Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Cold War Alter 1971
833 kommentarer
Haseo  [ophavsmand] 23. sep. kl. 3:23 
@SJLKGZ

I not planing make it for other mods just bcoz it will end up that after GoH devs update it will stop working with any mods. My knowledge is enough to support work with one mod, but not enough to deal with compatibility issues from two or more mods.
SYGZHK 22. sep. kl. 4:05 
这是个不错的模组,可以尝试兼容这个模组
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2948529344
Haseo  [ophavsmand] 16. sep. kl. 3:20 
@SJLKGZ
In description.
(!!!) Mod are created to be used directly with "Hotmod 1968" and only with it!
Functionality with other mods is not guaranteed.
SYGZHK 16. sep. kl. 2:39 
请求兼容MACE模组
SYGZHK 16. sep. kl. 2:36 
Haseo  [ophavsmand] 14. sep. kl. 18:33 
Тоже верно. Об этом писали в комментариях. С этим ничего не поделать, карт в моде меньше чем надо для варианта "очень долго".
Boba 14. sep. kl. 17:52 
Причина в отсутствии карт банально проста, в режиме динамической компании при выборе кол-ва карт |очень долгая" происходит вылет, когда как если поставить просто долгую, то карты подгружаются
Haseo  [ophavsmand] 14. sep. kl. 3:29 
@Boba

Надо активировать мод крайним.
Boba 14. sep. kl. 2:41 
инструкция ниже явно устарела, ибо у меня данного файла нету в папке с модом
(!!!) Более-менее рабочий способ для работы с модами:
1) Пройдите в ресурсах мода что планируете использовать по следующему пути:
-> resource -> gamelogic.pak -> set -> dynamic_campaign
2) Найдите файл map_points.set и удалите его.
3) Активируйте CWA71 первым и потом мод который хотите использовать.
Boba 14. sep. kl. 2:40 
Как сделать приоритет для динамичной компании чтобы карты из мода работали в первую очередь, играю с модом дополнительно codex, ибо он советует твои карты в сборке с hotmod, но у меня не подгружаются в дк твои карты
SirM 12. sep. kl. 14:31 
From my testing, I’ve come to the conclusion that if there is only one AI on the opposing side, it will not spawn at all. However, when there is more than one AI, they spawn normally. It seems that one of the mods I mentioned is causing the spawn points in your mod to malfunction. Thank you for the advice.
SirM 12. sep. kl. 14:06 
I tried playing on a vanilla map and everything worked fine. I’m currently testing by uninstalling CodeX but I’m not yet sure if the problem is caused by this mod
Haseo  [ophavsmand] 12. sep. kl. 13:46 
Just start skirmish with AI on Stasis map. Only Hotmod + my mod. AI do spawn of any units, include helis. Problem on side by one of mods that you use.
SirM 12. sep. kl. 13:12 
I have tested 2vs2 on every map of CWA71, but I haven’t tested the remaining maps yet. However, if I had to guess, this issue likely occurs on all maps of the mod. From my tests, I waited up to 20 minutes but the bots still didn’t spawn. I am using the mods Hotmod West, CWA71, and CodeX. Before installing CWA71, everything worked normally in Skirmish mode
Haseo  [ophavsmand] 12. sep. kl. 12:51 
@SirM

Informative. May be at least you can say what map(s) that was?
SirM 12. sep. kl. 12:45 
In skirmish enemy bots do not spawn
Haseo  [ophavsmand] 12. sep. kl. 3:17 
@Singis
Do not use the "very long" duration. Probably mod just dont have enough maps to fulfill it since last update make them not repeatable anymore.
Singis 12. sep. kl. 2:48 
Seems to work if I set the conquest campaign length to unlimited. If I set it to very large it crashes.
Singis 12. sep. kl. 2:41 
Can't load a conquest campaign using only this mod and Hotmod with Hotmod loaded first and then this one after through the game not a mod launcher. Getting error.

Program will be terminated
APP_ERROR: Could not find any maps for
campaign_capture_the_flag on europe, please double check if you
have all required DLCs installed.
(C:\WORK\PROJECT_2\goh\GEM\source_work\eCampaignSavelnfo
.cpp:753)
RIP=7ff90b515369 [main_loop]
RAX=00000000
RCX=00000000
RBX=14a4f8790
RSI=132b2740
RDX=00000000
RSP=04eaf030
RDI=Obad0001
RBP=000002f1

