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What you're looking to do would best be done through your own XML patches. However, it is possible to do it by going into the options for each race that uses those glove items and un-restricting only them.
If those glove items are restricted through any means other than HAR, then UARR will be of no help, I'm afraid.
I'm happy you find the mod an important part of your experience!
Looks like I never replied, but I appreciate that! You could see if THIGAPPE supports any of the races you're having trouble with as far as the misalignment goes.
@Deep ♥♥♥♥ Galactic is the best g
Hey, it's good to hear from you again! This happens when a race without a body part covered by a piece of apparel tries to wear it. Basically, the part isn't covered (since it doesn't exist), so the flag to replace existing worn items never triggers.
You could use UARR's XML Extensions settings to prevent the mincho from receiving exemptions. Alternatively, you could set up their outfit policies in-game to prevent them from wearing non-mincho items.
I use with this mod to make HAR races can wear each others clothes with out the purple error texture (texture may still misalign though)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2037354634
While this is moreso a product of a misconfiguration on the mod author's part, you could use this mod's XML Extensions settings to exclusively set that item to remain restricted to its respective race.
Feel free to join my Discord server [discord.gg] if you decide to try it and need additional guidance!
One again, thank for the mod and the suggestion
I think the mod's numbers are relatively low because HAR apparel restrictions just aren't an issue for the majority of the playerbase. There are only so many HAR users, only so many HAR races that have apparel restrictions, and only so many people that want to remove them in the first place. You could say my mod's audience is limited to a subset of a subset of a subset.
The mod was created as a companion to THIGAPPE , another mod of mine which helps consolidate Asian-style pawn graphic textures. You might enjoy that, too!
That issue occurs when a race does not have the body parts covered by the piece of apparel being worn. A flaw in the code means the check for coverage is always passed, so they can wear infinite amounts of those items.
I suppose the easiest way to fix this issue is to install XML Extensions, then use the provided settings menu to re-enable restrictions for the mincho. A fix of the underlying problem is out of the scope of this mod, I'm afraid.
https://i.imgur.com/3tdtdVK.png
Regarding moyo looking subpar with rabbie outfits, that's likely just expected behavior. By default, THIGAPPE makes its adjustments by assuming apparel textures are drawn for vanilla body textures. It's possible (though time consuming) to make fine-tuned defs [gitlab.com] to support apparel drawn for other body textures, however.
Oh well. I'll find out on the next play session
To give an example. When a red moyo tries to wear a rabbie outfit. The outfit either don't show up or they look.... Marginally fine if you don't inspect to closely. I think these are cases where the outfits don't get affected by thighgappe. This is unfortunate but it doesn't break immersion too much. So i can live with it.
But when I install performance fish. Outfits that don't get affected by thighgappe will just outright show the pink X texture.
Anyway to fix this? I know that performance fish has an extensive list of settings for specific performance fixes. Any idea if there's any setting that I can disable that could fix this?
It looks like the author of Melee Animations has provided documentation for adding support. [github.com] It looks fairly user-friendly, so perhaps you could give that a try?