Dwarf Fortress

Dwarf Fortress

Arcane Metals
18 Comments
leonardodiasm 12 Jul @ 5:52pm 
This guy has the best ideas, but can't seem to take them into completion. I can relate...
Phantosmia 25 Jan @ 8:08am 
Arcane ....?
SkytheAlicorn 9 Jun, 2024 @ 11:51pm 
I can't find the reaction to make orichalcum slag
Joecool 18 Nov, 2023 @ 8:12pm 
@Mc_Dyno might not have sprites... :( its a dealbreaker for me cuz none of my stuff is appearing
Mc_Dyno 23 Jun, 2023 @ 4:42pm 
I don't see my dwarf holding his cold iron pickaxe, glitch?
Benstorm 6 Jun, 2023 @ 1:33pm 
i think my cold iron is a bit glitch i can not beat it in to bars because the option dose not pop up anymore.
SkytheAlicorn 3 Mar, 2023 @ 10:35am 
cold iron, or in other words....


CLOWN DOWN.
Count  [author] 14 Feb, 2023 @ 9:13am 
@Lowoon Harm
No, cold iron might melt if it's too close to a fire. Orichalcum also isn't magma safe, but mithril is. Cold iron's ease of forging and moderate value make it pretty good for crafts, though.
Lowoon Harm 14 Feb, 2023 @ 8:48am 
quick question: is cold iron (or anny of these metals) magma-safe? (i'm guessing not?) got a lot of cold iron, and i'm wondering if i can build my corkscrews for the lava pumpstack out of it.
Thrice 9 Feb, 2023 @ 12:14pm 
Aaaah. Ok tyvm!
Count  [author] 9 Feb, 2023 @ 12:12pm 
@Shayle Thorne
Yeah, the new metals aren't based on ores so they don't show up in the ore finder. They are generally found anywhere, however. Ironically, you can search for orichalcum because the slag is considered an ore even though it doesn't exist naturally.
Thrice 9 Feb, 2023 @ 11:04am 
Ive been trying to use this with all your other mods, and some UI mods. It works... as in it loads... but I cant see any new metals when embarking. Is that normal?
Count  [author] 4 Feb, 2023 @ 1:56pm 
@Imlsna
Interesting, I've heard it's not super impactful but I've also heard that slade blunt weapons are still disproportionately effective thanks to their density. Grey adamant is nearly that dense, so I presumed it would have similar effects. If there's another factor, I could adjust for that, though having it be primarily used to make absurdly lethal traps is still acceptable, as it's not exactly a common alloy.
lmlsna 4 Feb, 2023 @ 12:22pm 
Unfortunately, super-high densities don't actually do a whole lot for blunt weapons, according to both my testing and the momentum formula for attacks provided by the DF wiki. This is due to a steep diminishing of returns: the effect on attack momentum from increasing density from 100 to 1,000 is vastly more significant than the effect of increasing density from 1,000 to even something as high as 100,000,000. There is a place where high density really shines though, and that is with traps: where weight is the only variable in determining attack momentum.
Count  [author] 4 Feb, 2023 @ 6:21am 
Oh, thanks! I'll fix that asap.
KM.One 4 Feb, 2023 @ 6:19am 
Also the skill is "EXTRACT_STRAND" not "STRAND_EXTRACTOR" for the THREAD_ORICHALCUM reaction.
Count  [author] 4 Feb, 2023 @ 6:16am 
@KM.One
It's slag is technically considered an ore, so if you search for it you'll get no results but it's automatically added to the search options.
KM.One 4 Feb, 2023 @ 5:51am 
Hi, great mod. I was just wondering why Orichalcum shows up as a metal under the "find embark location"? It looks like you can only make it, so it should not be naturally generated.