Crusader Kings III

Crusader Kings III

Better Britain & Anglicanism
76 Comments
Wulfric  [author] 17 Jun @ 6:00am 
I'm wondering if should I add more Insular provinces and characters? Wales, Scotland and Cornwall were still under the Celtic Rite or heavily influenced by the Celtic Rite in 867 and even 1066. Just after Norman influences from England they became more Roman.
Wulfric  [author] 27 Apr @ 3:48am 
Mod will be updated (problems with Danelaw etc will be solved) after the new Mongolian DLC!
Wulfric  [author] 21 Feb @ 8:32am 
I will fix on Sunday
Негр в панамке 20 Feb @ 1:03pm 
A new event (Unite.0055.t) happens every few months, even outside of England.
florenciacosimo 16 Feb @ 9:16pm 
One idea could be that if the kingdoms cause conflict, the duchies could be used but change their name to say kingdom, as it happens in Spain with the taifas, which are ducats and historically were like kingdoms
Sir Ugu of Uugg 16 Feb @ 3:20pm 
gotcha ah well
Wulfric  [author] 15 Feb @ 11:49pm 
I changed the requirements for Danelaw in decision file from England to Britannia but it doesn't work it seems. No effect in game. If I will make heptarchy titular they will know lose those titles. They will have Kingdom of England and Wessex at the same time
Sir Ugu of Uugg 15 Feb @ 11:24am 
@wulfric just make the heptarchy titular titles rather than de jur titles, thus allowing the lands to be part of de jur england, or change the requirements of danelaw to be brittania or something
Wulfric  [author] 15 Feb @ 3:59am 
I tried to fix Negotiate Danelaw but it doesn't work I don't know why. I think I will have to back to heptarchy as duchies for some time
Akatosharine 11 Feb @ 11:43am 
Can you make the Kingdoms of Kent and Essex de jure too?
Sir Ugu of Uugg 3 Feb @ 4:09pm 
also you need to fix "negotiate danelaw" decision to be able to work, as currently you cannot form the danelaw or daneland as to negotiate the danelaw you need to be part of De Jur England kingdom, wich cant exist unless you england gets formed
Sir Ugu of Uugg 28 Jan @ 6:33pm 
for some reason mecia and wessex are exact same color, and strath clyde, east anglia, and northumbria are nearly indistigusihable, perhaps making the colors between each kingdom a little more drastic would help
florenciacosimo 20 Dec, 2024 @ 3:38pm 
I love this mod the Anglo-Saxon heptarchy is one of my favorite times, besides I love Viking series hehe

That they are de jure is incredible, since historically to form England it was necessary to unite the states of the heptarchy
Wulfric  [author] 20 Dec, 2024 @ 8:29am 
@fredericogames - My modding is not so advanced to make it optional unfortunately. But it's still possible to form the Danelaw. There is a decision to Unite Anglo-Saxon Kingdoms and there will tde jure England appear. But I will think about making anglo-saxon kingdoms titular only instead of de jure
fredericogames 20 Dec, 2024 @ 6:59am 
hello

is there a way to make so the 867 independent kingdoms to be optional?
with the new kingdoms it makes so you are unable to form the danelaw since for you to do the decision you need to "have your capital in de jure kingdom of england"

so you could you make so you are able to disable the independent kingdoms if you want pls
Wulfric  [author] 14 Dec, 2024 @ 11:10am 
Anglican (Episcopalian in game) Church added - For now, there is no special decision to bring it to life, as it is a more complicated matter. At the moment, it can be converted to just like any other denomination, or it may also appear as a heresy.
Wulfric  [author] 28 Nov, 2024 @ 1:37am 
Anglican church not yet added because it is a more complicated to mod.
Wulfric  [author] 28 Nov, 2024 @ 1:36am 
@florenciacosimo - is compatible with all language versions in the sense that you can run and play it. But it only has English localization, so some text elements may not be displayed correctly in other versions.
florenciacosimo 27 Nov, 2024 @ 10:58pm 
A question, is this mod only compatible with English language ???
florenciacosimo 27 Nov, 2024 @ 10:58pm 
The kingdoms thing sounds very interesting, the Anglo-Saxon heptarchy more credible in the game, and the Anglican church very interesting
Wulfric  [author] 26 Nov, 2024 @ 5:55am 
Probably tomorrow will be update adding Mercia, Wessex, East Anglia and Northumbria as separate kingdoms in 867 and perhaps the possibility of a break with Rome and the creation of an Anglican Church at all start dates
Wulfric  [author] 13 Nov, 2024 @ 11:51pm 
@Funny Purple Suit Man - The problem is that in 1066 there is a big chance that sons of William will create another random culture by hybrydizing Anglo-Saxon and Norman in standard way If the English culture is not available for so long time thats why I choose 1100. But it was changed a bit in last DLC so I will think about it. 1178 wasn't modded yet
Funny Purple Suit Man 12 Nov, 2024 @ 9:28am 
I feel like English shouldn't be available until 1200, and England should be culturally Anglo-Saxon with a Norman elite in 1178
Spacewolf 9 Nov, 2024 @ 7:48am 
For the record, ran a playset excluding every mod that, as far as I could tell, touched history (I used "had a history folder" as a proxy). Still CTD. *confused face* I'll resume poking this in private and stop posting about it here after this.
Spacewolf 7 Nov, 2024 @ 7:11am 
@Wulfric - good idea, now if only it were easier to figure out which mods *do* that....
Cpc-Canadian_bac 6 Nov, 2024 @ 7:56am 
London should be under the control of Mercia. London and the river Thames was used as the boundary of the Danelaw; Wessex did not own London Until the reconquest of the Danelaw in 886.
Wulfric  [author] 5 Nov, 2024 @ 1:27am 
@Spacewolf - Check mods that change the history files, especially 867
Spacewolf 4 Nov, 2024 @ 5:09am 
Yeah, I forgot to post - i'm not sure which mod it is, but removing this mod alone from the mod order didn't cure the problem. Weeks later, still going through my 60+ mods list and trying to hunt down which one is doing it... :( (I wish error.log and debug.log were actually useful in tracking down what's breaking...)
Wulfric  [author] 4 Nov, 2024 @ 2:30am 
@Spacewolf - For me everything is ok. You have probably some other mod too which is not compatible with this.

