Space Engineers

Space Engineers

Vanilla+ Framework
92 Comments
Joanna Hammond 11 Aug @ 9:31am 
Occasionally I'm getting this server crash, I will admit it's a LOT of missiles that are being fired. Just curious if you are aware...

[FATAL] Initializer: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at System.Collections.Generic.List`1.Add(T item)
at VanillaPlusFramework.Missiles.VPFMissile.GetValidBlocks(IMySlimBlock b)
at Sandbox.Game.Entities.MyCubeGrid.VRage.Game.ModAPI.IMyCubeGrid.GetBlocks(List`1 blocks, Func`2 collect)
at VanillaPlusFramework.Missiles.VPFMissile.GetTargetBlockFromGrid(IMyCubeGrid TargetGrid)
at VanillaPlusFramework.Missiles.VPFMissile.GL_GetTarget()
at VanillaPlusFramework.Missiles.VPFMissile..ctor(IMyMissile missile, VPFAmmoDefinition AmmoDefinition, List`1 splDefinition, VPFVisualEffectsDefinition effects, VPFVisualEffectsDefinition EndOfLifeEffects)
...
at Sandbox.MySandboxGame.Update()
Lord Foog The 2st 16 Jul @ 9:16am 
Will this have compatibility with the water mod, like weaponcore does? bullet-water interactions kind of stuff.
Maple Syrup 8 Jul @ 11:40pm 
I'm having issues with turrets on my dedicated server. they won't lock onto anything nor do they have their idle movements. Is it connected to the Mod or is it another issue?
howardxu23 11 Jun @ 1:47pm 
PSA: when messing with the star wars val+ and the example mod--it seems that the ammo generation logic can be sim-speed intensive if called frequently enough(and it does not stop when no more ammo can be squeezed into the gun)--current workaround I have found is to have very infrequent calls(30-60s) calls for ammo generation, and generate a lot of high capacity magazines
TheRebornAce 8 Jun @ 2:38pm 
@DEFALT @Jonnyhawkeye check your mod list for conflicts or verify your game files. just tested it on a blank world with V+ and both Star Wars weapon mod versions installed, and all works as normal.
DEFALT 8 Jun @ 6:16am 
just installed this framework for the star wars mod and 5 minutes into the game i can't shoot any weapon anymore. cool
Turret problems 19 May @ 12:57am 
those who know
Purity 19 May @ 12:57am 
those who know
Jonnyhawkeye 8 May @ 4:55am 
As i can see this mod Breaks the lock on function. im trying to use the new starwars mod that uses this and the option to lock on to any grid is GONE.
Eternal Serenity 30 Apr @ 2:22pm 
can we potentially get armor resistances like what weapon core has?
WardenWolf 20 Apr @ 4:07am 
So, I've identified an incompatibility / glitch when combined with the vanilla Defensive AI block. If it's enabled, it overrides the missile guidance and sends it to whatever random target it chooses, instead of the target that's locked.
Rizzo 17 Apr @ 5:03pm 
@TheRebornAce thanks for the heads up!
TheRebornAce 17 Apr @ 10:17am 
@Rizzo take a look at either Deflector Shields or Basic Defense Shield
Rizzo 12 Apr @ 1:22pm 
Are there any shield mods that you are aware of that work with this framework? I have been looking to replace WC for a while, but my community will string me up by my intestines if I can't get a good shield mod due to our very aggressive NPCs.
Az. 5 Mar @ 3:43am 
we love people unable to read descriptions 🔥
Nerd e1  [author] 4 Mar @ 2:31pm 
What does this mod's description say?
Cynical Nerdist 4 Mar @ 10:23am 
Can I use this alongside Weaponcore without issue?
Az. 16 Jan @ 8:31pm 
@Pilotmachinegun Consoles are NOT allowed to run scripted mods due to manufacturers constrains. From what ive last heard, this is because microsoft is a bunch of whining slobs.
Doviena 6 Jan @ 12:56pm 
@dennisratzzky Read the blue text mate
IMPORTANT: INCOMPATIBLE WITH WEAPONCORE
dennisratzky 5 Jan @ 4:54am 
hello i have a question is The Vanilla+ Framework compatible with WeaponCore - 2.5? best regards dennisratzky
andersenman 29 Dec, 2024 @ 2:35am 
Thanks for the change notes! Much appreciated!
lordlongsdale 26 Nov, 2024 @ 1:17pm 
we found out that crossplatforming doesn't work. for the sake of sanity i wish we can get off those consoles :P.
andersenman 11 Nov, 2024 @ 2:11pm 
Is it possible for your xbox to become a pc?
Pilotmachinegun 10 Nov, 2024 @ 6:26am 
Is it possable for this to be ported to modio
for xbox to be able to use
titanius anglesmith 30 Oct, 2024 @ 9:58am 
Change Notes function. i 2nd this
andersenman 30 Oct, 2024 @ 4:27am 
For the love of sanity, please, PLEASE, use the workshop's Change Notes function.
AkagiVoid 27 Oct, 2024 @ 8:25am 
@Nerd e1
Suggest U change name of "Vanilla+ Framework" to "Vanilla+ Framework (Non-WC)". :3
XY78 2 Sep, 2024 @ 9:30am 
I run a torch server and experience intermittent lag spikes every approximately 10-15 seconds from this mod. It seems to start out tolerable but grow worse the longer the server has been running for. I used this framework together with the AWP.

