SpellForce: Platinum Edition

SpellForce: Platinum Edition

Item Expansion + Attribute Freedom + XP Boost
70 Comments
09Lip  [author] 13 Apr @ 12:17pm 
@Dark Shadow check out Spellforce Reimagined or Spellforce Revisited, they are larger gameplay overhauls. Regarding your input - it is not possible to customize companions/rune heros in game, they could only be customized by being modded before starting a new campaign.
Dark Shadow 13 Apr @ 12:05pm 
please a mod with more missions would be cool + the possibility to customize his companions, heroes himself and playable as Elve's hero, male female and good - evil campaign skeletons zombie senseman demon
09Lip  [author] 14 Mar @ 4:31am 
I am unsure if those rings are contained in the mod, sorry. I focused on weapons and (visible) armor.
sega 12 Mar @ 9:33pm 
Nice mod, but I didn`t find Udwin`s Ring and Malachy in free game mode. Am I blind?
09Lip  [author] 12 Jan @ 8:44am 
@Nachtmensch If the mod works, it works. There will be no problems later down the line. Though, the merchant inventory for the campaigns is decided upon starting a (new) campaign and cannot be altered later - I would be very surprised to see my items in a merchant npc's inventory in your case. In free game mode it is different.
Nachtmensch 12 Jan @ 1:03am 
You wrote the mod doesn't work with charakters that have been created before activating the mod. In my case i does and everything seems to work correctly. Attribute fredom, exp gains (i gained 3 levels instanly after killing a few mobs) and i thing even the items are in, but not sure about that.
Do i have to expect any problems ?
Nyroph 15 Aug, 2024 @ 2:20pm 
NVM, i just found out this guide for modding
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3251895756

damn, i'm not used to old game modding :cozybethesda:
Nyroph 15 Aug, 2024 @ 1:05pm 
i don't know if i'm doing something wrong here, but i have subscribed to the mod, but it doesn't seems to work? i tried making a new campain character as well
09Lip  [author] 17 Jul, 2024 @ 11:59am 
Mod only supports German or English language, by the way.
09Lip  [author] 17 Jul, 2024 @ 11:59am 
What do you mean by descriptions? And are you talking about every sold weapon or only addon ones?
Rodgarx 17 Jul, 2024 @ 2:58am 
Why don't weapons have descriptions? It only says that the weapon was sold. I created a new character, the problem concerns the first RPG map in free mode. Someone had a same problem? :)
09Lip  [author] 12 Jul, 2024 @ 2:17pm 
Sorry, I think I did not include these boots / legs in this mod.
ChrisKyron 9 Jul, 2024 @ 4:36pm 
Are "Boots of the Preserver" in Game with this mod? Its so annoying that the developers forgot to put them in game and that you cant finish the Archer item set in SotP... Would be great if you could actually use the Armor Set :)
LUXuriösität 28 Jun, 2024 @ 12:19pm 
thanks :D
the BABUSH 21 May, 2024 @ 2:01pm 
mods are not loaded. Why ? Is this mod not for latest patch ?
Heshynver 29 Mar, 2024 @ 3:59pm 
( ͡° ͜ʖ ͡°)
09Lip  [author] 3 Mar, 2024 @ 12:12pm 
@LUXuriösität I published the complete item list including gamedata.cff information now
LUXuriösität 2 Mar, 2024 @ 2:02pm 
Is there an available list for all new items introduced?
09Lip  [author] 21 Nov, 2023 @ 8:05am 
But if you already played with this mod before and are relating to the "+++ PLEASE REDOWNLOAD IF YOU ALREADY HAD THIS INSTALLED +++" message on top, then I don't think you have to make a new character.

The reason I put this message there is because a game update did weird things to the way merchant inventory data was stored in the mod files and I had to change that. Since this doesn't affect characters, it shouldn't require a remake of characters.
09Lip  [author] 21 Nov, 2023 @ 8:03am 
@Turahk

Yes, this is sadly the way it works with -any- Spellforce1 mod, not just this one. Unless a Sf1 mod only changes textures, all changes of a mod are stored in a singular file called GameData.cff. The way a character works (XP requirements, attributes requirements) is stored there, too. Since you import a character from one campaign into the other, it must be the same GameData.cff for both.

Maybe my other mod, the one that only introduces items, works without making a new character before import since it doesn't change how characters work but only adds items.
Turahk 20 Nov, 2023 @ 9:49am 
Seriously? So I have to finish BoW or OoD again to play this with SotF? LAME
Akelix 18 Nov, 2023 @ 8:38am 
Hey everyone that is wondering how to install the mods after the last update. I found this on the Author's original content, and it seems to works:

1) You must play on the public test version of the game, you can enable it by going into the beta menu of the game

2) Download this mod

3) Launch the game from your steam library but select the mod launcher to open and not the actual game. Note you may need to do this from properties -> general -> launch options.

