RimWorld

RimWorld

Roo's Minotaur Xenotype
239 Comments
Yellow Mage Gaming 20 Aug @ 7:12pm 
"Now come, samurai. Put on a good show!"
mulletboyroy 12 Aug @ 7:15am 
need 1.6
Green Party Dew 10 Aug @ 12:25pm 
Not dead yet
RiscoUK 10 Aug @ 11:01am 
o7
[FD] Tomatohead 5 Aug @ 12:13pm 
cyu4770 is a very cool person clearly
cyu4770 31 Jul @ 4:49pm 
Just commenting to thank you for all your amazing mods!! Some of the comments from people seem a bit rude, I'm not sure people understand how their remarks may come across. Please don't take it personal, thanks for all your work!
NoYamii 30 Jul @ 1:41pm 
1.6
Melon 28 Jul @ 9:32am 
The game can be loaded and played with this 1.5 mod active, but any pawns with the genes will not work and the items probably also wont work.
GULÉ🏠 27 Jul @ 2:15am 
Does this need 1.6 update?
Latex Santa 26 Jul @ 10:59am 
@Cultist ⁧
Modders have lives and are doing this (mostly) for free. It is what it is.
As long as mods critical to me or my favorites aren't affected, and as long as we still have mod adopters / updaters, the Rimworld modding community will be fine.
But if we lose Mlie, Zaljerem or Taranchuck in any way, we are COOKED, unless someone else steps up.
Cultist ⁧⁧ ඞ 26 Jul @ 10:47am 
Hope the update for 1.6 doesn't drop when 1.7 comes out lol
lilac 19 Jul @ 9:47am 
SO TRUE SIS THANKS FOR SHARING
H4ssyP4ws 19 Jul @ 9:19am 
1.6
Doctor William Von Tacos 13 Jul @ 3:36pm 
I'm just gonna copy over what they said in the discord for people asking: Life is extremely busy for Roo and it'll probably be awhile until it updates to 1.6
Link01000 27 Jun @ 6:20pm 
Will this be updated to 1.6? I love your xenotypes.
I've used this mod many times and for a long time but as of today ran into a real weird error and regenerating chunks did not fix it. I've put the error in the bug report discussion.
PHCGamer 25 Mar @ 2:07pm 
Can Herculean pawns wield Warcasket weapons, and vice versa? It would be cool.
turkler 25 Feb @ 12:45pm 
thank you so much for keeping this mod updated!
Falkner 12 Feb @ 10:25pm 
There seems to be some big errors on world generation with the hellenic minotaur tribe, other factions wont generate.
CloudJuri 10 Jan @ 12:18pm 
Can Lactation be integrated in Biotech DLC existed mechanic? Just start lactation like after birth with some buff to it. I hate milking spot for some aeshtetic reason
tailinnickson 7 Jan @ 3:08pm 
Excuse me Author for some reason the legs look like blobs of grass
Gallum 8 Dec, 2024 @ 10:25pm 
Is there a reason my poor unguligraded pawns are losing their legs and falling to the ground upon save load?
Vartarhoz 29 Nov, 2024 @ 12:12am 
Yea these morons have no brain, moment they go in melee range they use their knock back and berserk stance and kill themselves. LoL
Rooboid  [author] 20 Nov, 2024 @ 2:16am 
@ScrubLord9000 There's a link to the old 1.4 version in the description: https://github.com/Rooboid/Roos-Minotaur-Xenotype-Expanded/releases/tag/v1.4
ScrubLord9000 19 Nov, 2024 @ 10:01pm 
Hey, is there any plan to make a version of this that is still compatible with 1.4? I play on that version, and used this a lot, but now it's completely incompatible.
Aucella 7 Nov, 2024 @ 10:48am 
@Rooboid
Hi! There seems to be an issue with the Lovin interaction involving a Herculean pawn that my game constantly pops up as an error whenever they do the deed in bed (it doesn't trigger when they go at it when not in bed)

Exception in SetupToils for pawn Sytos driver=JobDriver_Lovin (toilIndex=-1)
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E73D4DDD]
at RBM_Minotaur.Herculean_Patches.MakeNewToils_Postfix (RimWorld.JobDriver_Lovin& __instance, Verse.AI.TargetIndex& ___PartnerInd) [0x00017] in <61138a3e765246e6b37eb1efe0bd7f70>:0
at RimWorld.JobDriver_Lovin.MakeNewToils () [0x00039] in <2a40c3593b334f29ac3cb3d32d652351>:0

https://gist.github.com/HugsLibRecordKeeper/01862526c20d67a559d2bd6bb4a5df20
Rooboid  [author] 27 Oct, 2024 @ 1:55pm 
@Noranum Thanks for spotting it! I'll add minotaur cribs to the next update. :)
Noranum 27 Oct, 2024 @ 1:52pm 
@Rooboid
Yeah but that's less ideal since beds would create a barracks plus the baby doesn't get the "comfy crib" moodlet... Anyway, I am relived that it is indeed something out of my control, and not me beeing too stupid for cribs :D
Rooboid  [author] 27 Oct, 2024 @ 1:12pm 
@Noranum aaa I never knew that. I just tested it and you're right!

