Left 4 Dead 2

Left 4 Dead 2

Vanilla Pistols on L4D1 Pistols+ Anims
28 Comments
skullmonkey 6 Jul @ 5:20pm 
imagine this with the dynamic pistol stuff
ÜberMorpth 23 Aug, 2024 @ 4:39pm 
Alright good to know!
howowive tweasure mwountain  [author] 23 Aug, 2024 @ 4:38pm 
I checked the mod real quick, it should be good to use as I didn't pack any worldmodels.
ÜberMorpth 23 Aug, 2024 @ 3:15pm 
I only ask as slight clarification of the recently released Fixed Second Pistol Worldmodel mod but, I assume this may or may not conflict with that mod?
Screaming Oats™ 20 Jun, 2023 @ 10:20pm 
not gonna lie, this has some screwed up UV by the rear sight
The Renegadist 15 Apr, 2023 @ 9:25am 
You could do two versions, beta style and standard. I wouldn't mind the animations being faster if it included that portion.

When you do this can you adjust the left arm to not clip on higher FOV's? I use your pistols on 65-75 FOV and they look fantastic!
Lombaxtard 15 Apr, 2023 @ 6:49am 
What a blast, your work has THE best grip of the default pistols on L4D1 anims, thanks a bunch big man
(^^^) Xeno 13 Apr, 2023 @ 11:45pm 
Do you intend to enhance the L4D1 weapons animation?
howowive tweasure mwountain  [author] 5 Apr, 2023 @ 5:02pm 
The issue with having the mag out portion of the animations included in the beta-style reloads is that if I want to keep the animation speeds accurate with the timers (you can fire again when animation ends) then I would have to make then even faster than they are now and then they would look goofy.

On the contrary if I keep the animation at its normal speed then you would be able to interrupt it at a point where it would also look goofy.
The Renegadist 5 Apr, 2023 @ 4:42pm 
Can you do a version such as I mentioned where it's mag out, mag in, and bolt pull, essentially the animations shown off in early 2008 Left 4 Dead?
howowive tweasure mwountain  [author] 5 Apr, 2023 @ 3:42pm 
Now that I've finished porting the SMG anims I might try to make a separate animset where the survivor holds the strap and the right hand grabs the gun better, shouldn't take too long to make.
PeopleLikeStuff 5 Apr, 2023 @ 9:50am 
Will we being seeing more default models on nicely fixed-up L4D1 animations like this?
The Renegadist 22 Mar, 2023 @ 8:56am 
It would be cool to see the 2008 era animations brought over with the mag out sequences, Lt. Rocky did it for the Desert Rifle but it has issues with clipping and the arms looking glitchy at even a slightly higher FOV. As a whole it would be cool to see all of these sets altered to look good even at higher FOV's since a lot of them show the ends of the left arm.

One thing I thought my be cool is to mix the Hunting Rifle animation with the Military Sniper animation. Essentially doing the mag out/in from the Hunting Rifle and the bolt slap of the L4D2 animation so we get a hybrid and use the non-sniper walk cycle.

Anyhow, I'm hyped to see what more you pull off because I've really been enjoying the Pistols+ since I got it yesterday.
howowive tweasure mwountain  [author] 21 Mar, 2023 @ 11:24pm 
Not too sure.

It is an idea that I've definitely thought of at least once. At some point I would like to port the L4D1 SMG anims to make a proper beta-style animset for it, maybe when that's done I could make one such mod.

After all, this mod came to be because I wanted to recreate the beta reload for the pistols and yet this happened before that.
The Renegadist 21 Mar, 2023 @ 7:07pm 
If you were to do more animation edits in the same vein as you have been, you think the Silenced SMG using the original Uzi reload (Still including the mag remove) is in our future with the survivor holding the front strap with the left hand?
(^^^) Xeno 4 Feb, 2023 @ 2:35am 
Magazine already fixed :steamthumbsup:
howowive tweasure mwountain  [author] 1 Feb, 2023 @ 5:17pm 
It's planned.

Will release an update with the fixed Glock mag in the next couple days.
MRcedaguy 1 Feb, 2023 @ 4:51pm 
Similar to this?
MRcedaguy 1 Feb, 2023 @ 4:51pm 
Can you make deagle on l4d1 animation?
Jennifer 31 Jan, 2023 @ 12:40am 
Also, yes. You should totally fix the glock mag :D
Jennifer 31 Jan, 2023 @ 12:39am 
Woahh!
tomaz 30 Jan, 2023 @ 1:08pm 
regarding the glock clip model, i think there's no harm in moving it up and making it fit neatly. i did it with my mw2019 vanilla pistols, because i thought it looked weird and out of place. idk if it was intentional or if valve got lazy there.
howowive tweasure mwountain  [author] 30 Jan, 2023 @ 11:34am 
⎝。⌓°⎞
Soulmyr 30 Jan, 2023 @ 10:59am 
Can you fix my life pls?
howowive tweasure mwountain  [author] 29 Jan, 2023 @ 9:31pm 
Sorry, I realize now that the example provided in the description is not very helpful.

Mods that change textures are compatible, mods that change sounds are compatible, mods that change the pistols themselves in any other way are not compatible.

Hopefully this example is a lot more clear.
MRcedaguy 29 Jan, 2023 @ 8:28pm 
Can show me what kind of flashlight mod that isn't compatible with this mod?
(^^^) Xeno 29 Jan, 2023 @ 7:36pm 
Yes, definitely fix the magazine. That's the only thing bothering me when checking up some animation mods; I don't know if that can be fixed or not, but anyway, if you can do it, I'm afraid it won't be compatible with retexture mods. I guess it's better to fix the model issue.
 
howowive tweasure mwountain  [author] 29 Jan, 2023 @ 6:21pm 
I thought about changing the Glock's model so that the magazine no longer pokes out of the model and instead fits nicely within the gun, but I figured that may be too drastic of a change.

Do you think I should do it? Let me know.