@florenciacosimo - They are duchies
florenciacosimo 21 Oct, 2024 @ 11:24pm 
In this mod the Anglo-Saxon kingdoms appear or they are still only duchies
Spacewolf 20 Oct, 2024 @ 10:56am 
I'm getting a crash to desktop when loading any character for a new start under the 867 bookmark at "loading world history: 30%". This being the only mod I have that touches history stuff, figured I should flag the issue.
Wulfric  [author] 13 Oct, 2024 @ 1:37am 
@fredericogames I'm not sure what do you mean? Because this mod doesn't change de jure England. It's still exist but it's not created. Wessex, Mercia, East Anglia etc as showed on the picture here are not de jure kingdoms
fredericogames 12 Oct, 2024 @ 10:17am 
Hello! Very interested in this mod, however I would like to ask a question since I had such problem in a similar mod

You see in "Negotiate the Danelaw" decision, one of the requirements is for your capital to be within the de jure borders of the Kingdom of England. And since the de jure kingdoms in the 867 start dates are split it makes it impossible to make such decision since there is no kingdom of england in the de jure borders, plus the decision says that the Kingdom of England can't have been formed yet.

So if you could fix that, maybe changing the decision to "capital must be in the region of england" or similar, or adding a decision to only split de duchies and not the kingdoms I would be grateful.

For a long time I had this plan to make a "Kingdoms of Britain" campaign where I try to make as many of the unique kingdoms in the british isles (cornwall, isle of mann, danelaw/daneland etc)
Wulfric  [author] 12 Oct, 2024 @ 2:50am 
Should be ok now
Wulfric  [author] 11 Oct, 2024 @ 8:19am 
@loom11 No, last DLC changed many things it seems and I'm trying to find where is the problem, but I didn't find yet. Because I didn't even touch this decision...
loom11 11 Oct, 2024 @ 12:42am 
Using this mod every character gets an empty "reclaim britannia" decision that does nothing
Is this normal?
Wulfric  [author] 7 Oct, 2024 @ 3:04am 
@HonestChanges I'm not able to update someone's mod. I can only publish updated version as a separate mod
HonestChanges 7 Oct, 2024 @ 2:36am 
Can I ask if you could update another mod... It has been abandoned and in need of someone with even basic skills to update it and take it on. The Mod in question is this mod;

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2523842349

The above link is to the 'Joan / Jeanne / Jean d'Arc Mod' Its a simple Mod that creates a decision called 'Listen to the Peasants' once clicked it would immediately trigger an event called 'The Maid' This event is essentially Joan d'Arc's Introduction to the game... Anything you can do would mean alot to us the current 5.5k SUBSCRIBERS :steamthumbsup:
Wulfric  [author] 26 Jul, 2024 @ 2:51am 
Probably should be ok
Spacewolf 24 Jul, 2024 @ 5:30am 
thanks
Wulfric  [author] 24 Jul, 2024 @ 2:07am 
@Spacewolf I will try to resolve this on Friday
Spacewolf 22 Jul, 2024 @ 8:08am 
Thst said, I realize a few minutes later I should paste the error messages, or at least a sample:

[10:41:49][pdx_localize.cpp:279]: Duplicate localization key. Key 'b_bailjar' is defined in both 'localization/english/titles_l_english.yml' and 'localization/english/titles_l_english_fixed.yml'.
[10:41:49][pdx_localize.cpp:279]: Duplicate localization key. Key 'b_baja' is defined in both 'localization/english/titles_l_english.yml' and 'localization/english/titles_l_english_fixed.yml'

My personal[//i] suspicion is that the file names not matching is a problem, but you'd know better than me.
Spacewolf 22 Jul, 2024 @ 8:01am 
@Wulfric oh boy, about 74 others.... https://pastebin.com/8YSCPdyf is a list. I'm utterly clueless about proper load order for CK3, even with a *smaller* number of mods.... (Any help you or others can give on that would be welcome, I've kinda gone on "ok if I load it in *this* order I don't get CTDs" meanwhile my error.log file is 7.37 MB in size, though no doubt some of that is because I have -debug_mode on.
Wulfric  [author] 22 Jul, 2024 @ 1:33am 
@Spacewolf I don't think it interferes significantly with the localization. And what other mods are you using?
Spacewolf 19 Jul, 2024 @ 6:05am 
My error.log is showing a lot of duplicated localization keys - possibly relatedly, where should this go in mod order? (I have a lot of mods, but this is the only one I can think of that would mess with the localization keys for titles.)
Wulfric  [author] 30 Apr, 2024 @ 9:04am 
@Naro A bit later but updated
Wulfric  [author] 12 Apr, 2024 @ 11:05pm 
@Naro Yes, but probably not today. I think monday or tuesday
Naro 12 Apr, 2024 @ 3:08pm 
Hi! is it possible that you update the Playable Islands mod you did?
Wulfric  [author] 22 Mar, 2024 @ 4:17am 
@AmadorRivas I checked and for is ok. Maybe do you use also other mods? Or is there some specific situation when it happen?
Wulfric  [author] 20 Mar, 2024 @ 10:19pm 
@AmadorRivas I will check