So this wasn't intended at all, but it seems since the minotaurs have bigger body sizes, they don't fit in cribs. (I think a cribs' max capacity is a body size of 0.20, and minotaur babies are 0.26)

Minotaur babies DO fit in standard beds though, if that's any help. 🤔
Noranum 27 Oct, 2024 @ 12:36pm 
So, I noticed something: Minotaur babies can't be put into cribs. Neither automatically nor am I able to asign it to them. They are not recognized by the crib as babies. When I remove the xenotype, the baby is valid for the crib again.

Is this weird or intended?
Rooboid  [author] 23 Oct, 2024 @ 5:00am 
@ductoan9671 I see. Mods aren't compatible with Combat Extended by default, so make sure that all of your mods that add weapons have CE patches before using them, or else you might encounter some issues! There's going to be a CE patch for the minotaurs in the next update. :)

@Maltesefalcon Are you running Rimworld version 1.5.4243? The cutout for the pawns' fur doesn't work on versions older than this, which might be your issue!
Maltesefalcon 22 Oct, 2024 @ 6:07pm 
Anyone else getting pawns that are showing "grass" at their feet?
Tlatemoani 22 Oct, 2024 @ 3:27pm 
I LOVE THIS MOD
is "one mimir" a typo?
ductoan9671 15 Oct, 2024 @ 9:53am 
I found it, it was Combat Extended the cause the error, the moment the pawn complete aiming, the dev log went crazy, it worked fine went I uninstall Combat Extended. Could you take a look at it Roo?
creatura.exe 14 Oct, 2024 @ 8:49pm 
Love LOVE LOVE this mod and the satyr and faun ones! I'm so glad it got updated to 1.5
Wanted to report this error log with, cough, rjw: https://gist.github.com/HugsLibRecordKeeper/b293877b71ba56fd077d8020881dd83d
ingore the non minotaur error logs, those are from other mods
cyu4770 13 Oct, 2024 @ 4:37pm 
i just downloaded ur faun/satyr xenotype yesterday and am PUMPED for this one. not downloading it yet so i have time to explore the 1st ones, but ty for this!! such good quality in all ways ahh
The Black Kensei 12 Oct, 2024 @ 11:29pm 
Thank you for the update <3
lilac 12 Oct, 2024 @ 4:50pm 
your xenotypes are my favorite rimworld mods EVER they literally keep me playing the game thank u so much >.<
Rooboid  [author] 12 Oct, 2024 @ 4:19pm 
@ductoan9671 Hey there, I'm sorry to say that it seems to work fine for me! 😖 Perhaps you have a mod conflict. If you turn on dev mode, does the console give you any errors?
ductoan9671 12 Oct, 2024 @ 8:22am 
Hey Roo, my Bullslinger didnt work, he just holding the weapon and standing there and do nothing, could you check it?
Rooboid  [author] 11 Oct, 2024 @ 1:31pm 
@Alexkittly The legs works fine for me, I'm running with a modlist of 200+ mods. 🤔 Sounds like you have a mod that conflicts with ours. If you'd like to send me your modlist, I can take a look what the issue might be!

@Eclair Hmm, thanks for reporting this! I'll take a look and have the patch fixed for the next update :)
Alexkittly 11 Oct, 2024 @ 10:53am 
the UnguligradeLegs still glitch,the leg looks like it spawn a field of grass
fear_tohu 9 Oct, 2024 @ 7:40am 
I was waiting for came back this mod!Thanks for your job!
Eclair 7 Oct, 2024 @ 3:05pm 
With RJW, the patch seems to be failed. Maybe recent updating of the mod broke it?
MysteriousFawx 7 Oct, 2024 @ 1:08am 
So glad to have these Xenotypes back, thanks for the update Roo!
Laurient 6 Oct, 2024 @ 4:34pm 
Alllleluia... Minotaur caravan stop eating my food.
Amoona 👻 5 Oct, 2024 @ 9:19am 
YAY YIPEE!! LETS GO!!!
Feral Silver 4 Oct, 2024 @ 10:27pm 
woo, thanks for the update! so glad to see them back
Vindicator 4 Oct, 2024 @ 7:06pm 
Callay!