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It's the kind of weapon I felt it was missing from the game. Would be possible to only distribute it to the Shek related factions instead? ? At least in that way you keep it from overriding most of the other factions weapons (Tech Hunters seem to only use it now) and also gets more lore friendly given it's size and appearance.
This thing really gives the vibe of ''bloodthirsty barbarians made this''.
yeah but polearms should have higher defensive capabilities since they are balanced better than a massive crude two handed axe. Like irl a helberd is a great defensive weapon for example.I feel like all heavy weapons ingame should have some sort of defense malus.
Absolutely love the way the axes look and feel btw good job!
I think the def bonus makes sense, I actually think you should increase it tbh maybe to-5 or -6?
Also does this override the sensible AOE mod? It feels like the axes do a lot more aoe damage than other weapons...
They made this weapon list "relative"(?) I think it's called, basically it will stop after 100 and the values are not percentage chances but rather part of the total 100. For instance, the clothing list is percentage based, so you can have 3 things at "50" which would be 50% in this list, but for weapons it would count the first two weapons, max out at 100 and disregard the third item and anything beyond that to never spawn even at an extremely low chance. I tried talking about it in the community but they don't seem to want to try to fix it and I couldn't figure out why this list was that fucked up
https://discord.gg/5Z8qXPF
There's a few channels dedicated to the different aspects of modding.