Barotrauma

Barotrauma

More Beacons for Europa
26 kommentarer
Jericho 26. sep. kl. 2:59 
(More Beacons for Europa )Tried to spawn "Mistic" with the item "beerbottle". Matching item prefab not found.
COALITION MUDRAPTOR  [ophavsmand] 3. sep. kl. 10:39 
Yes Cricket, I'll be doing it these days, it's time for a balance patch. :barotrauma:
Cricket 29. aug. kl. 15:23 
i love the idea of minibosses but yeah you should move stuff that powerful to the plateau or something when all you have in cold caverns are puny revolvers
COALITION MUDRAPTOR  [ophavsmand] 29. aug. kl. 12:24 
Hi Cricket, if both characters appear randomly in the beacons, the cultist has the husk disease, so if he dies he can revive as a zombie and the templar being only melee has injections to increase his resistance. They are not errors as such, they are made like minibosses, but what I could do is balance it so that they do not appear in the first biome as you indicate, because I do know that the sectarian is somewhat abusive in the early game because of his acid grenade launcher. :diverhusk:
Cricket 23. aug. kl. 10:25 
forgot to mention the cultist had a grenade launcher loaded with acid grenades and a machine pistol
Cricket 23. aug. kl. 10:24 
1st station
got attacked by a guy in cultist robes who took literally all of our willpower to defeat, then proceeded to wake back up as a husk and full heal
2nd station
someone with full metal armor and a ceremonial sword who also had a completely unnecessary amount of hp does in fact stand a chance against my revolver and kills my crew
both of these were in the fucking cold caverns bro fix your mod please
COALITION MUDRAPTOR  [ophavsmand] 14. juni kl. 15:20 
Hey [TLP] lucazz´toui , Its a puzzle :captainsmooth:
[TLP] lucazz'tuoi 14. juni kl. 6:04 
how are you suppose to open the hatch in the submarine factory? "dont tell me i have to plasma cutter the wall"
COALITION MUDRAPTOR  [ophavsmand] 4. juni kl. 8:06 
Hey [TLP] lucazz'tuoi, Templar outposts do offer quests from cultists and clowns, and it's possible to recruit them. Only the recruiter will let you hire a clown or a cultist if they're giving you a quest. Now, they won't always give you a quest, since in the codebase, there's a chance they won't give you any.

And finally, your comment should be on the More Outpost for Europa haha. :captainsmooth:
[TLP] lucazz'tuoi 4. juni kl. 6:21 
shoundnt it possible to get clown/cultist missions/shop inside the templar outpost?,there is a zone for them
or getting some event there?
like a recruit if you max out the reputation or the dynamic europa thing that if you kill everyone and destroy the reactor the outpost got abbandoned
COALITION MUDRAPTOR  [ophavsmand] 11. jan. kl. 15:07 
Oh... Thank you Hangling . I had been checking that beacon in particular because I always heard errors there, but I didn't understand which one it was . I'll fix it today. :captainclown:
Hanling 11. jan. kl. 13:01 
remove the Shuttle Navigation Terminal in Mechanics Beacon Station #2

Beacon mission always marking on it
Max 12. aug. 2024 kl. 20:15 
Mechanic station 2 (the one on the right in the pictures) is bugged out. I cant get it complete the mission, even though the beacon is on and pinging. I will link to my single player campaign save:

https://drive.google.com/file/d/1cuSXYMICleGXXTA0P6Q0jVGYYDg1srac/view?usp=sharing
COALITION MUDRAPTOR  [ophavsmand] 7. mar. 2024 kl. 21:19 
The messages that are on the Selkie describe a submarine but it is not necessarily a Selkie uu. The description goes hand in hand with the vanilla descriptions of the submarines when buying them at the station. If you read them you will realize which one he refers to.
Mr. Bob 24. jan. 2024 kl. 0:57 
great had to enable cheats to TP in....

see:

https://barotraumagame.com/wiki/Selkie
Mr. Bob 24. jan. 2024 kl. 0:50 
Mr. Bob 24. jan. 2024 kl. 0:44 
Bruh, tried the password Selkie, got poofed on even though its the name of the shuttle sub...
Draconis🐊 13. jan. 2024 kl. 11:54 
Got the upside down station (right side of fourth picture) again and its turning on, transducer is good but it won't complete the mission.
COALITION MUDRAPTOR  [ophavsmand] 23. nov. 2023 kl. 17:51 
I left a clue in the factory so you can guess the password :captainclown:
party_rocker™ 23. nov. 2023 kl. 8:46 
how do i find the password for the submarine factory
Draconis🐊 22. nov. 2023 kl. 10:15 
Yeah it was odd, was mission station, sonar and transducer both wired, power was good, tried running wires directly to both from multiple junctions was very strange.
COALITION MUDRAPTOR  [ophavsmand] 22. nov. 2023 kl. 10:09 
I just checked, if it works well, maybe you need a cable to put in to turn on the sonar or something
Draconis🐊 13. nov. 2023 kl. 2:05 
The Mechanic station on the right of the fourth picture of the mod page, is not correctly turning on to complete beacon station missions.
Agitatio 27. okt. 2023 kl. 4:04 
But they can now. Treacherous Tides fixed that. You can see them work in ADV Beacon Stations.
COALITION MUDRAPTOR  [ophavsmand] 26. okt. 2023 kl. 21:08 
Oh they can't work. I already tried once, but since the game interprets it as a structure, it cannot be moved. The ones I put in the factories are mostly for decoration.
Agitatio 26. okt. 2023 kl. 8:53 
Any plans to make shuttles actually work? Shuttles in beacons have been fixed in latest patch.