4) Select my mod and click "apply", the mod launcher will freeze for a moment and after that the mod is applied
09Lip  [author] 6 Oct, 2023 @ 7:29am 
Hello again, I have tried to recreate your issue. I have wiped Spellforce and the mod, redownloaded to a clean install and went straight for the merchants in the campaign but the merchants, when I applied the mod, always had the items from this mod.

Therefore I think the mod works as intended but I have added you as a steam friend to try and figure this one out individually.
09Lip  [author] 6 Oct, 2023 @ 1:05am 
Hello and thanks for your input, I was away for a while but I will look into this now
Gilyoshida 27 Sep, 2023 @ 6:19am 
alright, sorry that im writing so much but heres what i got till now:

only the traders in the first campaing are affected, all other sell your stuff, including the free game ones.
ive tried with all three traders in greyfell, always starting with nedime, then krag, then ladavius, none had the items. Alwaays direcly after the start of the game (i just beelined for the traders with invincibility)
the attribute freedom and xp thing work fine too

so far ive tried (always couppled with creating a new character and deleting the old test): reinstalling the mod, disabling all other mods, reinstalling the game, running the game in compatability mode for win xp, running the mod launcher in compatability mode for win xp, deleting all config files, verifiying the game files, copying the mod in the mod folder of the base game, and reinstalling the mod numerous times.
all to no avail

i am completly out of ideas to get the mod running.
Gilyoshida 26 Sep, 2023 @ 4:36pm 
PS: the glitched daggers were from another mod.

Ive now tried creating multiple more characters, none of which had the items at the vendors. i always tried with the three vendors in greyfell directly after the start of the game.

in my last few tries i had no mods but this active, so i dont think there is anything interfering with it.
all other parts of the mods work, the items are at the vendors in the free game mode.

i have only tried with the first campaing though.

Ive tried shifting around with the administrator mode, and reinstalled the mod multiple times and i honestly dont know what to do now.
are there ways of obtaining the items with console commands or "update" the vendors inventory?
Gilyoshida 26 Sep, 2023 @ 3:46pm 
I even tried creating new characters but upon reaching greyfell the merchants only have the vanilla items. it does work in the free game mode though.
Gilyoshida 26 Sep, 2023 @ 2:25pm 
Hey there.
ive had some issues running the mod

ive looked into the inventory of all the mentioned merchants but cant find any new items. only some glitched out daggers with the effect "heal disease" on them.
do you know what im doing wrong and is there a list of the added items?
SkyFlyer 7 Sep, 2023 @ 8:09am 
Thanks a lot for the answer, then it will be a new character ;)
09Lip  [author] 7 Sep, 2023 @ 7:17am 
@SkyFlyer

You can't use characters that were created before you applied the mod. The mod changes the main information file that the game uses (GameData.cff) which also stores (some) character information. Trying to load a character that relies on vanilla GameData.cff will cause crashes. This is also why premade character for SotP will not work with this mod. I also do not know how to change that with a mod, so I can't solve that.

If you apply the mod first and then create a char it will work. I just tested it for the first campaign -- the traders have the corresponding items, I don't see why that wouldn't be the case for other campaigns.
However, if you create the character first and then the mod, the merchants of all campaigns will remain vanilla because they are saved per character / campaign save file individually.

tl;dr mod first, then char creation, premade chars never work
SkyFlyer 7 Sep, 2023 @ 4:24am 
Hi there, I tried to use the mod with a premade sotp character since I didn't wanted to start a complete new one and would have modded my skills the way I want to start. Sadly with the mod active he always has an error when loading the 1st map.
I can create the char and then activate the mod, but see then no change on the 1st trader. Did not try in regards to experience etc. Would the rest of the mod work if I active it after creating the char?
Or do you have any idea how to solve the issue regarding sotp premade character usage?

Thanks a lot
09Lip  [author] 19 Aug, 2023 @ 6:58am 
@Narron

1. Make sure that you play the game on the newest beta version called "publictest". You know that you are on publictest-version if the game has [publictest] at the end of its name in your library.

2. Download the mod and wait for the download to finish.

3. Start the game from your Steam library and select and start the mod launcher. You will find a Steam Workshop entry on the left, select it and apply it using the apply-button at the bottom of the interface.

The launcher will freeze for a moment, afterwards the mod is applied. Sorry for late response =)
Narron 19 Aug, 2023 @ 6:06am 
Hello! Please tell me how to activate mods from the Steam Workshop for SpellForce Platinum Edition correctly?

P.S. I already have a beta testing mode and I see the stats of my warriors and enemy mobs. Plus, I have a subscription for those mods that exist in the Workshop. But I can't figure out how to use them in this launcher.
09Lip  [author] 8 Aug, 2023 @ 8:32am 
I have fixed the issue by adding the entire vanilla merchant inventory list to the mod. I will upload the new version soon.

