Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Southern Realms (TEB)
1,601 Comments
ᛣ Munin ᛉ 2 hours ago 
Is there a true unit 2x sfo submod for this?
Oz 7 hours ago 
This looks sick as fuck big dog, going to give it a whirl.
Cataph  [author] 20 Aug @ 3:54am 
idk, do you remember where you put it last time? trace back your steps, I find it helps.
cibbonator9000 19 Aug @ 8:51am 
What happened to MP compatiblity?
Cataph  [author] 18 Aug @ 7:15am 
vanilla bug, happens with ogres too
Solmyr 18 Aug @ 4:36am 
Just wondering if mercenary camp construction needs to be tuned? I have AI Estalia building a million merc camps all around their settlements.
BigRedAym 15 Aug @ 12:05pm 
@tehjdot I'm working on it
glab 15 Aug @ 7:04am 
My bad. Tested with only mixus and southern realms. It was mods. I thought they had access to caravans, but it was a mod enabling them. So nothing to do with this one. Sorry. .
Cataph  [author] 14 Aug @ 8:42am 
can you guys do some troubleshooting please? at least get all those 200 other mods out of the question beforehand?
Yeah Bwoi 14 Aug @ 8:32am 
Hello i encounter a problem. When starting immortal empires campaign as estalia for example i get vanilla general, one unit of spearmen and no cities. Can anyone help?
glab 13 Aug @ 6:49am 
Guys, i have a question. Not all the factions have access to the trading contracts pannels and the caravan mechanics? Or is it a mod conflict on my part?
tehjdot 12 Aug @ 6:08pm 
Secondly I wanted to ask about a submod that I used to have that added a bunch more units. What happened to that?
tehjdot 12 Aug @ 6:08pm 
First of all, I just want to say. This is one of my favourite mods in TW:3!!!! Ive had so much fun playing this, its a blast! I really love how the sub factions all have unique playstyles!! I love getting to see and feel a diversity of 'human expression' through this fantasy world! Having more human subcultures enriches the world so much. :WH3_skragHapp:
Yuri Yaruslav 3 Aug @ 3:30pm 
I have a issue that is possible caused by some compability issue, but for some reason i can't trade with any TEB faction
WarBlackstone 3 Aug @ 3:05pm 
like the mod but troops were missing heads and such so i uninstalled it, but i get southern realms this requires another mod text in the campaign and in captions at the bottom it says this should not show up?
BBQuasar 30 Jul @ 11:31pm 
Having a multiplayer issue where if one player plays this faction and another plays a dwarf faction the first turn gives a desync error on the first turn when any play does an action (like start thier first battle). After the desync resolves, and the game reloads, the player playing this faction is no longer able to access or use their plutocracy screen.
Crowgoose 30 Jul @ 7:01am 
Incredibly well balanced, on some level, more balanced than the actual base game roster. I had to engage with actual tactics rather than Doomstacking. If you liked the historical total wars, this is amazing.
BBQuasar 29 Jul @ 11:27pm 
How balanced are is this faction compared to the base factions?
Cataph  [author] 29 Jul @ 3:01pm 
yeah and heroes of legend has been known to cause issues more than once, somehow
Crowgoose 29 Jul @ 11:58am 
The only relevant thing was me using Lorenzo from heroes of legend and the old world campaign. They worked earlier on in the campaign, but after a certain point and many techs, they stopped shooting. The RoR was still working however.
Cataph  [author] 29 Jul @ 11:28am 
works fine here, check submods
Crowgoose 29 Jul @ 11:05am 
They also seem to not shoot anymore in my campaign. For some reason.
Crowgoose 29 Jul @ 9:55am 
The cranking it up tech seems to not actually boost tortoise tank capacity. Unless capacity means something else.
Reznovi the Fourth 25 Jul @ 9:29am 
Is there a sub mod that removes camps? In each of my games, AI groups of Southerners simply set up camps all over the city, and storming such a crowd of people is just a nightmare.
Cataph  [author] 25 Jul @ 2:35am 
check your mod list
wasp 24 Jul @ 4:03pm 
found something minor but some units dont have heads
GLaDOS_cz 19 Jul @ 4:41am 
Old World - for some reason, there is a bunch of stacked southern realms generals in left bottom corner of the map, in the mist of map border (tzeentch realm).
SFH 16 Jul @ 5:52am 
hugoleomarinho 14 Jul @ 12:08pm 
@Blissblessed, yes and yes
Blissblessed 14 Jul @ 9:10am 
1) Do AI play this factions?
2) Is it compatible with?:
Immortal Empires Expanded [Requires Mixer!] [Updated]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3007996493&searchtext=
SandBiscuit 13 Jul @ 3:51am 
Is there any way to look into the compatibility with the dynamic settlements mod? It seems to work fine with normal settlements apart from skavenblight and the first pirate hold.
Cataph  [author] 9 Jul @ 12:15am 
it's probably camps and it's a vanilla bug
♠ Punkstyler 8 Jul @ 1:58pm 
AI just spawns lords around the base and hire troops for them. There is a city with 6 lords around it that are doing nothing. This is probably mod conflict, any idea what mod may be causing it?
Dragon32 1 Jul @ 1:44pm 
@ItsJustDexNow
Re-read the Description
ItsJustDexNow 1 Jul @ 1:07pm 
why are all the garrisons one empire mortar?
FoxHound 29 Jun @ 9:14am 
We're experiencing a crash in MP campaign when a Southern Realm player tries to attach a Hero into a Lord's army. No other mods except Mixu's.

