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What besides clothes size would affect my "Dwarf"? (guess I'd be weaker & haul slower if small)
On embark some civilisations will have access to lots of giant animal parchment. You can also tell the caravan which sheets you want. If your civilisation has access to a large area wild area you will have more. Any giant creatures you catch or purchase can be used to make potions.
Animal creatures are very often small and need tiny clothes, so it would make sense to prioritise large animals.
Only run minor stable Mods at the moment, How "Safe" is this kinda Mod?
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I'd like to use this somehow to have a beast-folk only fortress (preferably when I embark). The Potential Possibilities this Mod offers seems great, but crafting new Potions seems rather difficult.