Barotrauma

Barotrauma

More Beacons for Europa
26 Comments
Jericho 26 Sep @ 2:59am 
(More Beacons for Europa )Tried to spawn "Mistic" with the item "beerbottle". Matching item prefab not found.
COALITION MUDRAPTOR  [author] 3 Sep @ 10:39am 
Yes Cricket, I'll be doing it these days, it's time for a balance patch. :barotrauma:
Cricket 29 Aug @ 3:23pm 
i love the idea of minibosses but yeah you should move stuff that powerful to the plateau or something when all you have in cold caverns are puny revolvers
COALITION MUDRAPTOR  [author] 29 Aug @ 12:24pm 
Hi Cricket, if both characters appear randomly in the beacons, the cultist has the husk disease, so if he dies he can revive as a zombie and the templar being only melee has injections to increase his resistance. They are not errors as such, they are made like minibosses, but what I could do is balance it so that they do not appear in the first biome as you indicate, because I do know that the sectarian is somewhat abusive in the early game because of his acid grenade launcher. :diverhusk:
Cricket 23 Aug @ 10:25am 
forgot to mention the cultist had a grenade launcher loaded with acid grenades and a machine pistol
Cricket 23 Aug @ 10:24am 
1st station
got attacked by a guy in cultist robes who took literally all of our willpower to defeat, then proceeded to wake back up as a husk and full heal
2nd station
someone with full metal armor and a ceremonial sword who also had a completely unnecessary amount of hp does in fact stand a chance against my revolver and kills my crew
both of these were in the fucking cold caverns bro fix your mod please
COALITION MUDRAPTOR  [author] 14 Jun @ 3:20pm 
Hey [TLP] lucazz´toui , Its a puzzle :captainsmooth:
[TLP] lucazz'tuoi 14 Jun @ 6:04am 
how are you suppose to open the hatch in the submarine factory? "dont tell me i have to plasma cutter the wall"
COALITION MUDRAPTOR  [author] 4 Jun @ 8:06am 
Hey [TLP] lucazz'tuoi, Templar outposts do offer quests from cultists and clowns, and it's possible to recruit them. Only the recruiter will let you hire a clown or a cultist if they're giving you a quest. Now, they won't always give you a quest, since in the codebase, there's a chance they won't give you any.

And finally, your comment should be on the More Outpost for Europa haha. :captainsmooth:
[TLP] lucazz'tuoi 4 Jun @ 6:21am 
shoundnt it possible to get clown/cultist missions/shop inside the templar outpost?,there is a zone for them
or getting some event there?
like a recruit if you max out the reputation or the dynamic europa thing that if you kill everyone and destroy the reactor the outpost got abbandoned
COALITION MUDRAPTOR  [author] 11 Jan @ 3:07pm 
Oh... Thank you Hangling . I had been checking that beacon in particular because I always heard errors there, but I didn't understand which one it was . I'll fix it today. :captainclown:
Hanling 11 Jan @ 1:01pm 
remove the Shuttle Navigation Terminal in Mechanics Beacon Station #2

Beacon mission always marking on it
Max 12 Aug, 2024 @ 8:15pm 
Mechanic station 2 (the one on the right in the pictures) is bugged out. I cant get it complete the mission, even though the beacon is on and pinging. I will link to my single player campaign save:

https://drive.google.com/file/d/1cuSXYMICleGXXTA0P6Q0jVGYYDg1srac/view?usp=sharing
COALITION MUDRAPTOR  [author] 7 Mar, 2024 @ 9:19pm 
The messages that are on the Selkie describe a submarine but it is not necessarily a Selkie uu. The description goes hand in hand with the vanilla descriptions of the submarines when buying them at the station. If you read them you will realize which one he refers to.
Mr. Bob 24 Jan, 2024 @ 12:57am 
great had to enable cheats to TP in....

see:

https://barotraumagame.com/wiki/Selkie
Mr. Bob 24 Jan, 2024 @ 12:50am 
Mr. Bob 24 Jan, 2024 @ 12:44am 
Bruh, tried the password Selkie, got poofed on even though its the name of the shuttle sub...
Draconis🐊 13 Jan, 2024 @ 11:54am 
Got the upside down station (right side of fourth picture) again and its turning on, transducer is good but it won't complete the mission.
COALITION MUDRAPTOR  [author] 23 Nov, 2023 @ 5:51pm 
I left a clue in the factory so you can guess the password :captainclown:
party_rocker™ 23 Nov, 2023 @ 8:46am 
how do i find the password for the submarine factory
Draconis🐊 22 Nov, 2023 @ 10:15am 
Yeah it was odd, was mission station, sonar and transducer both wired, power was good, tried running wires directly to both from multiple junctions was very strange.
COALITION MUDRAPTOR  [author] 22 Nov, 2023 @ 10:09am 
I just checked, if it works well, maybe you need a cable to put in to turn on the sonar or something
Draconis🐊 13 Nov, 2023 @ 2:05am 
The Mechanic station on the right of the fourth picture of the mod page, is not correctly turning on to complete beacon station missions.
Agitatio 27 Oct, 2023 @ 4:04am 
But they can now. Treacherous Tides fixed that. You can see them work in ADV Beacon Stations.
COALITION MUDRAPTOR  [author] 26 Oct, 2023 @ 9:08pm 
Oh they can't work. I already tried once, but since the game interprets it as a structure, it cannot be moved. The ones I put in the factories are mostly for decoration.
Agitatio 26 Oct, 2023 @ 8:53am 
Any plans to make shuttles actually work? Shuttles in beacons have been fixed in latest patch.