Is this normal?
Cataph  [author] 28 Jun @ 7:05am 
same recruitment tab you'd normally find them in provinces
joseffalt 28 Jun @ 2:43am 
Hi, sry if this is totally stupid, but i struggle with recruiting mage after i bought him via plutocrasy. I just cant find where i can get him. Does he appears for you guys normally, i mean in selection when you click on city?
Cataph  [author] 26 Jun @ 10:31am 
if you mean in the character panel preview, no. can't feasibly do.
The Final Goober 26 Jun @ 10:12am 
Love the mod also but I’m having an issue with knight duelist encarmine. I am able to unlock it via leveling up the master duelist, however the model and portrait doesn’t change.
Vulken 26 Jun @ 7:20am 
Any plans to have Buildable Ladders work with this mod?
alt-seva 24 Jun @ 1:49pm 
@Cataph Sorry, I can't find it anywhere. Can you give me the console code to hire this hero?
alt-seva 24 Jun @ 1:26am 
@Cataph Thanks for your response. Can I do this in his skills window?
Cataph  [author] 23 Jun @ 9:56pm 
@abson wong
that's a vanilla effect. I guess you're trying to run the mod on an older version of the game.

@alt-seva
level up your fellow master duellist
alt-seva 23 Jun @ 2:59pm 
This is my favorite mod! Thank you so much for your work! Could you please tell me how I can hire a hero "kinght duellist encarmine", maybe you could give me a console code?
jssmit 21 Jun @ 11:29pm 
Is there a previous version of the mod available?
Dragon32 20 Jun @ 8:36am 
@Abson Wong
Try unsubscribing and resubscribing to force Steam to download.
Abson Wong 20 Jun @ 8:20am 
i found a new bug. When i open the game, it will show a alert, the alert content is "The following mods cause a crash to the Database: !ak_teb3.pack

The first invalid database record is wh2_main_anc_talisman_pearl_of_infinite_blackness_TEBUARYwh3_main_effect_attribute_enable_contempt in table ancillary_to_effects_tables
and pack file !ak_teb3.pack

The application will terminate now."
When i close this mod, it is ok.
Cataph  [author] 20 Jun @ 7:11am 
it's from another mod, yes
Katzenfleisch 20 Jun @ 7:09am 
One of the plutocracy trade does make it so that you will be able to recruit an RoR Emperor's Wrath steam tank, after you trade with Marienburg and Altdorf.

Might be wrong and that might just be from the caravan mod though.