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When you do this can you adjust the left arm to not clip on higher FOV's? I use your pistols on 65-75 FOV and they look fantastic!
On the contrary if I keep the animation at its normal speed then you would be able to interrupt it at a point where it would also look goofy.
One thing I thought my be cool is to mix the Hunting Rifle animation with the Military Sniper animation. Essentially doing the mag out/in from the Hunting Rifle and the bolt slap of the L4D2 animation so we get a hybrid and use the non-sniper walk cycle.
Anyhow, I'm hyped to see what more you pull off because I've really been enjoying the Pistols+ since I got it yesterday.
It is an idea that I've definitely thought of at least once. At some point I would like to port the L4D1 SMG anims to make a proper beta-style animset for it, maybe when that's done I could make one such mod.
After all, this mod came to be because I wanted to recreate the beta reload for the pistols and yet this happened before that.
Will release an update with the fixed Glock mag in the next couple days.
Mods that change textures are compatible, mods that change sounds are compatible, mods that change the pistols themselves in any other way are not compatible.
Hopefully this example is a lot more clear.
Do you think I should do it? Let me know.