Could there be a memory leak? I also run MES so weapons continuously get spawned and despawned from the game, but if this mod continues to do some kind of processing on them even after the weapons no longer exist it would very much explain the sort of progressively worsening lag that I see.
EndSlay3r 29 Aug, 2024 @ 11:06am 
Hello, I was recently doing some digging and realized only the steam version of AWP used Vanilla+ Framework, I am assuming it is 1. not able to be converted to console compatible due to limitations or it would require much more effort. Either way, keep up the amazing work!:steamthumbsup:
aczel2 24 Aug, 2024 @ 11:44am 
Hi Nerd e1.
I really like this frame mode, I am working on several weapon modes and I am incorporating these options into the current ones as well.
I have a few questions about frame mode:

Couldn't the ammunition selection function be made so that it automatically pulls in the type of ammunition I selected?
Right now I have to put it in the gun to be able to be selected.

And is there a possibility for a type of ammunition to hack the hit part (as disabled by the Emp projectile)? For example, it switches to the enemy's faction, or overrides the gyroscope, or gives thrust to the engine in a given area for a given amount of time.

Sorry for my English
titanius anglesmith 22 Aug, 2024 @ 7:16am 
someone got a list of weapon mods that work with this ? as i hate WC
[BR]SharkStrike 29 Jul, 2024 @ 7:13am 
Any laser gun modifications for this?
Sir Daniel 25 Jul, 2024 @ 4:51pm 
There's the Star Wars weapons
Star_Kindler 21 Jul, 2024 @ 11:32am 
I'm making one. Besides that and AWP, none that I'm aware of.
Star_Kindler 26 Jun, 2024 @ 7:01pm 
@Merii Ah, nice!
Merii 26 Jun, 2024 @ 6:42pm 
Proximity detonation should be fixed as of the Jun 26 update.
Star_Kindler 24 Jun, 2024 @ 8:27am 
Yeah I'm wondering the same with prox. detonation too actually, since it has the exact same issue. It works, but doesn't do damage. Maybe AWP needs to update to a V+ update, idk.
Gohei 24 Jun, 2024 @ 12:31am 
trying to use Assault weapons pack, with this framework and for some reason when using the guided missiles of the 800 and 220m they do guide but do not do dmg. wonder if its a bug with assault weapons pack or V+
Star_Kindler 17 Jun, 2024 @ 3:49pm 
I mean it works but it doesn't do any damage besides very slight amounts to components on the very outside of the target.
Star_Kindler 17 Jun, 2024 @ 3:42pm 
It seems that proximity detonation no longer works.
Torqs 22 May, 2024 @ 3:20pm 
I used the mod on my Torch server but I had to remove it because the server upload was jumping from 7kbs to a higher peak every 4sec, the peaks start with 12kbs but constantly increase with the servers progressing up time, after 1h the laggs can reach 250kbs which is close to unplayable.
I used this mod together with the vanilla guided rockets.
Star_Kindler 21 May, 2024 @ 8:08pm 
@titanius anglesmith I believe Assault Weapons is the only one atm.

@Nerd e1 I actually found a way to do it vanilla, but thanks for responding, I'll keep that in mind for the future if needed.
titanius anglesmith 21 May, 2024 @ 7:03pm 
someone got some mods that use this ?
DeltaWing 12 Apr, 2024 @ 6:01pm 
Given that keen won't fix the issue where large amounts of railguns will clip thorugh blocks, could you perhaps have a crack at fixing it?
Stud Thompson 8 Apr, 2024 @ 3:00pm 
I appreciate this mod existing now, thank you for taking the time and effort to do it. Freeing myself from weaponcore and coming back to the weapon mods I truly loved is wonderful.
Commander Beaver 7 Apr, 2024 @ 12:54pm 
We seem to be having some issues with our server running this package. Is there any chance anyone else is having issues?
Nerd e1  [author] 5 Apr, 2024 @ 10:40pm 
Look at the example mod railgun FX.
Star_Kindler 24 Mar, 2024 @ 10:52am 
Is there anything in this mod that allows creating custom effects like the railgun trails? I tried to raise railgun range to 7km but the projectiles are invisible past 3km and as far as I can tell that's hardcoded into the game, so I have to figure out a way around that. Would that be possible with this mod? I can't use weaponcore as it breaks all custom turrets, and my ships just don't look good without custom turrets.
Nerd e1  [author] 18 Mar, 2024 @ 8:52pm 
Something on steam's end might be corrupted, try deleting the steam mod files (wherever you store steam files\steamapps\workshop\content\244850\2915780227), although it might just be on steams end.
Eon 18 Mar, 2024 @ 1:22am 
This March 18 1 AM update seems to have broken our groups server; it gets stuck trying to download the update n never finishes.