gui.cmd.exec_all
gui.cmd.exec(page_show)
gui:cmd:exec_show(page_dynamic_campaign)
gui:pm:show
gui:pm:activadte(page_dynamic_campaign)
Haseo  [ophavsmand] 8. sep. kl. 3:15 
@Smeason
You need activate Hotmod first and my mod after. Not both at same time.
Smeason 8. sep. kl. 0:51 
Real talk, how does one get this to work for hotmod, I put just the 2 mods on and still get crashes?
Haseo  [ophavsmand] 6. sep. kl. 6:26 
Nope. I dont have the knowledge and desire to delve into the settings of any other mods.
Chip "War Crimes" Jones 5. sep. kl. 19:12 
Would you ever consider making a West 81 Patch considering that it is by far the most popular expansion to Hotmod 1968 and adds tons of amazing features?
Haseo  [ophavsmand] 1. sep. kl. 6:33 
I never planned made my mod work with any others mods, except "Hotmod 1968". If it work before somehow - it's not my merit.
MaggyCar 1. sep. kl. 3:45 
do you want to say that your mod from West 81 won't work?
Haseo  [ophavsmand] 1. sep. kl. 3:32 
@MaggyCar
Read description next time please.
"Mod are created to be used directly with "Hotmod 1968" and only with it!
Functionality with other mods is not guaranteed"
MaggyCar 1. sep. kl. 3:05 
please update it, it doesn't work in DK Conquest, West 81 and Code X doesn't work, and the maps don't show up in DK Conquest
macedonich 28. aug. kl. 8:24 
@King in the North, thanks a lot. Now it works! Just instead "very long" to "long" duration. Yeah:steamhappy:
Haseo  [ophavsmand] 28. aug. kl. 6:53 
Let me be clear. My mod must be used only with "Hotmod 1968". I not support work of my mod with any others. Problem of other mods address to they devs plz.
big man 28. aug. kl. 5:16 
when i use 68 with 71 with nothing add,the game have same error like when i add more mods
Program will be terminated
APP_ERROR: Could not find any maps for
campaign_capture_the_flag on europe, please double check if you
have all required DLCs installed.
(C:\WORK\PROJECT_2\goh\GEM\source_work\eCampaignSavelnfo
.cpp:753)
RIP=7ffb58c8b699 [main_loop]
RAX=00000000
RCX=00000000
RBX=1835cee0
RSI=13b951010
RDX=00000000
RSP=04faf030
RDI=Obad0001
RBP=000002f1
King in the North 28. aug. kl. 4:28 
@big man @macedonich do not use the "very long"duration.i use hotmod + wset81 and this mod.when i choose "very long"duration ,the game crushed and shows the same error report as yours.
Haseo  [ophavsmand] 28. aug. kl. 3:17 
Rly? You add few more mods and now ask exactly me why my mod is not worked then there are cleary in description:
"Mod are created to be used directly with "Hotmod 1968". Functionality with other mods is not guaranteed."
blight 28. aug. kl. 2:57 
yeah make this work for code x
big man 27. aug. kl. 17:45 
have 81 and code x
macedonich 27. aug. kl. 9:42 
Skrimish works norm. But DC doesn`t want to start "as usual", maybe in another mods changed something for DC and they work only with standard maps.
Haseo  [ophavsmand] 27. aug. kl. 8:48 
@big man

Do you use any other mods except my mod and Hotmod?
big man 27. aug. kl. 8:23 
My English isn't good, so I typed this message with the help of a translation app.My question is the same as Macedonich's.error is this
Program will be terminated
APP ERROR: Could not find any maps for
campaign_capture_the_ flag on europe, please double check if you
have all required DLCs installed.
(CAWORK\PROJECT_2\gohYGEM\source_work\eCampaignSavelnfo
.cpp:753)
RIP=7ffee8ebb699 Imain loop
RAX=00000000
RBX=155dfb050
RCX=00000000
RSI=fac8b5e0
RDX=00000000
RDI=Obad0001
RSP=04f8f030
RBP=000002f1
>>2> gui.cmd.exec_al
>>>> gui.cmd.exec(page_show)
>>> gui:cmd:exec_show(page_dynamic_campaign)
>> gui:pm:show
> gui:pm:activate(page_ dynamic campaign)
CALL TO ARMS-GATES OF HELL-√1.054.0-standard x64
2025.08.21 14:01-x64-b2dOb57d1-0x01660DFC
Haseo  [ophavsmand] 26. aug. kl. 11:25 
@CRNJINX
Try different graphic settings.

@macedonich
Dont know how you manage to get such problem. Today I play 2 games in new dynamic campain (active Hotmod + my mod). Not any problem.
macedonich 26. aug. kl. 10:28 
After new main game update, when I tried to create a new dynamic campaign, I have that erro with game crush - Could not find any maps for campaign_capture_the_flag on europe, please double check if you have all required DLCs installed. Before main game update all worked perfect.
No any more dynamic campaign with that mode ?
CRNJINX 26. aug. kl. 9:13 
@Haseo /texture/common/environment/lens_effects/monitor_fake.dds: No MIP levels! (eBitmapImageDDS.cpp:950) @ [render_context]

This is the last message it send before closing. I dont know if this helps you. but as far as I know it happens with every texture I click on
CRNJINX 26. aug. kl. 8:52 
im trying to find it in the errorlogs, might take a few minutes
Haseo  [ophavsmand] 26. aug. kl. 8:50 
Well, cant help since I dont have such problem and there are no system info about it. ¯\_('_' )_/¯
CRNJINX 26. aug. kl. 8:45 
@Haseo I dont recieve an error message. the game just simply crashes
Haseo  [ophavsmand] 26. aug. kl. 8:43 
@CRNJINX

Show what error you got.
CRNJINX 26. aug. kl. 8:39 
Hey! whenever I want to work in the editor with this mod on the game keeps crashing as soon as I click on any texture file in the texture section.
Haseo  [ophavsmand] 26. aug. kl. 7:10 
@OrangeCat27

Delete and download mod again.
OrangeCat27 26. aug. kl. 6:43 
Any reason why the mod temporarily not visible?
Haseo  [ophavsmand] 25. aug. kl. 6:48 
@SirM

Nope. Mode not change any settings for AI. It is just add maps.
SirM 25. aug. kl. 6:35 
Does this mod also make AI attack players less often in Conquest defense mode? I feel like the AI attacking me has decreased a lot, and the attack frequency is lower even when the difficulty is set to hard
Haseo  [ophavsmand] 25. aug. kl. 5:35 
@big man
What do you mean?

@SirM
There are no indicators from begining. All map have it, but they don't show up if you use Hotmod and show up all if you play GoH only with my mod. I dont know reasons and how fix that. And my mod not change any settings of player resources.