Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Gates of Steel---FrameWork(Resume updates)
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Unit Set (New units): Unit Set
Sound: Sound
File Size
Posted
Updated
15.877 GB
18 Mar, 2023 @ 3:33am
19 Sep @ 8:52pm
894 Change Notes ( view )
You need DLC to use this item.

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Gates of Steel---FrameWork(Resume updates)

In 1 collection by HOBOE
gates of steel mod collection/钢铁征服mod合集
23 items
Description
Part of the inspiration for this mod comes from another game:"Hex Of Steel"

Mod does not rely on DLC to run, but it is recommended to have all DLCs for a complete experience

This is a framework!!!!
The framework provides all changes except for units, but does not include any unit modifications. If you want to play real mod content, please play the early or late version

early war mod
late war mod

Gates of steel mod collection warning:
main version and submod

how to use these "gates of steel submod"?
1.choose gates of steel framework and early version/late version,apply it
2.choose all submod you want use,apply it
Only two applications are needed in total

Notes on map scripts
This mod has an independent map script, created on an automatic air defense mod. I do not recommend you opening any mods related to map scripts, as this can lead to many unexpected situations, such as friendly defenders AI tanks attacking friendly forces

Please note that do not enable other map script mods. Do not enable related other map script mods, as this mod is already include with automatic air defense/medical mods, etc

/discord /link
https://discord.com/invite/aK3ehByAxc

for example:

Some sound effects modifications - light weapons/artillery/anti-aircraft guns and so on

More new voice line corresponding to each unique soldier, such as ranger and jaeger

unit get random state in battle:bleed,panic,stun

need use unit ability sub mod to effect, but this feature cannot be used for multiplayer games after being enabled:
http://= https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3331490165 ]Unit ability sub mod

NEW VEHICLE
add lost of new vehicle,even super heavy tank for german,soviet,usa

1.Systematic modifications

tank hull down,you can find in Attack options,In the bottom right corner

Diversified cannon sandbags,Different types of cannon will now build different sandbags for Vehicle sandbags

Maximum camera height raised

Fixed light weapon damage, basic infantry will be killed after being hit 1-3 times at any distance

Unified modification of range/penetration depth scale for better combat experience

Killing any unit will no longer earn most points. Victory points will now only be earned by hold flag

The enemy follows a division system, and each game AI will select a division, such as infantry division, artillery division, armored division, focusing on deploying corresponding types of units

selectable unit ability sub mod, but this feature cannot be used for multiplayer games after being enabled:
http://= https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3331490165 ]Unit ability sub mod

2.Gameplay modification

Btr can supply infantry with light weapon ammunition in a small area

Basic infantry can deploy sandbag,Small foxholes can be dragged out in a row like sandbags for construction

Units will now automatically attempt to throw grenades at enemy infantry more frequently

The 105-150mm level artillery will now adopt the AS2 artillery firing mode, and the artillery will enter a long cooling period after a rapid burst of fire

Some self-propelled guns have been changed to curved firing units:
su76,m4-105,sig33b,bison,stuh42,isu152/122s,su152/122 and so on

3. Difficulty buff

Easy difficulty:
Enemy--
Health 0.33
Shooting accuracy 0.33
Handgrenade throwing interval of 1.5
Health restored 0.5
Received damage of 1.0 within the cover
Probability of hitting inside the cover is 1.0
Probability of hitting when lying down 1.0
Friendly army--
Health value 1.5
Players--
HP 2.0
HP restored 5.0
Received 0.2 damage inside the cover
The probability of hitting inside the cover is 0.2
Probability of hitting when lying down 0.2
Normal difficulty:
Enemy--
Health value 0.5
Shooting accuracy of 0.5
Health restored by 0.75
Received damage of 0.9 within the cover
The probability of hitting inside the cover is 0.9
The probability of hitting when lying down is 0.9
Friendly army--
Health value 1.0
Players--
Health value 1.5
HP Recovery 2.0
Received 0.5 damage inside the cover
The probability of hitting within the cover is 0.5
Probability of hitting when lying down is 0.5
Hard Difficulty level:
Enemy--
Health value 0.7
Shooting accuracy 0.6
HP recovery 1.0
Received 0.75 damage inside the cover
The probability of hitting inside the cover is 0.75
hitting probability of 0.75 when lying down
Friendly army--
Health value 1.0
Players--
Health 1.25
HP recovery 1.0
Received 0.75 damage inside the cover
The probability of hitting inside the cover is 0.75
hitting probability of 0.75 when lying down
Heroic difficulty:
Enemy--
Health value 1.2
Shooting accuracy of 0.8
1.5 consecutive bullets fired
Vehicle armor value 1.05
Vehicle Health 1.2
HP recovery 1.2
Received 0.65 damage inside the cover
The probability of hitting inside the cover is 0.65
Probability of hitting when lying down is 0.65
Friendly army--
Health value 0.75
Players--
Health value 1.0
Shooting accuracy of 0.9
Continuous firing of 0.7 bullets
Vehicle armor value 0.9
Vehicle health value is 0.9
Health restored by 0.75
Received damage of 0.9 within the cover
The probability of hitting inside the cover is 0.9
The probability of hitting when lying down is 0.9

