tell why? I think it might be something about attacking places with enemies on the map.
Шашлычник ;р  [author] 16 Sep @ 12:59pm 
Did you select place to land?
MT Foxtrot 16 Sep @ 11:11am 
I have a pretty weird issue where trying to land somewhere on the map, for a mission and such, doesn't actually allow me to place the ship down. It just says cannot land here no matter where I am, and I gotta press abort then go back into the mission through the world map.
Шашлычник ;р  [author] 16 Sep @ 9:30am 
Just press Q or E when selecting landing spot
TheSquirrelofHuscurl 16 Sep @ 9:18am 
how do you rotate? i can't find the keybind anywhere at all when landing, or is it hidden in the mod settings somewhere?
Шашлычник ;р  [author] 16 Sep @ 9:09am 
Iirc, you weren't able to rotate ships on landing before this update. Now you can rotate your ships
Also you can download legacy version from GitHub, if you want so
TheSquirrelofHuscurl 16 Sep @ 8:31am 
i wish this mod hadn't been updated to use the odyssey framework. used to be able to rotate shuttles when landing, but i guess such a simple feature is beyond the mod nowadays :(
Шашлычник ;р  [author] 14 Sep @ 2:17pm 
I guess so, but I never tried to do it
John DeWolf 14 Sep @ 1:31pm 
May I ask what they are talking about? Was it possible to bomb with mechanoid pilots?
Шашлычник ;р  [author] 14 Sep @ 11:24am 
I'll think about it
贤良淑德列太太 14 Sep @ 5:21am 
May I ask if it is possible to add a switch to remove the requirement for driving ability? Nowadays, driving ability has become a must-have, which means that it is no longer possible to bomb without human intervention. Such updates would greatly alter previous habits.
John DeWolf 13 Sep @ 12:14pm 
Ok. I got it working by copying the bomberrun entries from this mod and editing them with the appropriate def ids.
John DeWolf 13 Sep @ 11:44am 
I believe I do. I have <skyfaller><reversed>true</reversed>(other stuff)</skyfaller>
Шашлычник ;р  [author] 13 Sep @ 11:27am 
@Jonh DeWolf, make sure your BomberSkyfaller.skyfaller.reversed property is true (or inherit BomberShuttleSkyfallerBase)
@steel.chicken not sure if it is caused by this mod. You can try to send logs, but I'm not sure if I can help you
John DeWolf 13 Sep @ 11:02am 
Hello, I am trying to make the rotocraft addon compatible with 1.6. I got the transport part working but am struggling to get the attack craft to actually bomb things. I can choose a trajectory but once I try to initiate it, nothing happens.
steel.chicken 12 Sep @ 4:27pm 
Thanks for working on this - love it. Still having issues with certain map generation though, like the tribal village that has an artifact.
Шашлычник ;р  [author] 12 Sep @ 1:59pm 
You're welcome
Don't forget to turn it off, because it increases load time
Rhimens 12 Sep @ 11:27am 
You were right! Resubbing got a new update, which made the mod option available. That, in turn, fixed the issue!
Шашлычник ;р  [author] 12 Sep @ 3:00am 
Try to re-sub, seems likea you have no update.
Rhimens 12 Sep @ 1:27am 
@Шашлычник ;р strange. That option doesn't exist in my mod options. https://i.imgur.com/JVN2VWc.png
Шашлычник ;р  [author] 11 Sep @ 10:29pm 
@Rhimens, no. There must be "Force legacy-ships converter" right next to this setting.
@GingerLio do you have load actions if you select your ship? Is your ship from addon?
GingerLio 11 Sep @ 1:13pm 
Hey @Шашлычник starting wanna thank you for the mod i love it.. for me the last 2 days when i try to get my pawn on board says 'Get in Vehicle (Disabled). Dunno why suddenly was playing with the ships for 4 days. I does that also for planes from mod for the bombs and everything :(
Rhimens 11 Sep @ 12:55pm 
@Шашлычник In the mod settings it's called "Legacy Addons Autopatcher"? I enabled it and restarted. The ship is still stuck trying and failing to land.