Please redownload and reapply the mod, everyone! "Old" characters should still be fully compatible as nothing was actually changed data wise.
09Lip  [author] 8 Aug, 2023 @ 7:42am 
It seems that something (perhaps an update?) broke the mod, it replaces merchant inventory currently instead of adding to it. I will look into it and try to fix.
09Lip  [author] 18 Jul, 2023 @ 10:02am 
@LUXuriösität Yes it is
LUXuriösität 16 Jul, 2023 @ 8:39am 
Is this mod multiplayer compatible if everyone installs it
09Lip  [author] 14 Jul, 2023 @ 8:01am 
@⛧Ðeathbringer Issei⛧ There is a set of community maps that contain a variety of mobs spawned in basically cages so that they can be easily farmed over and over again. Combined with the command "AppSession:SetTimeMultiplier(NUMBER)" (1 = normal speed, 10 = insane speed) and this mod, you can level a fresh character to 50 in about an hour.

I can't find these maps on any website, but I have them myself. If you accept my friend request I can send them to you via discord. Same goes for everyone who wants these maps, just add me.
⛧Đivine Issei⛧ 13 Jul, 2023 @ 7:27pm 
How about unlimited summons/super exp? Lost my lvl 44 save in free game mode which is by far most entertaining, and i can't be bothered to spend hours and hours to level it again..
Der Brocken 9 May, 2023 @ 5:28am 
dachte ich mir schon, danke für die schnelle Antwort. :)
09Lip  [author] 9 May, 2023 @ 3:18am 
For people wondering if I can add an already existing mod to this mod / merge mods:
Merging mods is an incredibly time consuming thing to do in SF1 because everything is assigned individual IDs that you have to change and allocate differently if both mods edit the same category of things, f. ex. equipment like weapons and armor. It would take weeks of looking at text files and merge the individual code lines together so that it may work. Since I offer a mod version of this mod that exclusively contains -new- items and -additional- inventory added to merchants (the original version of my mod) it should be much easier for other workshop authors to take my files (I will supply them on demand) and merge them into their mod than me merging their complex edits into my files.
However, you can always play with multiple mods that do not edit the same category of things. A mod that f. ex. exclusively edits units (without giving them new items) should work fine alongside this mod.
09Lip  [author] 9 May, 2023 @ 3:18am 
---

@DerBrocken Ich habe mir den Military Reforms mod mal angeschaut und so wie ich das sehe, nimmt der auch Veränderungen an Waffen und Ausrüstung vor bzw. löscht und fügt neue hinzu. In soweit kann ich Military Reforms nicht einfach an meinen mod anhängen. Ohnehin bräuchte ich die einzelnen Dateien des mods vom Autor und nicht nur die workshop-Dateien. Es müsste einfacher sein, wenn der Autor von Military Reforms einfach meine Dateien nimmt und diese zu seinen Sachen hinzufügt. Ich stelle meine Dateien gerne anderen moddern zur Verfügung.
Der Brocken 9 May, 2023 @ 2:45am 
Hi kannst du Military Reforms hinzufügen ? :steamthumbsup:
iceman_sex 8 May, 2023 @ 7:45am 
So ich nochmal

ich hab jetzt nochmal alles gelöscht bis hin zu steam und alles was ich gefunden hab was irgendwie zum spiel gehört und neu installiert und jetzt geht alles :-))))))))))
iceman_sex 8 May, 2023 @ 6:43am 
Moin
Danke für die schnelle Antwort
also der Ordner ist genau da so wie du es beschrieben hast hab jetzt das spiel neu installiert
aber es funktioniert immer noch nicht im mod launcher wird kein mod angezeigt :-(
09Lip  [author] 7 May, 2023 @ 12:39pm 
@iceman_sex Die heruntergeladenen SF1 workshop mods werden unter "Steam\steamapps\workshop\content\39540" abgespeichert, in diesem Ordnerpfad müsste dann ein weiterer Ordner mit meinem mod sein, welcher eine pak.- und eine .cff-Datei beinhaltet. Wenn die Dateien dort nicht sind, weiß ich auch nicht weiter. Wenn sie da sind, dann installiere das Spiel neu und vergewissere dich, dass du die publicbeta-Version spielst.
iceman_sex 7 May, 2023 @ 7:11am 
Moin moin

kann mir wer helfen ich seh bei mir keinen mod im mod launcher ich hab schonalles versucht neu installation mods raus wieder rein ???
Norcaine 2 May, 2023 @ 10:00am 
damn
09Lip  [author] 2 May, 2023 @ 9:57am 
@Meia Gisborn That is not possible, it cannot be done with modding.
Norcaine 1 May, 2023 @ 11:34am 
is it possible to change the number of skill and status points u get at lv up?
like 3 stat instead of 2 and 10 status instead of 5