Garry's Mod

Garry's Mod

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[wOS DynaBase] Mixamo Movement Animations Extension
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
876.373 KB
16 Jan, 2023 @ 9:27am
14 Feb, 2023 @ 3:28am
7 Change Notes ( view )

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[wOS DynaBase] Mixamo Movement Animations Extension

In 1 collection by Mercury, 80Hg
Mods that use Mixamo Movement Animations
4 items
Description
Mixamo Movement Animations
An animation extension containing various movement animations from the Mixamo library.
Currently includes 35 animations.



This includes things like climbing, shimmying, hanging, landing, etc.

For developers
All animations from this pack are prefixed with "wos_mma_" to allow you to find them quickly in animation lists.
Animations suffixed with "_rm" have extracted motion (walkframes).

The future
I'll most likely add more animations from the Mixamo library.
I also want to touch up the non-walkframed versions of the animations, as some of them have unwanted root motion.

Animations that I definitely wanna add include:
  • Injured Walk/Run (9-way)
  • Slide
  • Swing
  • Vault/Mantle over waist high objects Added

[ko-fi.com]
207 Comments
RazLooa 18 Oct @ 1:03am 
would love if someone made an addon using these animations to allow people to mantle to ledges and climb using those animations i see on the right of the sprinting animations
Mercury, 80Hg  [author] 13 Oct @ 4:54am 
As I said, you can google everything fairly easily. The process is the same as compiling a normal model, just that the model must not have real geometry, only a skeleton.
Stepasha 13 Oct @ 4:41am 
i still don't understand how to do it :(
Mercury, 80Hg  [author] 13 Oct @ 3:09am 
Compile a skeleton model with all the animations you need in Blender or something, then include that with a Lua script. (You can use mine, just gotta change the names around or it’ll conflict)

I’m not gonna go into detail as it’s a lot of steps. You can google all of that.
Stepasha 12 Oct @ 11:54pm 
@Mercury, 80Hg
Stepasha 12 Oct @ 11:50pm 
i need a tutorial on how to add new animations (i really need this for my gamemode) can you help me with this?
Mono 22 Sep @ 4:12am 
wow i actually never thought it was that simple thank you
that's all the information i wanted
Mercury, 80Hg  [author] 22 Sep @ 3:43am 
@WellingtonLarry if you just upload an fbx of a valvebipped rigged character to mixamo it rigs all anims to it.
Mono 22 Sep @ 3:25am 
how did you make this work for valvebiped skeletons
cat 13 Sep @ 11:58am 
flip... i need more addons with dis... rn...