Garry's Mod

Garry's Mod

[wOS DynaBase] Mixamo Movement Animations Extension
224 Comments
eldelostamales 10 Oct @ 5:36pm 
hopefully one day you add the swing animation
dearhorse085 30 Sep @ 4:46pm 
can you add the vault mantle to gmod?
BlueCup43 12 Sep @ 5:31pm 
i wish there was a mixamo parkour mod ngl
Curio 11 Aug @ 7:50am 
what are the key binds
8eHg  [author] 21 Jul @ 11:06am 
I'm afraid it's a lost cause
♬♫~Joe Blaze~♫♬ 21 Jul @ 11:03am 
Yeah... I'm actually angry at the Garry's Mod creator and devs because they refuse to replace the brokenness in the system and make it more stable and compatible. And I have been very mad since I first started playing and experiencing these horrible glitches that shouldn't be in this game anymore.
8eHg  [author] 21 Jul @ 10:58am 
Issues like this are one of the big reasons I've slowly distanced myself away from the game.
♬♫~Joe Blaze~♫♬ 21 Jul @ 10:57am 
I can't figure out what's wrong with my gmod for it to literally be doing this. It's a nightmare.
8eHg  [author] 21 Jul @ 10:54am 
The only code in the entire addon is some DynaBase functions to register the anims, nothing else.
♬♫~Joe Blaze~♫♬ 21 Jul @ 10:45am 
I have no idea how either, But it happened every time I subscribed to the addon.
Garry's Mod itself is a broken mess.
8eHg  [author] 21 Jul @ 1:37am 
No perceivable way this could do that. You're free to open the addon and check.
♬♫~Joe Blaze~♫♬ 20 Jul @ 7:27pm 
Blocks the use of the developer console, I tested it.
How? I HAVE NO FUCKING CLUE. I couldn't open the console.
NexusV0 11 Jun @ 6:17pm 
Real
engineer gaming 24 May @ 4:03pm 
enlarge your guinea pig, they had us in the first half brothers.
Motloop 1 Apr @ 12:12am 
How do use it?
SuperErroMaxy 9 Jan @ 7:53pm 
so.. is this some kind of animation addon for hook addons and stuff like that?
Purple 18 Dec, 2024 @ 1:46pm 
Mercury, 80Hg I can’t figure out how to use this mod (I couldn’t find anything on the Internet) please help
Raz 18 Oct, 2024 @ 1:03am 
would love if someone made an addon using these animations to allow people to mantle to ledges and climb using those animations i see on the right of the sprinting animations
8eHg  [author] 13 Oct, 2024 @ 4:54am 
As I said, you can google everything fairly easily. The process is the same as compiling a normal model, just that the model must not have real geometry, only a skeleton.
Stepasha 13 Oct, 2024 @ 4:41am 
i still don't understand how to do it :(
8eHg  [author] 13 Oct, 2024 @ 3:09am 
Compile a skeleton model with all the animations you need in Blender or something, then include that with a Lua script. (You can use mine, just gotta change the names around or it’ll conflict)

I’m not gonna go into detail as it’s a lot of steps. You can google all of that.
Stepasha 12 Oct, 2024 @ 11:54pm 
@Mercury, 80Hg
Stepasha 12 Oct, 2024 @ 11:50pm 
i need a tutorial on how to add new animations (i really need this for my gamemode) can you help me with this?
Mono 22 Sep, 2024 @ 4:12am 
wow i actually never thought it was that simple thank you
that's all the information i wanted
8eHg  [author] 22 Sep, 2024 @ 3:43am 
@WellingtonLarry if you just upload an fbx of a valvebipped rigged character to mixamo it rigs all anims to it.
Mono 22 Sep, 2024 @ 3:25am 
how did you make this work for valvebiped skeletons
Spooky Scrunk 13 Sep, 2024 @ 11:58am 
flip... i need more addons with dis... rn...
Frog 12 Sep, 2024 @ 4:37pm 
Well thanks for clarifying it, I guess DynaBase is a nice base for these kind of mods
Frog 12 Sep, 2024 @ 4:37pm 
Interesting
8eHg  [author] 12 Sep, 2024 @ 3:42pm 
Dynabase doesn't rely on slots is the main big difference. You can have as many animation extensions/replacements you want.
Frog 12 Sep, 2024 @ 3:25pm 
May you explain why, my knowledge is not enough to see or compare the differences between XDR and DynaBase, and im genuinely interested to see them
8eHg  [author] 12 Sep, 2024 @ 3:13pm 
dynabase better
Frog 12 Sep, 2024 @ 2:24pm 
Why not make it XDR compatible?
Pvt. ashford 14 Jul, 2024 @ 12:30pm 
Question: Do you plan to update and add a wall running animation?
Andrey_y-ola 12 Jul, 2024 @ 1:32pm 
yea, i think the beatrun wos addon will be cool:steamhappy:
roastytoasty 10 Jul, 2024 @ 8:07am 
can you make a beatrun mod, with wos?
Topher2009 12 Jun, 2024 @ 10:45pm 
yo imagine this but the new 500 ue5 animation motion matching stuff.
LEON help 12 Jun, 2024 @ 8:19am 
Is there a way to use them via Console Commands?
8eHg  [author] 27 Apr, 2024 @ 5:27pm 
yuh
Videogamexp 27 Apr, 2024 @ 5:25pm 
does this add animations to your player say yes or no please i am retarded
Seekz 21 Apr, 2024 @ 11:31am 
thanks
8eHg  [author] 21 Apr, 2024 @ 10:57am 
Good luck!
Seekz 21 Apr, 2024 @ 9:52am 
learning lua to make an EPIC parkour mod, gonna use this.
realsanek 25 Mar, 2024 @ 4:22am 
these commenters are stupid ngl
8eHg  [author] 21 Mar, 2024 @ 8:06am 
cus programning hard
gwyndolin 21 Mar, 2024 @ 1:51am 
why has nobody used this yet for a movement mod!! wtf!!
oh ok 9 Mar, 2024 @ 8:18am 
im not gonna lie, seeing people complain about it "not working" or saying "what are the controls" is just freaking hilarious
asers908 6 Feb, 2024 @ 10:44am 
who is my guinea pig :steamsad:
RACC 14 Jan, 2024 @ 3:44pm 
Did some more testing, it's just a Gmod thing, but it still interferes with a lot of animations since it's forced to play first before any other animation starts.
8eHg  [author] 14 Jan, 2024 @ 3:02pm 
Uhh brother, this is the addon that adds the animations for the hard landing addon. The only code this has is literally just to register the anims.