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Sniper's viewmodel inconsistencies are probably one of the most obvious visual issues in the game, and I'd love for them to finally be fixed.
Here's the current issues with Sniper's viewmodel arms:
Sniper's viewmodel arms have two gloves and no watch. Sniper's world model has one glove and a watch on the same arm that the glove is on, while the other hand has no glove at all.
If you try fixing it to make his viewmodels look more like his world model, you'll notice pretty quickly that the current Huntsman animations in the game mirror the Sniper's arms for some reason. So the glove will show up on the wrong hand. You'd have to fix that as well to get it working properly.
If you want this kind of consistency, cl_first_person_uses_world_model is actually fun to play with as it sports many more animations in comparison to the viewmodels. You can see your character walk, gesture, jump, crouch, and even the cosmetics they wear. I feel like the viewmodels look good and these consistency "issues" are intentional design, whereas something like Scout's blu team pants actually were unintentional.
This one realy would make a huge differense tbh no joke
I much prefer the viewmodels look nice, instead of adhering to their lower-poly character model counterparts.
(By GAWD, I hate those days looking back, sometimes...)
But these and the Improved SM/TC look neat, and the odds of these making it in would be cool since they seem to be going HOG WILD with Workshop submissions