4.Note!

If mod does not update normally, please subscribe again

Mod follows normal game difficulty, if you want larger battle:
enhance mod

Mod follows normal game difficulty, if you want small battle:
decrease mod

The enhance mod AI strength is enough. If you want more difficult, use this enhanced mod replace:
crazy conquest gos special mod

early conquest version:
early war mod

late conquest version:
late war mod

few ai artillery patch:
late war Reduce artillery mod

spawn menu Compatibility Version:
gos spawn menu

FONT rework submod:
gos FONT

weapon sound submod:
gos RO2 weapon sound

For more sub mods, please read the mod collection,such as other mod compatible,increase victory score

CREDITS

italy and some other skin resource from: @mandingo
Men of War: Assault Squad 2-Epic Italian Skins

Waffen-ss resource from:
W.H.U.B.U=WSS/Heer/Usa/British/Units

Author of some Fortification: @MrCookie

This mod,It has already been included, do not use it with latewar mod again :
Improved Ammo Selection & Auto-medic & Random Weather
Popular Discussions View All (5)
0
31 Jan, 2024 @ 12:30am
PINNED: CREDITS LIST
HOBOE
0
30 Jan, 2024 @ 2:35am
PINNED: Notes on map scripts-地图脚本注意事项
HOBOE
0
12 Jan, 2024 @ 10:22pm
PINNED: THE NEW VEHICLE
HOBOE
869 Comments
STVTER555 2 hours ago 
炮弹糊脸打不死人也是没谁了
SYGZHK 22 Sep @ 5:30am 
钢铁征服生成菜单没有啦?
SYGZHK 19 Sep @ 12:02pm 
赞!已送点数拿去,希望加入更多坦克,期待IS7,坦克退蛋壳加分!:steamhappy:
请问大佬有没有以后的更新计划?:steamhappy:希望可以加入更多美国载具:steamthumbsup:
2536121557 18 Sep @ 7:39am 
@Hexagrammaton is4m有400穿深的破甲弹,可以狠狠地穿德国佬装甲了
chryssjanzonio 18 Sep @ 2:09am 
can you make the mg range a bit longer, tried using the extended range sub mod but that extends all the ranges, its already good as is, its just weird how emplacement machine guns dont have that long of a range, it doesnt need to be accurate it can be pretty bad at that range, its just nice to have something to suppress waves of enemies with. im just trying to get out the doctrinal use of the commander machine guns and early machine gun tanks, like its okay if the infantry machine guns dont have long range, but emplacements and tanks should have longer range with their machine guns.also can you make light vehicles destroy walls, they get stuck on it alot.
HOBOE  [author] 18 Sep @ 1:34am 
@chryssjanzonio
thats not economy line,thats size line,ey=early
chryssjanzonio 18 Sep @ 12:46am 
what does ey in the economy at the start stand for?
HOBOE  [author] 17 Sep @ 8:58am 
@盗号死全家
不提供任何log我无法给你解决任何问题,而且mod在我这边运行正常
盗号死全家 17 Sep @ 8:31am 
更新以后玩不成了 加载完进入游戏ui界面直接就退出到桌面了