Dwarf Fortress

Dwarf Fortress

Animal Person Potions
18 Comments
Tomac 9 Nov, 2024 @ 8:55pm 
this no longer appears as an option in the still for me. might need updating
Mil 13 Aug, 2024 @ 11:42am 
the mod that turns people into furries
RafaelKB 11 Feb, 2024 @ 5:35am 
can you make this mod more simple to make the potions? it is a lot of work hehe
RafaelKB 12 Jun, 2023 @ 2:40am 
I mean, what exactly is a Beastly brew containing item, please make a step by step my dude
GhostPutty  [author] 10 Mar, 2023 @ 8:08am 
It's all in the still. I don't know what else you are asking.
doc77dj 9 Mar, 2023 @ 9:54pm 
Hey could you post exactly what buildings and actions in the buildings required to actualy make/mix these ingredients to make potions? Thanks! I'm Excited to try all the creatures out! Should be fun to make an army this way!
GhostPutty  [author] 1 Mar, 2023 @ 10:05am 
You just lock them in a room with it. This is best way to do something like this at the moment.
chickenlord 27 Feb, 2023 @ 5:12pm 
this seems super interesting. Is there any way in fortress mode to make a dwarf use one of these? It seems like if you just made one the only way to get a dwarf to drink it would be to wait until they were out of other stuff to drink and got thirsty. I want to test this out a bit but not sure how.
GhostPutty  [author] 2 Feb, 2023 @ 7:27pm 
Thanks! That's what I was trying to do with this one.
Please Differ Your Deliberations 2 Feb, 2023 @ 5:45am 
Awesome idea - I really like it because it expands on mechanics and activities you can do in game
GhostPutty  [author] 21 Jan, 2023 @ 11:46pm 
I think they will be immune to werebeast transform.
[FOR]mica 21 Jan, 2023 @ 10:51am 
Very cool idea, I like it!
GhostPutty  [author] 20 Jan, 2023 @ 11:52pm 
Yes, it has to be giant. Size and attack types are the main changes. Some are flying, swimming etc.
Meguroko Sylveon 20 Jan, 2023 @ 11:28pm 
Does the Parchment have to be "Giant" or does a normal Cat or Kakapo Parchment work?
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What besides clothes size would affect my "Dwarf"? (guess I'd be weaker & haul slower if small)
GhostPutty  [author] 20 Jan, 2023 @ 10:57pm 
It is done mostly, I'm just considering if I will add more at some point. It is very safe as animal creatures all exist in game and so do transformations.

On embark some civilisations will have access to lots of giant animal parchment. You can also tell the caravan which sheets you want. If your civilisation has access to a large area wild area you will have more. Any giant creatures you catch or purchase can be used to make potions.

Animal creatures are very often small and need tiny clothes, so it would make sense to prioritise large animals.
Meguroko Sylveon 20 Jan, 2023 @ 10:15pm 
I Really like the Idea of this mod so I'll keep my eye on it. (but a bit scared to jump in on the "BETA" level)
Only run minor stable Mods at the moment, How "Safe" is this kinda Mod?
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I'd like to use this somehow to have a beast-folk only fortress (preferably when I embark). The Potential Possibilities this Mod offers seems great, but crafting new Potions seems rather difficult.
GhostPutty  [author] 20 Jan, 2023 @ 8:53pm 
There are no bee people :(
The Erubian Warlord 20 Jan, 2023 @ 8:48pm 
so does this mean we can turn our dwarves into bee people?