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This is the only thing that this mod changes.
https://i.imgur.com/cUBjqkc.png
1. When animal haulers or fabricator mech bring raw materials to paste machine inputs, they always carry only 1 unit even its empty. Human pawns work well.
2. If I include the nutrition paste in the zone for my dogs, they will no longer eat corpse even the paste machine is out of raw materials. It seems to be a priority problem, nutrition paste goes before corpse but this mod seems to alter the logic of paste machine by letting the check never fails even the machine is empty, which blocks all access to foods of lower priority after paste like corpse
I also have Animal Logics, but the author says its not from that mod, maybe this mod touched these aspects?
This is irrelevant as it does not interfere with the mechanism by which the trap operates.
I just wish I could figure out why they don't seem to place the items in adjacent tiles like before.
Thanks anyway.
That is a problem that can be solved by expanding the allowed area.
I will deny your request.
Now, what is strange is that before the last test i had just enabled Harmony and Hugslib and they did drop items to adjacent tiles of their allowed area but only on the floor and not on shelves.
The problem only occurs on your computer.
Pets can still place items in storage in impassable cells.
I use animals for hauling and they would fill these shelves all the time and now they won't.
Area example [i.imgur.com]
@seeki could this be fixed as well?
Thanks for the report.
I checked the error contents, but your error was outside the jurisdiction of this mod.
This mod changes the process of animals finding food from within the map to the old method.
If the animal was able to start eating from the wall fridge then this mod is working fine.
The husky gets no nutrition when drinking soda from the fridge after this error, though it gets the nutrition if eating it off the ground.
husky eating meals and other food from the fridge works fine.
Thumbs up from me.
Pawns can't enter paste dispenser feeder cells, so you'll need this mod to make animal Pawns use paste dispensers in conjunction with the Animals Logic mod.
Thanks for the information provided.
This mod only changes the food search range for your pet to the method before Rimworld Ver1.4.3613.
Therefore, it is unlikely that this mod will cause any trouble, so please use it with confidence.
The reason I removed your request to release the source was in your honor.
I am sad that this was not understood.
Since it is easy for mod creators to analyze the dlls using a decompiler, everyone can know the source without me having to release the source code.
So the source code is as good as public from the beginning.
And you, who do not know this and persistently demand the release of the source code, are seen by others as a very childish person.
If you feel that the lack of source code makes my work unreliable, you can be happy by not subscribing.
Note that this mod's code is simple enough to make minor modifications, but because of Harmony's Transpiler, it is extremely difficult for mod users to understand what the code means.
" Fix: Fence-blocked animals attempting to reach food that is diagonally accessible but cannot path to become stuck" might be this change cause it right?
I created this mod for users to use without thinking too much.
This mod does nothing to RimFridge or Manager.
This mod allows your animals to eat food from adjacent squares in impenetrable storage like in the old days.
As a result, your animals can get food from a manager that is integrated with the wall refrigerator or fence. OK?
Because several mods have the same problem.
Conflicts will occur if each one has a similar fix.
One common mod can reduce that conflict.
That is why this mod exists.
So I made this fix mod and he welcomed my mod.