RimWorld

RimWorld

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SRTS Expanded (continued)
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.229 MB
25 Feb, 2023 @ 7:12am
11 Sep @ 9:31am
14 Change Notes ( view )

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SRTS Expanded (continued)

Description
New update! Odyssey and SRTS
Features:
  • SRTS was globaly reworked
  • Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself!
  • Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run
  • Choose location to land
Description

These are flying caravans, meant to load people and cargo and bring it somewhere else -- potentially a very long distance, and back again. These act like drop pods, but are not one use -- when you bring it back home you choose where to land and disembark.

Great for hauling cargo, trading with factions, assaulting points of interest on your world map, and so much more. Acts as both a caravan and a drop pod.

A few additional role-specific short range transport shuttles (or SRTS) so you really can fly across the whole world and back again. All ships require their own research project, and they're not cheap. All passengers heal, rest, and eat while on board all transport shuttles, but some shuttles are easier than others to rest in.



Original mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2878587061
Github:
https://github.com/MaxDorob/SRTS-with-CE-compatibility
Popular Discussions View All (6)
1
15 Sep @ 4:14am
Launch Error
silverskene
4
30 Apr, 2024 @ 3:37pm
"Exception ticking ActiveDropPod" Error Persists
Caesar 🐌🐛
5
7 Mar, 2023 @ 10:54am
Rimefeller napalm shells issue
dogfood taste tester
422 Comments
R3tr0_g5m3r 12 hours ago 
planes not dropping bombs under CE1.6
with error messge:
Failed to drop bombs: Specified cast is not valid.
StackTrace:
[Ref 7F5076DC]
at CombatExtended.CE_Utility.LaunchProjectileCE (Verse.ThingDef projectileDef, UnityEngine.Vector2 origin, Verse.LocalTargetInfo target, Verse.Thing shooter, System.Single shotAngle, System.Single shotRotation, System.Single shotHeight, System.Single shotSpeed) [0x00010] in <fb4c7875773b4d4e8d309407c7a64d23>:0
at SRTS.CEHelper.CEDropBomb (Verse.IntVec3 bombPos, Verse.Thing bomb, Verse.Thing shooter, System.Single radius) [0x00098] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.DropSingleBomb (Verse.Thing bombStack, Verse.IntVec3 bombPos) [0x0003d] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.DropBombs (Verse.IntVec3 bombCell) [0x00018] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.Tick () [0x00030] in <bc638d05116f4e18b2b269166b20bc8d>:0
8oh2dot11 3 Oct @ 5:36pm 
Would you consider adding a toggle for the fuel drain while parked? I understand the intent is to re-balance, but this mod has not been balanced for years - it would be reasonable to let people decide how unbalanced they want their single-player game to be.
子非鱼 3 Oct @ 10:31am 
Thank you very much for the update! Would it be possible to add an option to turn off the landing spot selection?
Шашлычник ;р  [author] 2 Oct @ 11:08pm 
Check allowed bombs in mod settings
[NN]Crow 2 Oct @ 10:34am 
is the bomb mechanic bug with combat extended? i i can't use it at all.
Шашлычник ;р  [author] 29 Sep @ 7:13am 
@贤良淑德列太太, it is normal - click launch button, click destination and there will be bomb run option
@LZIM I'm not sure if I got you correct. I can't reproduce your problem. This mod changes nothing about how caravans work, so I'm not sure if it's caused by this mod.
贤良淑德列太太 29 Sep @ 1:07am 
After the update, I found that the spaceship seemed to have lost the bomb button. Is this normal? Or are my mods conflicting with each other?
LZIM 28 Sep @ 10:53am 
New Question

Since my Trader Guilds from VFE Medieval 2 is still broken and to test it I use SRTS (instead of Dev mod) to fast travel to a Trader Guild, i noticed something peculiar

Added just the DLCs, hugslib, glittertech, sparkling worlds, medpod, The corporation, srts, VEF, Mediaval 2 to a scenario which provides a MK III Phoenix so the pawn can fast travel to a trader guild.

Upon reaching it to test is the trader guild is still broken the pawn cant trade because shes resting.. and continued to rest and burn off chemfuel until all of it was gone.

Re: no conscious pawn available to trade

Ive never had a pawn sleep without waking up at arrival at a settlement like this before.
Шашлычник ;р  [author] 26 Sep @ 10:44am 
@LZIM, to fit vanilla balance.
If you want you can remove cooldown via mod settings
LZIM 25 Sep @ 7:32pm 
ive been away for a month and a half due to an mlie maintained mod bug breaking my game.

Noticing from the description of this mod that SRTS is now intentionally replicating the cooldown without a mod option to disable that thing which ruined this game when odyssey dropped.

Also Spaceship class ships have a maximum range that has nothing to do with available chemfuel. which makes shopping and raiding trips take real world hours. which the description retains that concept for SRTS, that you can fly across the planet once you can unlock construction of SRTS vehicles.. but you cant anymore..

why this ?