Left 4 Dead 2

Left 4 Dead 2

Vanilla Pistols on L4D1 Pistols+ Anims
Showing 1-3 of 3 entries
Update: 9 Feb, 2023 @ 3:41am

v1_1 > v1_2 -- (09-02-2023)

[Single]
- Improved the clip going in on the full reload animation in preparation for the Desert Eagle version of this mod that will use these animations.

[Dual]
- Smoothed out the "last bullet fired" animation on both pistols so that the slide doesn't bounce back into normal position briefly.
- Smoothed out the full reload animation so that the slide doesn't bounce back into normal position. (It still flickers back into position every now and again, but it should be far less noticeable / frequent now).

[General]
- Cleaned up the .qc file a little bit so that it's easier for me to compile new versions of both this and the L4D1 version of this mod, as well as future new mods that use this animset.

Not that you're able to see this last thing in-game, just figured I'd write it here for documentation sake.

Update: 2 Feb, 2023 @ 5:07pm

v1_0 > v1_1 -- (02-02-2023)

[Single]
- Fixed the trigger floating around in the Item Extend animation.
- Smoothed out the melee animation.

[Dual]
- Smoothed out the melee animation even further, making it resemble the L4D1 animation more closely. (Still not fully satisfied with it, but we'll see.)
- Edited the Glock's 3D model to have the clip fit inside the weapon.

[General]
- Merged changes to the L4D1 Pistols+ version of this mod so both mods are the same in terms of performance, making things better for me in the future.

Update: 29 Jan, 2023 @ 5:47pm

v1_0 -- (29-01-2023)

- Initial release.