Arma 3
Animated Grenade Throwing
711 Comments
0-0  [author] 11 Oct @ 9:12am 
@Yuka

Могу вам только посочувствовать))))
Yuka 11 Oct @ 8:06am 
Я тоже не понимаю как выключить дым когда бросаю гранату :steamsad:
0-0  [author] 11 Oct @ 7:37am 
@estrupilson

Maybe.
espingarda do mazzaropi 11 Oct @ 7:30am 
Sure, but it seems I'm kinda blind
0-0  [author] 9 Oct @ 7:28am 
@estrupilson

Did you open the settings?
espingarda do mazzaropi 9 Oct @ 3:48am 
Any way to remove the sound and smoke trail of it being thrown?
0-0  [author] 6 Oct @ 4:31am 
@LungZ

Well, it doesn't seem that complicated))
LungZ 6 Oct @ 3:56am 
I love this mod, It has a harsh learning curve! Often results in death XD
0-0  [author] 17 Sep @ 1:14pm 
@Garik

У нас работает)

Включите только ЦБА и гранаты. Все остальные моды отключите и проверьте)
Garik 17 Sep @ 11:52am 
Исчезла дуга прицельная, как починить? (параметр прицела включен)
0-0  [author] 11 Sep @ 5:15am 
agentalgrin9

Да)
agentalgrin9 11 Sep @ 5:13am 
гениально, поразительно, феноменально!
0-0  [author] 10 Sep @ 5:46am 
agentalgrin9

Мышкой) ну что за глупые вопросы)
agentalgrin9 9 Sep @ 10:16pm 
как их включить?
0-0  [author] 9 Sep @ 1:50pm 
agentalgrin9

Это базовые возможности игры.
agentalgrin9 9 Sep @ 12:17pm 
как называется мод, как у тебя, чтобы оружие двигалось отдельно от камеры?
0-0  [author] 9 Sep @ 2:43am 
LEE O C

It's not that important))
LEE O C 9 Sep @ 12:02am 
another brilliant mod, holding a lit chemlight up to ur face is cool too. small spelling mistake in CBA settings, it says laying thrap, instead of lay trap
0-0  [author] 31 Aug @ 3:09pm 
@Adeptus

You need trowable TM-62 mod.
Adeptus 31 Aug @ 9:43am 
how do i throw the TM-62
0-0  [author] 29 Aug @ 2:40am 
TT

Ok)
TT 28 Aug @ 6:54am 
ok thanks for reply
0-0  [author] 28 Aug @ 5:08am 
@TT

No plan for this.
TT 28 Aug @ 2:26am 
hello Cucumber can you make this mod compatible whit this Advanced Grappling mod
0-0  [author] 18 Aug @ 10:14pm 
A. Ares

Ok)))))
A. Ares 18 Aug @ 7:04pm 
Guys... I just happened to manage drop a grenade in an AI controled IFV and recorded it!

Leaving the link here: Animated Grenade Throw in Action ...

Thank you for this A-M-A-Z-I-N-G mod guys!!
0-0  [author] 2 Aug @ 7:23am 
CallsignSkif

I don't know. Run a clean game using only CBA and this mod and check.
CallsignSkif 2 Aug @ 7:14am 
When I press G it does animation like its throwing the grenade, but it doesn't actually throw the grenade and it stays in my inventory, there is no animation besides that, why is it happening...?
0-0  [author] 29 Jul @ 3:15pm 
@Ethos

But I don't know of any way to block the menu while scrolling)

About the grenade sight.. When you throw a grenade in real life, you can't throw it very accurately. That's why the sight is made so that you can't throw it very accurately)

I know about the problem of throwing back without grenades. But I don't have a solution for it yet.
0-0  [author] 29 Jul @ 3:01pm 
@TT

Did they work?)

For them, additionally use this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3277108203
TT 29 Jul @ 1:04pm 
Hello the ace flashbang doesnt work anymore
Ethos 29 Jul @ 10:26am 
Also I noticed you can't throw back a grenade if you don't have any throwable items/grenades in your inventory.
Ethos 29 Jul @ 10:22am 
Also when holding left mouse when you're about to throw the grenade, the throw arc indicator could be a little more accurate/intuitive.
Ethos 29 Jul @ 10:16am 
I would like to suggest making it so that when you are using the scroll wheel to change between the throw types, that it doesn't trigger the action/scroll menu to pop up while the grenade is in your hand. So far it's a cool mod.
0-0  [author] 21 Jul @ 8:34am 
Josef Terboven Gaming

Ok)
Sauce 21 Jul @ 7:20am 
fair enough have a good day also great mod
0-0  [author] 20 Jul @ 10:58am 
Josef Terboven Gaming

It will be unrealistic) Therefore, no)
Sauce 20 Jul @ 10:01am 
Shorten equip animation time or make it cancelable by pressing G please (or add a CBA setting so we can change the equip time)
0-0  [author] 19 Jul @ 5:40am 
@El Fury | 黒オオカミ

Updated the mod. Check it out)
0-0  [author] 19 Jul @ 5:40am 
@Apricot_ale

Updated the mod. Test again)
0-0  [author] 19 Jul @ 2:11am 
@El Fury | 黒オオカミ

Ok)
El Fury | 黒オオカミ 19 Jul @ 2:06am 
@0-0 I'll try again with only CBA_A3 and this mod and try to make a Video + include logs
0-0  [author] 18 Jul @ 5:41pm 
@El Fury | 黒オオカミ

But everything works on our server. And for JIP players too.
What type of respawn do you use?

And in general, give me your Discord. Because I don't see the problem, and when I don't see it, I can't solve it) And so, show me clearly)
El Fury | 黒オオカミ 18 Jul @ 2:52pm 
On a dedicated Server the Mod only works for players present before missions start. JIP-Players just throw the grenades as if they don't have the mod installed
0-0  [author] 17 Jul @ 9:24am 
Apricot_ale


I read it several times and didn't understand)))
What exactly is going on?)
Apricot_ale 17 Jul @ 7:06am 
Or it's not init problem?
Maybe this happens if a player takes a former AI unit with joins in progress.

However, it is true that some players can throw correctly and some players can't, and this was after all the mods were updated correctly. Please.
Apricot_ale 17 Jul @ 7:02am 
After the latest update, there has been a bug where some users end up throwing the same grenades as the AI in missions that take a long time to init.
It seems that this is caused by the game finishing loading before the player is recognized as a player.
Can you add a workaround such as waitUntil {player==isPlayer};?
0-0  [author] 14 Jul @ 5:08pm 
Leander

Ok)))
Leander 14 Jul @ 5:02pm 
It appears the issue is not on your end, Steam has changed something which has broken the download in the server tool.

Thanks for the reply regardless.
0-0  [author] 14 Jul @ 4:45pm 
Leander

No, they work.
Force update the mods in the launcher for the server and for the players.